XP/IP Change FAQ

First Riot Post
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Fornòst

Senior Member

03-07-2011

Whats the % of "under 30 minutes games" we play vs long games??... i play 3/4 under 30-35 minutes... thats why everyone is complaining about those changes... because we lost something somewhere.. for no reasons


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p1nkpony

Junior Member

03-08-2011

More even IP for winning/loosing? According to graph: 140 IP for winning and 90 IP for loosing in a 50 minutes game. Meh, still better to surrender at 20.


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Coldfyrre

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Senior Member

03-15-2011

@riot please realise this has not been a success most players get ALOT less ip we want it reverted


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CaptainT

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Senior Member

03-28-2011

So basically we get way less ip than we ever did before.........


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ThatReptar

Junior Member

03-28-2011

The problem is that games don't take nearly as long as they used to. Also, with a decreased surrender time, people give up a lot easier. Most of the games I play now are about 30 minutes each, which doesn't yield a lot of ip. The Change would have been fine without the shortening of games on top of it. Choose one or the other; the old IP system with shorter games or the new IP system with longer games.


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Mordred Ladimore

Member

04-10-2011

False i say!


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DKraze

Senior Member

04-10-2011

WTF is this BS??????????? 75% of all games surrender!!!! That means its a clear nerf.


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JackBauer81

Senior Member

04-12-2011

its really so brutal that if you destroy an opposing team in 20 minutes that you now get less ip for it.


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Another Justicar

Senior Member

04-12-2011

Quote:
Originally Posted by Tamat View Post
Summoners!

Some of you have been asking us questions about the changes to how Experience and Influence Points will be gained after yesterdays update. To help ensure that everyone understands these changes, weve taken the liberty of answering a few frequently asked questions.

Q: What is changing with the new system?

A: The short answer is that IP and XP are now earned on a per minute of play basis. Winning will still reward you more than losing, but rewards should be a lot more even overall. Click here for a graph that represents the differences between the old formula and new formula.

Q: Why was the system changed?

A: First - the old system was inflexible - it wasn't great with new maps (like Twisted Treeline) and new modes (like Co-Op vs. AI). With Twisted Treeline we did an inelegant solution (basically 30% less IP/XP) which actually discouraged play on the map. For the future new maps and modes we wanted something better.

Also we felt that the old system sometimes gave rewards that did not make sense. For example, if you were on the losing team, losing as quickly as possible was actually rewarded on an IP/XP per minute basis. Additionally, a really epic 60 minute game gave a very low IP/XP grant to all participants. This new system ensures that you will be fairly rewarded for your effort regardless of these sorts of particulars.

Q: Will I be getting more or less IP and XP as a result of this change?

A: While you will get more or less in some games, the average XP/IP gain will be much more consistent. If you typically played very long games, you will tend to get more IP and XP; however, if you typically play short games, you will get slightly less IP and XP.

Q: Why would you do that?

A: Player have been asking for shorter surrender time, and this system now allows us to give it to them. Previously, we wanted to set surrender minimum time to 20 minutes, but this would have made the optimal IP farming strategy to be to simply surrender every game at 20 minutes. With the new IP/XP system, this is a bad strategy, so we set surrender minimum time to 20 minutes, which is about the point at which we think you can legitimately have 'already lost' the game if your team is doing especially poorly.

Q: How does this affect XP & IP Boosts?

A: Boosts have been changed so that they always grant a bonus which is equal to the maximum capped amount of XP or IP that can be earned with this new system.

Q: We just destroyed an enemy team in 20 minutes, and got very little IP. What gives?

A: Because the system now awards on a per-minute basis, short games will give you less IP.

Q: It seems unfair that I spend 5 minutes milling around in queue and in champion select, and don't get an IP/XP reward for that. Does this system help with this at all?

A: Actually, it does! All game types give a slight 'completion bonus' that is equivalent to several minutes of play. This is embedded in IP you earn.

Q: My newbie friends are gaining IP faster in similar games. Why is that?

A: Players start out earning a slightly more IP to help them get some initial Champions and runes early in the game so they would be able to unlock some Champions they could learn then play consistently.

Q: What happened to the non-leaving streak bonus?

A: We always intended the improvements to the LeaverBuster(R) system to phase out the non-leaving streak bonus. Now that we've seen the numbers of leavers being reduced with auto leaver banning, we felt the bonus wasn't serving its purpose anymore (and a lot of players didn't seem to know how it worked). Instead of having a complicated, hard to understand separate bonus, we added that IP to the new system - so you should all get the bonus all the time.

The graph included reflects changes that are going into effect next time we restart the servers. Read more information about the next batch of changes coming to this system in a post by Zileas.

Please let us know if you have any questions, or feedback to share. Just remember, we're listening to what you say, but we'd really appreciate it voiced in a constructive manner.
__________________________
You forgot a graph, make one for the average game lengths, add it in and youll realise u DID actualy nerf IP


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Scontro

Senior Member

04-12-2011

If the game get's longer is like I'm getting more ip for playing bad. If the game is short then I am getting punished for playing good?