Patch Preview #4: Camera on Vacation

First Riot Post
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MyBodyIsReggie

Member

02-12-2011

Wooot! they finally nerfed Anivia and Rammus and Vlad! This ALMOST makes up for the mana regen and health nerfs.


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Drikø

Junior Member

02-12-2011

WTF more ap scaling to ryze and cd reductions....what are you doing?...I guess ryze is pretty ok now...but if he get buffed..like you said...it will be true OP


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Trillius

Senior Member

02-12-2011

Quote:
Originally Posted by Venngeance View Post
For God sakes, just leave Rammus alone already! The whiners who play this game will never stop whining. If they REALLY cared about mitigating CC, they would change their builds. Merc Treads, QSS, BV, Cleanse, all things you can do to reduce/avoid CC. Stop crying about the champs. And RIOT, stop pandering to them.

Also, the CDR item nerf is bogus. More classes than bulky dps rely on CDR, so maybe you should take a look at who benefits the most from this "awesome combo" you're referring to, instead of screwing over EVERYONE.

Not happy at all, this patch is ridiculous.
Cool so the whole team has to build anti CC just to counter the tank. If Rammus does actually make it in a ranked game, which happens 1 out of 1 million times, the whole team has to play passively out of fear from a gank from a tank. It seems as if Rammus is doing a wee bit too much for a tank.

Alistar's a tank who has the same amount of CC as Rammus, I don't see people building anti-CC items just to counter Alistar.


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Coldfyrre

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Senior Member

02-12-2011

this entire patch could have been avoided by rebuffing assists and squishy dps survivability.
you nerfed that a while back and look what happened


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Brocknoth00

Member

02-12-2011

CDR nerfs? Really? We better be talking 2-5% here because dropping SV below 10% CDR makes it pretty **** worthless if you ask me. That and since when were SV, FH, GS, and SS tank items? They're primarily used as support items aren't they?

Not sure how I feel about the Ryze rework. His mid-late game burst potential was already absurd. It all depends on the numbers I guess. Scaling his skills with mana might be a bad idea. It might make Tear into AA staff a shoe in on Ryze more than it already is. Personally the range increase is what worries me the most. All I can say is Rune Prison better be a skill shot.


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Révolv3r

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Member

02-12-2011

Quote:
Originally Posted by Phreak View Post
Summoners!

We’re taking a short break from the regularly scheduled Patch Preview video series, but we will definitely be resuming the series with some improvements in the near future! Still, we wanted to give you a preview of what the upcoming patch will bring to League of Legends. It’s important to note that this preview doesn’t reflect all of the changes coming with this update, but it does address the larger items.

Survivability and Items

For this patch, we’re taking a look at survivability items that provide a ton of cooldown reduction. Due to the higher base damages of bruiser-style characters, this combination of CDR and damage mitigation was particularly powerful. We ultimately found that many items had excessively inexpensive CDR. With this in mind, we took a swipe at Spirit Visage, Frozen Heart, Glacial Shroud and Soul Shroud to bring these values more in line. This isn’t the only change to tanky DPS that we have in mind, and you can expect more comprehensive adjustments for a future patch.

Champions Changes

Vladimir remains a problematic champion who -- while not explicitly overpowered -- nullifies a lot of meaningful interactions between players and tends to snowball more heavily than others due to the gold value multiplier of his passive. We reduced this value, along with making Sanguine Pool a little less of a “get-out-of-gank-free” card, while retaining its anti-focus-fire mechanic. This included some long-awaited bug-fixes to Sanguine Pool, which should affect his pre-level 6 tower diving.

Also, while we’d done some smaller nerfs to Rammus over the last couple patches, we decided to hit the speed on powerball by 15% in order to make his chase/CC combination a little bit less of a sure thing. We’ll be keeping an eye on this change over the course of the patch, and evaluating it to see if this has the intended impact.

Anivia’s lane harass was proving too easy to pull off for too high of a reward. To address this, we increased the mana cost of pulsing (quickly activating and deactivating) Glacial Storm and lessening the slow duration. This will reward leaving it down longer a little more, but make her R-to-E lane harassment less of a free-be.

Ryze: A Legend Reborn

Finally, we took time to give Ryze a needed overhaul, updating his design to make his gameplay more unique.

Ryze has always had a ton of burst damage potential, along with a repeatable, single-target. However even with a very powerful ultimate and a substantial amount of AoE damage he wasn’t reliable enough as a champion. Players didn’t have an incentive to select Ryze when alternatives such as Annie have a stronger upfront burst.

With Ryze we decided to attempt a new type of champion design: a ranged, caster-carry. We worked to turn him into a champion that dished out sustained DPS and has a powercurve similar to a standard ranged physical carry. In essence, Ryze would become the Ashe of magic.

In order to achieve this, we started by dropping the base damage of Ryze’s spells across the board. To compensate, we added scaling along a stat that increases with each level (in this case mana), since champions don’t gain ability power with level. Next, we reduced his cooldowns significantly, turning him into a sort of spell machine gun. Finally, we increased the range on his abilities in order to give him better options for kiting strategy.

Ultimately, we wanted to create a character that would thrill those players looking for a high skill-cap champion with an active, fast-paced play style.

See you next time!

Sure, You just got vlad a skin, and now u **** him up, MONEY CLIENT! NERFS CLIENT ! <3 <3 trust me all ur players are going to leave u as soon as u nerf more , oh wait! why isn't ezreal nerfed more , oh wait, PANTHEON BUNDLE 50% oFF , 2/3 patches PANTHEON NERF INCOMING!!!!!!!!!!!!!!!!!!!! WOW REALLY WOW.


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Lightstriker

Adjudicator

02-12-2011

Quote:
Originally Posted by Gilan View Post
Wooot! they finally nerfed Anivia and Rammus and Vlad! This ALMOST makes up for the mana regen and health nerfs.
Quote:
Originally Posted by MultiHuNteR View Post
Sure, You just got vlad a skin, and now u **** him up, MONEY CLIENT! NERFS CLIENT ! <3 <3 trust me all ur players are going to leave u as soon as u nerf more , oh wait! why isn't ezreal nerfed more , oh wait, PANTHEON BUNDLE 50% oFF , 2/3 patches PANTHEON NERF INCOMING!!!!!!!!!!!!!!!!!!!! WOW REALLY WOW.
proving once again that ignorance is golden. Haven't we already addressed both of these points many, many, MANY times now?


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Celebrionik

Junior Member

02-12-2011

Changes are very nice, but still any Jax in the games have one main problem Riot.
The dodge!
Where the hell is DODGE? Only in Tabi? Please...do something. You are killing Jax and whole Jax funs with no dodge items.
Jax redesign view patches ago was very nice, but you killed that champ changing PD and his gameplay idea!
Waiting and waitnig patch after patch, when you put some new dodge item in the game.

Ouh....and the sound end effects from leap strike are the same as dr.Mundo first ability. Splashy lampost:P
Please....check this bug


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Eukaryote

Member

02-12-2011

Can't wait to try out the new Ryze. Hope he works out as well as they made him sound....


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MMKH

Senior Member

02-12-2011

Wow, another nerf to my precious Gragas... guess I'll have to find a new main.