Doran's Insurance Policy

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SexLethal

Member

01-14-2010

Pays double in case of accidental death.

Invest a little now to get back more when you're dead. Feel a little safer turret diving knowing you are protected.


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Leobardis

Senior Member

01-14-2010

Or feed and get a payback?


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SexLethal

Member

01-14-2010

Quote:
Originally Posted by Leobardis View Post
Or feed and get a payback?
But by feeding you're giving the enemy way more gold than you're geting back. The insurance policy would merely offset that by a margin.


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Khashishi

Member

01-14-2010

Probably abusable (buy at start and suicide on tower/jungle) and serves no legitimate purpose.


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SexLethal

Member

01-14-2010

Quote:
Originally Posted by Khashishi View Post
Probably abusable (buy at start and suicide on tower/jungle) and serves no legitimate purpose.
It's purpose is to give increased gold while dead. Dying sets you back in experience and gold gained by creeping/ganking. It's always worse to die then the gold you gain through the insurance policy. But if you die as much without the item, then you are set even further back.

For instance if you buy it and jungle and get killed by the creeps, you gain a bit of gold, but you get behind in level and the amount gained is less than what you would get by creeping.

Thus it's a gamble. Buy the item when you know there's a high probably of being ganked and you'll get something back. Buying it and seldom dyeing makes it a waste of money (You could suicide at that point, but it would set you further behind in gold/exp than if you don't).

And the item should have to be something that you continuously invest in.

You could think of it like the stacking items. They're great if you get lots of stacks, but if you get ganked often and get little to no stacks, then it's a waste of money.