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Caster versus Physical DPS

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Firellius

Senior Member

02-12-2011

Quote:
Neofederalist:
heh?

If nothing else, they're useful in the variety. If you have an entire team of physical dps, as your post indicates is optimal, the opponents only have to stack armor. Including mages either requires the opponents to spread out their resources (which is good for everyone on your team), or to prioritize one, in which case the other category will just tear them apart.


If you're going to play against DPS, you're going to have to buy MR anyway because of the bypass options. Madred's Bloodrazor is going to eat you if you don't get MR. And then there's the Last Whisper, Black Cleaver, Stark's Fervor and Youmuu's Ghostblade. Four items which are all actually quite fine items for a DPS even without the armor interactions. Mages have the Abyssal Scepter and the Void Staff, really. Sorcerer's Shoes? Fine, but you'll hardly be mobile, and any CC will kill you.

Quote:
Ratio lower damage output, but AP/gold is cheaper than AD/gold


Overall, the impression I get? APwise damage/gold is a lot more expensive than ADwise damage/gold. That is the point of this post and the AD vs AP comparison.

Quote:
I'm also confused as to why you claim mages don't have good CC. Lux: Double Snare, Morgana: Snare, AOE stun ult if used properly. Veigar: AOE stun, Annie: Possible AOE stun. Ryze: Snare, Malzahar: AOE silence.


But you don't pick mages because they have nice CC. You don't pick Fiddlesticks for the purpose of terrify. If you want CC, you're far, faaaaaar better off getting Malphite, or Rammus, hell, even Irelia or Ashe! Coincidentally, Lux and Morgana are support.

Quote:
Deathfire ~ Grasp


MR is a counter to that, and guess what, it's a counter to the rest of the mage too. DFG does not serve the purpose it is designed to. Also, higher HP allows the target to be left with more HP as well. Yes, it would deal more damage, but around 70% of the added HP will be maintained.


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Ormula

Senior Member

02-12-2011

You also missed the point that, without a lich bane, casters are useless for killing turrets.

EDIT: A few more points:
AD have to deal with an extra CC that mages don't: Blind. You might say silence for the other way around, but straight up attacking does very few champions any good, so most still use their abilities (Otherwise, why would they be there).
Obviously the whole range vs. melee problem, though if you're talking pure ranged carries here, then yeah.
At the end of a game, a really fed AP might have upwards of 900 AP. A really fed AD might have something like 350 AD with high attack speed and crit. The point is that an AD has to deal with stats other than DAMAGEDAMAGEDAMAGE.
Sword of the Occult is not nearly as cool as Mejai's.


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Duskofdead

Senior Member

02-12-2011

To make the OP's long story short, at the moment a high healthbar with surviveability/lifesteal/tankiness > all.

That's not news to anyone who's been playing the game for the last 3+ months. Riot still thinks it can be fixed with a tweak here and a tweak there.


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SprinkKnoT

Senior Member

02-12-2011

Casters generally have a different purpose then AP carries, they are meant to be the major threat early and mid game letting the physical carry farm and become a threat eng game. Casters are much more countered by items by design and can't carry unless you are a caster like Veigar who has 1 to 1 ratios and an infinite AP pool.

While Riot has been releasing Physical carries who have strong early games, a caster such as say Kassadin, LeBlanc, Lux, or Annie will tromp them if put in a 1v1 against each other with similar level players.


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Cylynce

Senior Member

02-12-2011

You know I was just thinking about how underpowered anivia, sion, and kassadin are.


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