Morgana – Guide to the highly aggressive
Ok, so as of late I have looked through the Morgana guides and am fairly disappointed. Even the Melting Faces one, though it has some good advice and tips, still is not nearly as aggressive as I tend to play. Morgana is an interesting champion because she can fill several roles: burst mage, disabler, mage-tank, and the supporter. The favored way that I play, and will be discussed in this guide, is the burst mage/disabler.
Table of Contents:
2. Champion Abilities
3. Recommended Summoner Spells
4. Recommended Masteries/Runes
5. Ability Leveling/Item Progression
6. In-game strategy
8. Closing Comments
“There is a world far away where an ancient conflict still rages. Like so many wars, this war split families. One side called themselves angels, claiming to be beings of perfect order and justice. Those that fought against them believed the angels to be tyrants, creatures incapable of seeing the larger view. Morgana was one who fought against what she perceived as the tyranny of the angels, and for that she was branded ''fallen''. Morgana was not innocent, having taken to the practice of the black arts in an effort to fight against the general of her enemy's army - her sister, Kayle, who had long ago disavowed any filial connection. Then, as the two were locked in what might be their final conflict, they were suddenly summoned to Valoran. Morgana now fights in the League of Legends, but only with the goal of destroying her sister before returning home.”
2. Champion Abilities:
I play morgana as a support tank, whenever I actually do play morgana (used to be alot, but due to her good premade dependency not so much anymore). As the paranthesis say, I feel that she is a bit too dependant on good teammates that could capitalize off her many skills. That being said, her snare, shield, and slow/stun ult is great utility, as well as tormented soil causing everybody to psychologically scatter as soon as they see it (though as support tank, it doesnt really do much damage at all). This means I tend to get frozen heart, soul shroud, and warmogs/armor items, merc threads (so i can shield other people), etc.
I have tried dps builds with her that are similar to yours, except I get chalice and archangels before zhonya's. I have done well too, but I also play annie and viegar to an extent (mostly play karthus though). I think that in terms of dps, annie and viegar are generally better burst mages. They burst harder, can mass slow/stun more reliably (event horizon is really one of the best spells in the game), and, most importantly less reliant on a skillshot. While you say that skillshots are trademarks of skill (and yes I do agree and am quite good at landing them), I think they limit your targets to those that are on the outer ring of a teamfight. Rarely will you see a squishy in the front lines, and thats who you'd want to kill first, since as Morgana you are not going to have too much luck killing a competant tank.
For steady dps, I think karthus is better, as defile is amazing, and lay waste is excellent burst. I just think that Morgana is sub par at damage as there are other casters that do the job far better. I think she is far better suited to a support/tank role, but hey, if you make it work kudos to you.
I will heavily disagree with you on the fact that the runes are meaningless, you could get over 15% cdr from runes/masteries alone, which is huge. Since Morgana is extremely reliant on cooldowns, and especially skillshot for landing ganks, I would stress going cdr runes.
Another thing is dont be afraid to use ult to finish somebody low off, a kill is a kill
Finally, morgana has great synergy with kayle (even though they are mortal enemies/sisters). if you black shield and kayle ults a tryndamere or yi or some absurd carry, it usually means you win, as the carry is both unkillable and un ccable.
As far as the guide goes, good work
...you only read half of my comments didnt you...
She is a burst dpser not a steady mage like karthus is. You want to do damage, fast and hard and if you stack for CD thats just not going to happen. You can always take down golem if you want some CDR but it is way better if you stack AP. Runewise its a diff arguement and IMO cdr runes is meant for the support morgana but that's just me.
I used to play AP Morgana - it's fun, and you can put out tons of damage relatively quickly, but I've since realized that AP Morgana loses a significant amount of effectiveness compared to support/tank Morgana the higher up you go in terms of ELO match-ups. The specific reasons are actually alluded to in your guide, if not intentionally.
As far as I'm concerned, Morgana exists to do a few things -
1. Drop clutch Black Shields to save teammates as often as possible.
2. Disable melee carries in team fights via Dark Binding.
3. Stun as many enemy champions as possible in the middle of a team fight with her ult (the damage is just icing).
AP doesn't really help you do any of these things. Built for survivability and CDR, you'll be able to throw shields all over the place and you will be able to get your ultimate off in the middle of 3+ enemy champions without dying, which will make it way easier for the dedicated DPS on your team to clean up.
I usually build Morgana as such -
Boots of Swiftness (usually, sometimes Merc's or Tabi)
Catalyst x2 -> Rod of Ages x2
Glacial Shroud (upgrade to Frozen Heart if necessary)
Void Staff (sell Doran's Ring)
For spells, I take Clarity/Flash almost exclusively. Runes are a combination of flat HP (quints), HP/level (yellows), and CDR (blues and reds).
Again though, AP Morgana is pretty fun and can definitely work - I just don't think it's the most effective way to build her. I'll also say that when I'm playing *against* Morgana, one built for tanking scares me a lot more than one built for AP, because you won't be able to kill her and she's just gonna harass the hell out of your team while saving everyone on her team.
I have played the support Morgana and agree that she is one scary champion. I am also in low-mid Elo (i assume anyway) so I can't give my opinion in high elo matches. When I start reaching that point I may have to change to a more defensive morgana but for now ill stick with ap. I am normally pretty good on survivability (2.8k or so hp usually by end game) but I will have to consider a change once I reach high elo.
Theres still a few things I am going to add to the guide, but atm I just dont have the time. I appreciate the critiquing all and its really making me think
Keep em comin
I played Morgana quite a bit and really enjoy her. I usually went with an AP build similar to the OP's, except my runes are all CD (when I bought my runes I was playing a cleaver-spam Mundo)
I really enjoy being able to toss off stuns and shields like mad, popping my ulti if people with low HP try and run down fleeing teammates (it's so awesome for that. You can lock down a low HP carry like Yi and save your TM AND if you're lucky, get a kill or an assist)
I play a fairly defensive team game when everyone groups up but when laning with my partner I'm aggressive. She's good at even just intimidating people after you've gotten 1-2 early game ganks. They'll spend a lot of time trying to avoid you and not pushing back.
I do find she's pretty reliant on good teammates if you want steady kills and assists but even just doing PuGs I'll take her 1/4 games if I think she'll be better than my Mundo or Singed. She's an incredibly fun champ to play as and I really like this build. When I have the points I'm going to slot HP runes and see how it helps.
well at least someone out there plays a consistent morgana lol
I see less and less morgana players out there which is sad because she is one of the most underrated champs imo (or simply least played because no one likes her). But yea early game is best for intimidation tactics. ill add a section on there eventually now that i think about it.
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