Is Gangplank Bad Luck?

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EatsBlood

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Senior Member

02-15-2011

So I've owned him maybe two weeks now and have gotten decent at playing him. Last game was 10/2/13 I believe. But I've lost 11 out of 12 games as him!

Is he just bad luck? Am I randomly drawing awful feeder teams just by playing him somehow?

Or were teams just so reliant on my carrying as Karthus that they can't win with me as GP? This doesn't seem likely.

But the losing streak seems undeniable. I just need to figure out why so I can counter it.


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Sykomyke

Senior Member

02-15-2011

I'll get downvoted for this but....

Gangplank really doesn't bring anything to the table until very late game. Early game he is denying (no that is not enough to warrant him being in lane, stop thinking it is) and farming....that's about it. He can escape ganks fairly well but has trouble offensively pushing against any champions. Anyone building armor/hp will only get tickled by him, and he's relatively squishy that most other champions can burst him down.

His only saving grace right now is that his ultimate is good for 2 things. A)Deterrent to a teamfight if they push when your team isn't ready, or B)Forcing a teamfight in your favor.


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NerdyDan

Senior Member

02-15-2011

the only thing gangplank brings to our team-fight heavy meta is his ult, and possibly his q (which sucks til late game)

hes really not all that useful. i dont think i've ever lost against a GP just because he is soooooooo easily picked off and doesnt really do much even at the 40 minute mark.


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EatsBlood

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Senior Member

02-15-2011

Denying early is why I wanted to try him, as he's the only char that can do this and I thought it was interesting. I do see a difference of as much as a couple levels by the time I hit 6, with a proper ranged harassing lane mate I see how it could work well. But I never seem to see it happen. I've been blaming lack of skill on my lanemates, maybe it's just too much to hope for?

I don't usually play melee, so I did notice him being a bit squishy (MR and merc treads helped some) but didn't know if this was how melee always is or what. I find myself at times just using Parley and ignoring autoattack, which isn't good.


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Sykomyke

Senior Member

02-15-2011

Quote:
Originally Posted by EatsBlood View Post
Denying early is why I wanted to try him, as he's the only char that can do this and I thought it was interesting. I do see a difference of as much as a couple levels by the time I hit 6, with a proper ranged harassing lane mate I see how it could work well. But I never seem to see it happen. I've been blaming lack of skill on my lanemates, maybe it's just too much to hope for?

I don't usually play melee, so I did notice him being a bit squishy (MR and merc treads helped some) but didn't know if this was how melee always is or what. I find myself at times just using Parley and ignoring autoattack, which isn't good.
The problem with a denyplank build is it is contigent upon a few things...that the laning phase lasts until you hit level 9 (and your enemy is level 6-7). If you get ganked at all, or pushed out of your zone, it complete negates the denying.


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EatsBlood

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Senior Member

02-15-2011

It negates the differential, but now you're even instead of being behind.


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Cenerae

Senior Member

02-15-2011

The problem is you're thinking of Gangplank as a carry - he's not. Despite what you might think, he simply can't put out consistent damage like other carries. He's too fragile, has no gap closer, and no way to stick on his target like other melee DPS do. What he does have is good movement speed and a spammable, hard-hitting poke (Parrrley). Early game he has a global ultimate to help ganks suceed, and he can deny exp and gold from his opponents.

So what we learn from this is that Gangplank is support DPS. Similar to Teemo in that you don't pick him for his damage output, but his utility. Since it's more common that you'll avoid autoattacking in teamfights in favor of staying at range to Q spam (to avoid dying), while using your deny to buff your team, I think that proves the point. Plank's job is to soften up the enemy or to burst down squishies while his ultimate helps slow the enemy team down as your team pounds on them.

Obviously, his use as a support DPS is questionable when you pair him against many other support DPSers out there, and this is why he's not really thought of as a strong pick for ranked play. Not that he's a useless champion, but I hope you see what I'm trying to get at.


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EatsBlood

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Senior Member

02-15-2011

I see what you're saying. I consider Morgana support DPS as well. But she has two stuns, a shield and an AOE area denial. GP has his ult and a not much else that's too support like by comparison.

Following that line of thinking, is the reason my teams keep losing when I play him that I'm short changing them by playing as him?


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Wildkarde

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Senior Member

02-15-2011

Quote:
Originally Posted by Cenerae View Post
The problem is you're thinking of Gangplank as a carry - he's not. Despite what you might think, he simply can't put out consistent damage like other carries. He's too fragile, has no gap closer, and no way to stick on his target like other melee DPS do. What he does have is good movement speed and a spammable, hard-hitting poke (Parrrley). Early game he has a global ultimate to help ganks suceed, and he can deny exp and gold from his opponents.

So what we learn from this is that Gangplank is support DPS. Similar to Teemo in that you don't pick him for his damage output, but his utility. Since it's more common that you'll avoid autoattacking in teamfights in favor of staying at range to Q spam (to avoid dying), while using your deny to buff your team, I think that proves the point. Plank's job is to soften up the enemy or to burst down squishies while his ultimate helps slow the enemy team down as your team pounds on them.

Obviously, his use as a support DPS is questionable when you pair him against many other support DPSers out there, and this is why he's not really thought of as a strong pick for ranked play. Not that he's a useless champion, but I hope you see what I'm trying to get at.

This was very well said and sums up my view of GP pretty well. His ult is a gamechanger early to mid game. Essentially any time someone is ganking or being ganked you can help out in some manner while still being able to farm or push your lane on the other side of the map. He works very well on push comps because of this.


That said Gangplank is my main and the champ I go to when I need to get out of one of those losing streaks!


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greenerpastures

Senior Member

02-15-2011

I dunno I think GP is a pretty solid carry if you rune right - since he has cleanse+heal built in he is actually one of the best late game champs....you just have to get there in good shape, which most people cannot do


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