4death4's Guide to not dying.

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4death4

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02-09-2011

This is a guide of advice, for new players to avoid being killed all the time. Making the game more fun, by not dying. This is not failproof, so don't expect 100% wins after reading it.

Quote:
Originally Posted by JohnnyCaptain View Post
After 2 deaths in a lane you should only be focused on last hitting but no one follows this.

I can see playing aggresive early on and getting killed for first blood.I can understand thinking ok he got lucky and go back out and try to even the score on him because most of the time the guy who got first blood didnt go back yet to buy items so its still a toss up.

But after 2 deaths you have to know your pretty much beat and just hang back and farm.Espically if he got items.If you cant beat him at a equal level and equal items what makes you think you will start beating him when he has a level advantage and he has boots/bf sword while you still have your boots and 3 hp pots lol.
Quote:
QUESTIONS:
  • 1. Not sure what to buy for future builds/ set items?

  • 2. Is the enemy consistently bringing down your health?

  • 3. What are those bracketed (+0) numbers?

  • 4. Are you constantly killed by sneaking/ stealth enemies?

  • 5. Wondering what those people saying 'MIA' or 'SS' mean?

  • 6. Unsure how to play a champion?

  • 7. Are players giving you grief for not knowing how to play?

  • 8. What is a tank/ support/ carry?

  • 9. Wondering what to buy?

  • 10. Not making enough money?

  • 11. Why am I taking so much damage?

  • 12. Why is melee so hard?

  • 13. What is a smurf?

  • 14. What are team-fights, and how do they work?

  • 15. What runes are best?

  • 16. Feeding the enemy?

  • 17. What masteries will help prevent death?

  • 18. What is "map awareness?"

  • 19. How to deal with junglers?

  • 20. Keep moving?

  • 21. Knowing when to back off?

  • 22. Knowing what your champion's weaknesses are?

  • 23. Summoner spells?
Quote:
[]If you have anymore questions that weren't covered, please post it, if I can't answer it I will add it to the list and someone else might.[]

If you have better answers I will undoubtedly put them up.
ANSWERS:
  1. 1. Not sure what to buy for future builds/ set items?
    ~Buy boots of speed and 2-3 hp potions +/ or 1 mana potion, this will at least let you get around the map faster.(HP potions are cheap and let you stay in the lane instead of going back.)
    ~If you don't like the base items that are recommended try using Doran's Shield, Blade or Ring, these are powerful early game items. Great alternative if you can't afford good items to build when you go back to the fountain.
    ~Buying rejuvenation bead isn't bad, but it only builds three items. Faerie charm is also a three item option. Both items are very cheap and let you buy a lot of pots, if you buy one or the other.
    ~Buy a cloth armor if you're jungling, or using Rammus or Malphite. You can also buy up to 5 health potions, or assortment of mana and health pots.



  2. 2. Is the enemy consistently bringing down your health?
    ~Try watching your opponent, when they make a step forward, move a step back quickly.
    ~Also try to keep the minions in your lane between you and your opponent, unless you're endangering yourself trying to do so (i.e. low hp, enabling enemy ganks, unable to avoid via single target spells vs AoE or multi-target)
    ~And watch how many minions you have left in the wave, start to move back to the incoming wave if there is only one or two left.
    ~Keeping minions between you and your opponent, will force the enemy to go through minions to attack you, "calling help" from minions each time the enemy attacks.



  3. 3. What are those bracketed (+0) numbers?
    ~Orange numbers show Attack damage bonus, buy attack damage items.
    ~Green numbers show Ability power bonus, buy ability power items.
    ~Blue numbers show Mana bonuses, so far only Ryze
    ~Yellow numbers show Armor bonuses to your damage.(Rammus, Malphite)
    ~Purple numbers show a stacking bonus from kills, so far only Nasus


  4. 4. Are you constantly killed by sneaking/ stealth enemies?
    ~Buy a ward and place it in a brush near your lane or a pathway between the lanes.
    ~If you know there is a stealth enemy 'in' your lane, buy a magical sighted ward and place close to you this will prevent them sneaking up on you.
    ~Try to place wards in brush, sometimes the enemy does this to teleport on their own ward.
    ~Mostly just stay on your side of the fence, imagine a line in the middle of the lane (in other words turret hug) =^..^=


  5. 5. Wondering what those people saying 'MIA' or 'SS' mean?
    ~They are saying 'Missing in action' about the enemy, this means an enemy could be coming to your lane or is in the jungle(killing neutral monsters).
    ~This is a good time to stay close to your turret or back off from any fights.
    ~You should call MIA if your opponent leaves the lane, sometimes pinging the pathway also helps if players aren't watching the chat log.


  6. 6. Unsure how to play a champion?
    ~Play a custom game, either alone or with others. Best way to learn what to build and pick for masteries, do it alone, you can then leave with out possible penalties.
    ~Go to the champion tab in game which is under your profile tab in the game lobby, you can click any champion for more info.
    ~There are also tips to playing as or against the picked champion under their tabs.
    ~It's best to read abilities and tips of champions before actually playing a game with one, it's not fun to not know how to play, for you and your team.
    ~play a little more defenceivly/cautiosly than u normally would and ask for tips!
    Quote:
    Originally Posted by bylobog44 View Post
    Quote:
    Originally Posted by Gernoth View Post
    I pretty much find ranged harrassers a problem to lane/survive at critical stages of a push. Any ideas, 4death4?
    The short answer is positioning. The longer answer is that you have to know the champion you are playing against.

    Champs like Ashe, Twisted Fate (except for Wild Cards), Tristana and most ranged carries, their attacks don't go through minions. So position yourself with minions between you and them until you want to close on them. Watch for when they move to get an angle on you.

    Caitlin, Nocturn, Ezreal, Kog'maw, Sivir's Boom Blade, TF's Wild Card, etc. go through minions - but they are skill shots, and if you've seen enough of them, you can dodge them.

    Ryze (spell flux), Fiddle (Dark Wind), Sivir (Ricochet) have attacks that "bounce" from target to target - so you don't want to be surrounded by minions.

    MF has a unique mechanic. Her double-up hits one target and the closest one behind it (in relation to MF) - so just be aware of where you are positioned in reference to MF and your minions. MF - you do have to harass her a bit or her "Strut" passive makes her crazy fast. She is also really squishy - when she drops "Make it Rain", if you have a stun and/or some burst damage, rather than retreating, close and kill her. She melts pretty easy.

    Annie - a very common solo-mid, is not really dangerous until she has her stun charged - even her ULT isn't going to take you down unless you are immobilized. Also if she is blowing all her spells and mana harassing you, be happy - she's going to be under farmed, oom and susceptible to a gank.

    For all champions - watch their mana levels. Ranged champions are usually "carries", they should really concentrate on farming up creeps more than harassing their lane opponents. If you can dodge their skill shots and make them waste expensive (mana) abilities trying to harass you, you should burn them out of mana. When they have no mana, close and kill.

    Watch the creep health bars and just last hit - if you stand their 3 hit auto-attacking a minion for 5 seconds you are going to get nailed over and over again. Also - be aware of minion agro early game. While you stand there whacking a melee creep, 3 casters and a cannon are hitting you.

    If they are really pushing you hard - tower hug and call for a gank. Even if it doesn't kill them, a gank is successful if they have to blow their summoners spells and/or blue pill. While they are at base, free farm and whack their tower a bit.




  7. 7. Are players giving you grief for not knowing how to play?
    ~Type /ignore player name , ignoring a 'rager' will make it easier to focus.
    ~There is also a report option after the game, if you right click the person's name(to left or right) there are a few reporting options.
    ~Don't confuse this with advice, it may be best to wait till end of game(or near, 20min if they haven't helped any) to ignore, just so you can see MIA calls.


  8. 8. What is a tank/ support/ carry?
    ~A tank is usually a low damage high survivability type, and should be ignored or avoided until the other enemies are dead.
    ~A support is a type that helps their team greatly and should be focused with all damage first(consistently) until they leave the lane or die.
    ~A carry generally has strong spells or attacks and can do very well in 1v1 situations or if they are able to stay behind a tank/ support.
    ~This doesn't mean they're restricted to these classifications, many tanks/ supports make great carries as well, this doesn't always work vise versa for carries however.


  9. 9. Wondering what to buy?
    ~Look at what others are buying, especially your enemies.
    ~If the enemy has a lot of physical get armor, and for spell damage items get magic resistance, you can buy items with armor/ magic resist and damage(AP,AD) bonuses.
    ~If the enemy has a lot of armor or magic resistance, buy armor penetration or magic penetration(these work by reducing their defenses by a percentage for your attacks)
    ~Buy accordingly to what role you're playing, spell casters (Rylai's crystal scepter, Zohnya's hourglass, Rod of Ages.-all these are defensive/ offensive items) melee dps types -depending on champ-(Yumu ghostblade, Bloodthirster sword, Infinity edge.-most melee dps will use these) Tank types -dependent on champ-(Warmog living armor, Spirit Visage, Sunfire cape, Aegis of the Legion.-Hp, armor, MR greatly effect most tanks) Support types-dependent on champ-(Tears of the Goddess-Archangel staff-,Banshee Veil, Soul Shroud.-mainly going for stats, like mana and hp.)

  10. 10. Not making enough money?
    ~Try to watch the minion's HP bars and look for low targets, to get last hits for money.
    ~Avoid auto-attacking, this pushes your minions forward endangering you.
    ~Depending on your lane situation, ask your partner if you can go jungle(the crossbones on map) for some cash.


  11. 11. Why am I taking so much damage?
    ~Certain champions are much weaker than others
    ~If you have a 'squishy' champion avoid pushing deep into your lane, stay with your minions
    ~Buy armor and/ or magic resistance depending how many physical/ magical DPS there is on the enemy team.


  12. 12. Why is melee so hard?
    ~Most melee champions have low escapability and need summoner spells like Ghost or Flash.
    ~Buy life steal item Vampiric scepter about mid-game(level 5-6 or 10min in), because each attack will only heal you a small amount of your attack damage.
    ~Melee champions "usually not always" need to have armor or magic resist as a part of their build, try items like Atmas and Hexdrinker because they increase your offense and defense.


  13. 13. What is a smurf?
    ~A smurf is someone who has created a new account(possibly multiples) and plays low level games to have fun pwning newbs.
    ~They generally go high K: D: R(kills over deaths ratios), this doesn't mean you suck... they're just really good and experienced with most or all champions.
    ~You can't really avoid them until you break the level 5-10 bracket(by reaching level 10), still not completely avoidable.
    ~They also usually buy snowballing items, i.e. (Mejai's soulstealer, Leviathan, Sword of the Occult and Bloodthirster) these items give bonuses for kills/ assists, bonus loss after death.


  14. 14. What are team-fights, and how do they work?
    ~This is where champion roles take toll, tanks, supports and carries.
    ~Tanks are the initiators, meaning they go in first and if they die, it's because the attackers are focusing the wrong champion.
    ~Always focus carries and supports first, some tanks taunt, so you need to re-target after that happens or you will keep attacking the taunter.
    ~!DO NOT CHASE ALONE! Always assume they are running towards their team, and chasing will result in you getting ganked.


  15. 15. What runes are best?
    ~The cheapest tier 1 runes are an easy boost, even if you don't want to combine them.
    ~Buy the cheapest (15 IP each) runes you can and use 5 of them in the rune combiner, in the bot right corner it looks like a recycle sign.
    ~If you can get enough IP to buy 50 of these runes you can make 1 tier 3 rune, giving you the upper hand in game. 15*25=375 (you need 5 tier 1 runes to make 1 tier 2 rune, you then need 5 tier 2 runes to make 1 tier 3 rune)
    ~This is only until you get high enough level (20) to buy T3 runes, until then this is the best way to go to win games and stay alive.
    ~The daily "Win of the day" bonus will give you about 300IP, so in 2 wins you will have a tier 3 rune.
    ~When combining runes, try to find the lowest stats to combine or any tier 2 Quintessence since you cannot use Quints early on(i.e. when a red rune does not give Arpen/ Magpen/ Atk spd/ Damage it will most likely be secondary and you should use it in the combiner.)



  16. 16. Feeding the enemy?
    ~If the enemy has killed you once, DO NOT CHARGE THEM HURR DURR! wait until you have some items/ levels and some help, or you will "feed"
    ~Wait to attack until you have backup, LoL is a team-based game and you must play it as a team if you want to win.
    ~Your item build is crucial if the enemy has been fed a few kills, avoid building as a "Glass Cannon" (buy defensive type items, Armor/Magic resistance/ Health)



  17. 17. What masteries will help prevent death?
    ~ DPS Magic-Caster
    Attachment 334664
    ~DPS Attack-damage
    Attachment 334663
    ~Tank
    Attachment 334662
    ~This isn't perfect, some altercations may apply... If you have a spec you would like to suggest, please don't hesitate to post it, I will link the post.



  18. 18. What is "map awareness?"
    ~This is kinda like watching your mirrors while driving, if you don't someone could hit you from behind.
    ~Most of the time in low level games, people will not call MIA's and ganks will be abundant, so you need to watch who is MIA yourself.
    ~If an enemy isn't present in their lane, they are probably getting ready to gank, it's your responsibility to watch for this.
    ~Try to look at the map every 30-60 sec, just glancing at the other lanes, to see if everyone is still where they should be.



  19. 19. How to deal with junglers?
    ~Try to keep in mind that most players that use Smite, will be jungling but only with certain champions, because not all of them can jungle.
    ~Try to always think, they are always lurking in a brush near you. This could keep you're mind ready to react when you do see them jump out of that brush.
    ~Watch if your lane opponent(s) start acting/moving differently than they did in the first few minutes. Often times, the laner will tip their hand that the jungler is about to gank before they are in position.
    ~Ward blue or red, this way you can keep an eye out and gank the jungler when they are at their weakest(fighting Golem or Lizard).
    ~Stuff the gank by focusing the ganker. Odds are the laner won't help much or immediately. This is especially true if you are the 2 vs their 1 in the top lane because the 2 v 2 gank is the hardest one.



  20. 20. Keep moving?
    ~DO NOT stand in one spot in your lane, auto-attacking.
    ~Erratic movement is a lot harder to predict, making it hard to hit you with spells or even attacks.
    ~It also makes it easier to move in the direction you want, if you're already moving.
    ~If you are harassing bounce forward and backward to almost within range even while in cooldown this will either make them back off or make them less weary of your harassment.
    ~If you are being chased by a champion with AoEs or skillshots, zig-zag away.



  21. 21. Knowing when to back off?
    ~If you're pushing a tower and enemies are MIA(even in your own lane), let the minions do the work, don't overextend.
    ~Keep your eyes on your allies/ enemies and their health bars, slowly back off if the enemy's health bars are more full than allies.

  22. 22. Knowing what your champion's weaknesses are?
    ~If you're playing a squishy champ especially, magic and physical casters or ranged in other words.
    ~Keep distance between you and the enemy minions, this will let you step back and forward easier(while attacking champs)
    ~Always suspect a gank in the brush, squishier champs tend to feed the enemy if they are played by unskilled summoners.
    ~Try not to waste your escape spells(speed boosts/flashes/dashes), use other spells for damage instead, you may also need them to tower dive for kills with an easy way out.



  23. 23. Summoner spells?
    ~These are the backbone of your game.
    ~Default hotkeyed to 'D' and 'F'
    ~Watch what your allies are picking and try not to have all the same, at the loading screen watch your enemy's, this will help you decide what role the enemy champs are playing that game(it's never the same every game.)
    ~Watching enemy's spells in load, also lets you know two things.
    a) Play Style, a sumoner with sumnoer spell "smite" is pretty sure to be jungling, a sumoner with "exaust + ignite" is SURE to be full DPS ready, meaning that he is more likely to be ganking and atacking As soon as the oportunitie arises, that way you know who you should watch out more than others.
    b) Allows you to start thinking about your build early on, i.e. Ignite=true damage therefore get HP, Exhaust slows and weakens you so get Merc treads to reduce slow time, if Teleport I suggest HP and/or MP regen so you can stay a bit, when the enemy is back@pool.
    ~Ones you should watch for, or choose for that matter

Quote:
I'd also like to give much thanks to these people for helping with this:

LaBroma, Eppa, ZXFlip, Redenbacher, utautuweremad, Suicide Penguin, eric the blue, Panzerfaust, Catloaf, Aurx, xathil, Stillhart, ArchAngel11, Neokenfu, The Dodecahedron, Kawako, Linkguy


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LaBroma

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Senior Member

02-09-2011

wouldnt a cloth armor and 5 pots be better survivability wise?


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4death4

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02-09-2011

Quote:
Originally Posted by LaBroma View Post
wouldnt a cloth armor and 5 pots be better survivability wise?
Not if the enemy is using spells as damage. I usually buy boots and 3 pots when trying new champions, if I need to go back I know I'll return to lane sooner.


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ExecutionerK

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Senior Member

02-09-2011

Not too bad but have some misleading facts, will not give a thumb down nor a thumb up until changes are make.


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4death4

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02-10-2011

If you have an idea that I missed please say so, if something is possibly not helping but hindering your game performance let me know I will make appropriate changes.


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Eppa

Senior Member

02-10-2011

In general Doran's shield is the strongest starting item.

but yeah this is like a new new player help post there is not really much to comment on.


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4death4

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02-10-2011

Quote:
Originally Posted by Eppa View Post
In general Doran's shield is the strongest starting item.

but yeah this is like a new new player help post there is not really much to comment on.
Thanks for your input, I totally forgot about them. I added all Doran items because they are very good.


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ZXPrototype

Senior Member

02-10-2011

Didn't like the part on melee champions. I'm not exactly sure how many melee champions you are referring to when you say "most are kinda squishy.", when in fact a lot of melee champions are actually tanky dps champs who have built in survivability to get in close and brutalize.
Also, some tanks have AMAZING damage potential, it just comes in the form other than straight up Carry attacks. an AoE stun is sure as heck gonna do a lot of damage, just not in the straight up way one would think at first.
Also, clarify that vamp sceptor IS AN AWEFUL first item pick. It encourages auto attacking early levelm which is what guide oppose.
Also, don't forget to mention that its ok to stack 2-3 doran items if you can't buy an expensive item when you go back to shop/heal, they provide more early game benefits than longswords/amp tomes.


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4death4

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02-10-2011

Quote:
Originally Posted by ZXFlip View Post
Didn't like the part on melee champions. I'm not exactly sure how many melee champions you are referring to when you say "most are kinda squishy.", when in fact a lot of melee champions are actually tanky dps champs who have built in survivability to get in close and brutalize.
Also, some tanks have AMAZING damage potential, it just comes in the form other than straight up Carry attacks. an AoE stun is sure as heck gonna do a lot of damage, just not in the straight up way one would think at first.
Also, clarify that vamp sceptor IS AN AWEFUL first item pick. It encourages auto attacking early levelm which is what guide oppose.
Also, don't forget to mention that its ok to stack 2-3 doran items if you can't buy an expensive item when you go back to shop/heal, they provide more early game benefits than longswords/amp tomes.

I don't think I said anywhere that melee champions are squishy, I said they have low escapability... which means if they go in to a fight, they don't have many ways of getting out.

I never said to pick vamp scepter as a first item either, I simply said buy it... I see this could be misleading and I will change it, thanks for the note. I'm not dismissing your suggestions just clarifying things that you misinterpreted.

I do realize many tanks are capable of damage, I will note this thanks. I'll note multiple doran items too.


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utautuweremad

Junior Member

02-11-2011

some basic advice all newbs need to know, what about how team fights work?


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