New Champ Idea:

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kjgkjgkgklfgl

Senior Member

01-16-2010

1. _______ the Angelic Crusader

Stats:
XHealth500 (+100 / per level)XMana300 (+50 / per level)XMove Speed310XArmor40 (+3.25 / per level)XSpell Block30 (+1.25 / per level)XCritical Strike0 (+0 / per level)XHealth Regen10 (+2.00 / per level)XMana Regen1 (+0.25 / per level)

Abiltities:
1. Passive:
God's Gift - All auras that this character gives off, including item effects, are magnified (doesn't work on the character himself)
Level 1 - 1.25x
Level 6 - 1.5x
Level 12 - 1.75x
Level 18 - 2x

2. Sacrifice (Q) - Passive: This character has increased health regen (+3/+5/+10/+20 per 5 seconds) and allied characters around him have increased health regen (+1/+1/+3/+3/+5)
Active: This character takes some of health and gives it to one allied character (needs to be turned off; health will be continuously drained and donated until the target is out of reach or health reaches 1)
Cooldown: 5/4/3/2/2 seconds
Mana cost: None

3. Angelic Barrier (W) - Passive: Increases the armor of the character (+10/+11/+15/+20/+30) and increases the armor of allied characters nearby by (+2/+2/+3/+4/+5)
Active: Creates a shield that absorbs (100/150/200/400/500) physical damage and negates any effects recieved from physical effects (such as slow/DoT etc... from physical attacks ONLY) All magical effects will penetrate the shield and won't alter the shield in any way
Lasts (5/5/6/7/10) seconds unless broken.
And if broken, the angels from the barrier will deal the absorbed damage back the one who broke it.
Cooldown: 10/12/14/15/15
Mana cost: 100/100/120/150/150

4. Angelic Lullaby (E) ( the active is Global and can be used on allies/opponents).
Passive: Increases the magic resistance of the character by (+10/+10/+20/+40/+50) and those nearby by (+5/+5/+7/+9/+10)
Active: Immobilizes the character for (1/1/2/4/5) seconds, and if by the end of the stun the character is not defeated then he is healed for (10%/10%/30%/40%/50%) of his max health.
Cooldown: 5/5/10/10/15
Mana Cost: 50/50/60/60/60

5. God's Wrath (R) - This character summons a giant fist falling from the sky blinding the targets in the circle for (2/3/4) seconds and stunning them for (1/1/2) seconds dealing (200/300/400) flat damage to all enemy units in the circle of radius (w.e Gangplank's ult radius is).
Cooldown: 200/175/150 seconds
Mana Cost: 300/300/300

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2. _______________ The Silencer

Stats:
XHealth375 (+80 / per level)XMana350 (+50 / per level)XMove Speed350XArmor20 (+0.50 / per level)XSpell Block40 (+1.25 / per level)XCritical Strike4 (+0.5 / per level)XHealth Regen3 (+0.25 / per level)XMana Regen3 (+1.25 / per level)

Abilties:
1. Passive
Dishonour - Character deals 200% damage on any abilties used against an opponent whose back is facing the character; Character takes 200% damage on any abilties used against him when his back is faced against an opponent attacking him

2. Backwalk (Q) - Toggle on/off
Character walks backward, facing away from the target as he approaches
Dodge and movement speed increases (+10%,+50/+11%,+55/+12%,+60/+14%,+70/+15%,+80)
Mana Cost (drains): (5/10/10/15/15) per second

3. Warp Boom (W)
Character warps behind the target, and after a 0.5 s delay, hits the target with a bullet which does (100/150/150/200/250) damage
Cooldown: 13/13/12/11/10 s
Mana Cost: (50/60/60/70/80)

4. Shadow Sense (E)
Character can use this skill in any location nearby (a gangplank's circle radius perhaps) and the skill unveils all enemies in that location (not including stealth characters). If an enemy/enemies are present in that location, then the characters are stunned for (1/2/2/2.5/3) seconds and are dealt (100/100/200/300/300) damage.
Cooldown: 10/10/11/15/15
Mana Cost: 70/75/75/90/100

5. Aerial Ace (R)
Character leaps in the air and whips daggers and bullets at only champions at a rate of (2/3/4) per second in a cone radius (that of Ashe). This slows the targets by 30% and deals 50/75/100 damage per dagger/bullet. Stops when no champion is left in the radius or 4 seconds.
Cooldown: 200/150/135
Mana Cost: 200/300/400

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Iunno just ideas that can be cool.


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Ghostbandit

Junior Member

01-16-2010

i dunno silencer sort of seems like a shaco...kat combo with way to much dodge bonus from backwalk.


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kjgkjgkgklfgl

Senior Member

01-16-2010

backwalk's just to avoid his passive going against him all the time; and the mana draining is pretty epic imo, especially if he uses his abilities during team fight; he might not have enough to backwalk for long.