I like the guide, I got Galio pretty early on in getting the game, probably about rank 5 or so and have been playing him for about 80% of my games up to rank 28, almost all solo 5v5 matches with the ocassional 3v3.
With that said there are a few things i do differently that i like to suggest just for the sake of it, i suppose.
While i do agree he settles at being average late game i find he can really shine early game just as much as mid game, especially with the damage increase recently to his Q, I play him normally 0/21/7 (Again rank 28) just picking up mana regen and pool in utility. I have just stacked MR runes per level for all but marks where i go with the flat over the per level, as i feel the early game advantage outweighs the slight increase of the per level for those. I suppose most people would like a more balanced rune set, but i feel that if your lucky enough to get a caster heavy enemy team it will be all the more beneficial and it gives you a great early game advantage on MR and AP that isn't very common. And even if your matched against a team without any significant AP characters it gives you a nice MR without having to get any MR items at all and still not be useless as it rolls over into AP.
I play with Flash (Obviously) and Clarity, i feel the early game is very important and clarity is superb for him with how taxing his abilities are, as well as being a good support tool with a caster lane partner.
I always start With Rejuv pendant (15hp per 5) and a mana potion, The HP5 makes it easy to stay in lane with him almost indefinitely for early game so long as you keep enemy champs at a reasonable distance and even just playing a little conservative you can recover with relative ease even from going down to 25% health or so.
The pendant builds into a number of useful things for him as well, Force of nature is normally a first or second item for me after MR boots, so long as the game allows. However if the enemy team is AD heavy i usually build it into Warmog's or more recently Philosophers stone and it's upgrade early on, while opting for the CDR boots, which has seemed to work fairly well, before picking up more defensive items. On top of those Spirit Visage puts you right at CDR cap and gives a nice boost to your MR and regen. And in comparison to most things the CDR path mentioned is relatively cheap, especially if you can make out with a kill early on or a couple of assists.
I feel Galio really excels early game with his damage of Q, and while it has great advantage over most champs early harassing abilities you have to be good with it, to land it. i feel the amount of damage on it early on makes it deceptively strong and most champs will think they aren't too bad at 25% health. i also normally start with maxing Q and E early as possible, taking R whenever available and a lot of times i don't even pick up Bulwark until 13, which is kind of saddening and i understand how good of a defensive tool it is, but i feel pressing the early game while you're at the advantage with Galio and getting the kills/assist is more important than the occasional thwarting of a dive on (most likely) your laning partner.
I like the 5v5 as galio because it can be fairly forgiving on trying out adjustments on your builds and practicing what you can do against champions you might not be so good against. While i have been loving the 3v3 games recently as it is more common to be matched against an all caster team (e.g. Vlad, brand, Karthus) in which cases you can truely come out MVP, with MR boots and 5 Force of Natures.
I know i haven't any experience with the Ranked games or the non-blind picks and i'll hear all about it.but, that was just what i wanted to add.
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