Mordekaiser's design flaw: Not much risk/reward for him

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Laian

Senior Member

02-03-2011

We've seen morde being bounced back and forth in recent patches. However, Riot will never get him right the way they're currently balancing him.

He doesn't take any thinking. At all. It's very easy for even the newest players to play Mordekaiser mechanically to the fullest. When to use skills, which person to use it on ETC. are very simple to master.

Basically, you have a champion that is always being played at its fullest. What does this mean? This means that the slightest buff or nerf will drastically change his viability. If you buff his numbers, every player in every game will feel that difference. He has no CC, his Q should hit creeps, and his shield is almost a no-brainer.

There's no real reward for micro-ing his ghost, and his W is just cast whenever it gets off of cooldown.

Mordekaiser needs a remake. Not a complete one, but just enough of one that there is some risk/reward to his skillset (healthcost is not a good risk/reward).


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Voidgolem

Senior Member

02-03-2011

Too much risk for not enough reward outside of going full-tank (because most people are dumb and will target your 3000-hp, 200-armor/MR-bearing brick instead of someone, y'know, threatening)

*Shrug*


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Valgamesh

Senior Member

02-03-2011

There is a risk/reward.
You use your abilities to generate your shield, which without you are nothing.
But to maximize you shield uptime you have to decimate the minion wave, pushing your lane way past the safety line.

So you have to make sure you get the right balance of harrass/farm/shield generation while avoiding pushing your lane when unsafe.


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Warscythes

Senior Member

02-03-2011

No? If you think spamming his skills in the laning phase is the way to go, then you have no idea how to play Mordekaiser.


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Heliostorm

Senior Member

02-03-2011

Quote:
Originally Posted by Valgamesh View Post
There is a risk/reward.
You use your abilities to generate your shield, which without you are nothing.
But to maximize you shield uptime you have to decimate the minion wave, pushing your lane way past the safety line.

So you have to make sure you get the right balance of harrass/farm/shield generation while avoiding pushing your lane when unsafe.
But this is also a no-brainer for Morde, he always pushes his lane and spams his skills on the creeps. I have never seen a Morde that doesn't do this. All of his skills except his ult push the lane so it's a futile effort to not push it unless you wanna be as harmless as an early-game Tryndamere.


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NJ Fury S

Senior Member

02-03-2011

Quote:
Originally Posted by Laian View Post

There's no real reward for micro-ing his ghost


all credibility just went poof..


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Zeron

Senior Member

02-03-2011

Are you complaining about his the depth of his playstyle, or risk/reward? You sort of throw the two around interchangeably.


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Lone Blade

Senior Member

02-03-2011

on the topic of no reason to micro ghost... don't you love it when someone underestimates your ghost and you use your ghost to kill them under the tower?


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Sothic

Senior Member

02-03-2011

Quote:
Originally Posted by Voidgolem View Post
Too much risk for not enough reward outside of going full-tank (because most people are dumb and will target your 3000-hp, 200-armor/MR-bearing brick instead of someone, y'know, threatening)

*Shrug*
But that's a player problem, not a champion problem.


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Quantumprophecy

Senior Member

02-03-2011

I don't like that people always use the argument that X champ is to easy to play. It's not really a viable complaint.

Yes, Morde's easy to play. But not ever champ should have a learning curve as steep as say Karma. And it's not fair that easy to play champs shouldn't be just as viable as difficult to use champs.


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