I wondered if it would be neat to have consumables or active items to heal or destroy the HP of turrets/buildings.
What do you guys think?
Or even an item to bring back an inhibitor?
Wouldn't that totally destroy the pace of the game? You'd be creating long, drawn out battles. Though being able to upgrade turrets or minions would probably work.
I dunno there comes a point in the game where turrets and buildings go down in a split second. These would probably help mid to late game to turn the tide.
I have been wondering why turrets have inventory slots at all since (at present) there are no items for them to use. Foreshadowing perhaps?
Or they just copied and pasted the same box they use for heroes. they did it for minion iirc.
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