I have to be missing something, Alyzar if you could point out what I am missing it would be appreciated.
I am counting up only 75 AP in the entire build from:
15 AP - Doran's Ring
25 AP - Malady
9 AP - Glyphs (1 AP per)
11 AP - Seals & Marks (.6 AP per)
15 AP - Quints
75 AP (rounding up rune fractions)
I think you state in your guide you get 110. Where is the other 35 AP coming from?
That being said I prefer the traditional builds but I see the arguement for both sides:
Q damage is the max of:
75/125/175/225/275 +1 per AP or 8/11/14/17/20% of max health
At level 1 I would guestimate the average champ has 500-600 hit points. Assuming 550 is the average at level 1 (both levels and Q level) would mean the greater of 75+AP or 8% of 550 = 44. With the starting AP of 50 (my numbers not yours) that means your Q does 125 damage which is huge at level 1.
But I would say the average level 18 champ has probably 2.5K life. Assuming 2.5K health at 18 with Q maxed out the comparisons are 275+AP = 350 damage (my number not yours) or 20% of 2.5K = 500 damage.
The point is on average the early game AP advantage turns around and your AP points become worthless because you are always processing at the 20% health level. I think the real question is does the early game advantage allow you to get fed enough to compensate for the late game worthlessness of your AP. While that question is really unique to each game, you can get a hint at what point in the game the early game AP advantage flips to a disadvantage.
I would suggest that is around level 9. At that level my numbers (some swags) are:
- Q at Level 5 (priority maxing it)
- AP at full from feeding (so my 75)
- Average health at 1500 per champion
Q then processes either:
275+75 = 350 Damage
20% of 1500 Health = 300 Damage
I call it even at that point because alternative runes could easily compensate for the 50 damage (for instance taking CDR grants you something like 14% additional Qing).
So with the breakeven at level 9 it seems to me you better dominate quickly as you spend a lot more time running around levels 10-18. In particular with the guide focusing on farming the initial levels (which I do agree with), it appears you are giving up too much later game power for early game power. Or at least I think it will be hard to get fed enough early to compensate.
Just my 2 cents. I am biased toward jungle WW, but I really do appreciate alternative builds. Even if I disagree with them (or in this case really the use of AP) they allow us to look at champions and abilities in a different way which hopefully makes our overall gameplay better.
Thanks for putting it together (and answering my AP count if you could)
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