Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

GO TO BOARDS


[Suggestion] Consumables or Active Items for Buildings

1
Comment below rating threshold, click here to show it.

churika

Member

01-21-2010

I wondered if it would be neat to have consumables or active items to heal or destroy the HP of turrets/buildings.

What do you guys think?

Or even an item to bring back an inhibitor?


Comment below rating threshold, click here to show it.

Gracchio

Member

01-21-2010

Wouldn't that totally destroy the pace of the game? You'd be creating long, drawn out battles. Though being able to upgrade turrets or minions would probably work.


Comment below rating threshold, click here to show it.

churika

Member

01-21-2010

I dunno there comes a point in the game where turrets and buildings go down in a split second. These would probably help mid to late game to turn the tide.


Comment below rating threshold, click here to show it.

PhailRaptor

Adjudicator

01-21-2010

I have been wondering why turrets have inventory slots at all since (at present) there are no items for them to use. Foreshadowing perhaps?


Comment below rating threshold, click here to show it.

Soclairian

Senior Member

01-21-2010

Or they just copied and pasted the same box they use for heroes. they did it for minion iirc.


1