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Release Notes v1.0.0.70

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Master Recruiter


Are you guys serious? You seriously didn't notice that Master Yi was already EXTREMELY over powered!? Wow... I mean, the other day i was playing as Nasus, i had 4000+ health and i came across the enemy Master Yi.. He killed me with in 3 seconds and i only took about 1/20 of his health, he regenerated that health in about 10 seconds. Oh and by the way, whats with the speed of which Master Yi can run at? Its a bit over the top if you ask me.

I also don't know why you would do so much to Twitch Oo.. I have played Twitch and played against Twitch and it is only the real noobs that get affected by him, you just have to play patient and careful.. If you get some wards or the oracle then his main ability is screwed..

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Senior Member


PVP.net and League of Legends will be updated during the scheduled maintenance on 1/13/2010. More details and up to date information can be found in this thread (http://www.leagueoflegends.com/board/showthread.php?t=45798).

PVP.net version 1.03.11

  • LeaverBuster additions to PVP.net
    • Leave Forgiveness - When other players view your profile or Summoner information, the actual total of leaves will only be displayed if it is outside of the leave forgiveness threshold. This will still allow players to identify chronic leavers, but will not punish players who accidentally leave.
    • Automatic Requeing – While in Champion Select, if another Summoner leaves the game, all other players will be placed back into the matchmaking queue with the same settings they had previously selected. This also works for arranged teams unless the leaver was a part of the team.
  • Fixed an issue that was causing IP to not update in the Store for some players
  • Fixed an error that was causing PVP.net to not restore after the completion of a game in some instances
  • Fixed a bug with Masteries that allowed users to bypass prerequisites in some situations

League of Legends version


Poppy, The Iron Ambassador
  • Devastating Blow – Poppy crushes her opponent, dealing base damage plus a flat amount and a percentage of her target’s max health as a bonus damage. The bonus damage cannot exceed a threshold based on rank.
  • Paragon of Demacia – Passive: Upon being hit or attacking an enemy, Poppy’s Armor and Damage are increased by a flat amount for 5 seconds. This effect can stack 10 times. Active: Poppy gains max stacks of Paragon of Demacia and her Movement Speed is increased for 5 seconds.
  • Heroic Charge – Poppy charges at an enemy and carries them for a short distance. The initial impact deals a small amount of damage, and if they collide with terrain, her target will take a high amount of damage and be stunned.
  • Diplomatic Immunity – Poppy focuses intently on a single target dealing increased damage to them. Poppy is immune to any damage and abilities from enemies other than her target.
  • Valiant Fighter – Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This doesn’t affect damage dealt by structures.
Excited as hell

  • Frostbite Range increased to 600 from 550
  • Glacial Storm Range increased to 625 from 600
  • Glacial Storm Cooldown increased to 10 from 6
  • Glacial Storm Mana Cost decreased to 50/70/90 from 70/100/130
I guess this is a fair balance of Anivia; though I think she just became more deadly

  • Overdrive now applies additive attack and movement speed boosts rather than multiplicative
  • Rocket Grab pull back speed increased
hm. I am not sure how much faster rocket grab could be; but this will be interesting. - and oh no; nerfed overdrive 0.0

  • Evelynn has updated particles

  • Darkwind was bugged resulting in longer silence durations than intended. It now silences for 2 seconds per bounce which is a lower disable duration than the previous version.
TY. I hate that crow that bounces 11 times and silences you until you die

  • Eye of the Storm is now instant cast
Huh? 0.0

  • Lay Waste Range increased to 875 from 825
  • Lay Waste Mana cost decreased to 20/28/36/44/52 from 24/32/40/48/54
  • Base Armor Per Level increased to 3.5 from 3.0
looks good

  • Void Stone now applies an additive attack speed boost, rather than multiplicative

  • Death Lotus Physical Damage Scaling reduced to 55% from 65%
LAWL. omg. What a gigantic blow to all the kat players out there.
Now fix Warwick and ump his ult to dealing 55% instead of 35%

  • Unstoppable Force no longer affects Baron Nashor

Master Yi
  • Highlander now applies an additive attack speed boost, rather than multiplicative. This change means Master Yi won’t be as strong with Highlander and a second attack speed increase (such as items).
  • Highlander now applies a multiplicative movement speed boost, rather than additive.
  • Highlander attack speed boost increased to 40/60/80%, from 30/50/70%
you know this doesn't help by much lol; ah well nerf is better than no nerf

  • Fixed a bug where Soul Shackle did not work on targets with CC reduction
  • Increased Base Health to 403 from 387
  • Increased Health Per Level to 86 from 83
  • Increased Base Damage to 50 from 39.5
  • Increased Base Damage Per Level to 2.8 from 2.625
  • Increased Base Armor to 15 from 11.35

  • Hallucinate clone’s damage taken is now set to a fixed percent bonus taken per level to 135/135/135 from 170/135/100
  • Hallucinate Cooldown increased in ranks 1 and 2 to 105/90/75 from 75/75/75
  • Deceive Cooldown now triggers when leaving stealth
  • Deceive cooldown reduced to 8.5 from 10 at all ranks
  • Fixed a bug in which Jack in the Box would sometimes not attack monsters
  • Fixed a bug where placing Jack in the Boxes atop of units caused them to spawn in unpredictable locations
  • Fixed a bug in which Shaco’s clone was dealing bonus damage
  • Fixed a bug where casting Hallucinate while you have the Deceive buff caused the clone to always crit
Good and bad lol; I wonder how Shaco's feel right about now

  • Insanity Potion now applies an additive attack speed boost rather than multiplicative
  • Fixed a bug where the duration of Poison Trail’s DoT was being affected by CC reduction effects
Another additive/multiplicative nerf - eesh

  • Spray and Pray Cooldown increased to 105/90/75 from 90/75/60
  • Spray and Pray Attack Speed reduced to 40/60/80 from 60/100/140
  • Twitch has new updated particles
LOL! RIOT ACTUALLY LISTENED TO ME (or thought alike). I posted in one of the "Twitch OP threads" that its ult should be nerfed. And viola. Finally. 60 AS drop; and increased cooldown. beautiful

  • Bear Stance Movement Speed burst decreased to 15/18/21/24/27 from 18/22/26/30/34
  • While Phoenix Stance’s activation effect is active, Udyr’s ability power is increased by 24/36/48/60/72 and attack damage is increased by 12/18/24/30/36
  • Monkey’s Agility’s effect will now stay stacked if you continue swapping abilities
  • Monkey’s Agility Dodge Chance decreased to 4% from 6%
  • Shared ability Cooldown lowered from 2.5 to 1.5
  • Shared ability Cooldown will only apply to abilities with cooldowns less than it
I think turtle is still OP

  • Time Warp now applies a multiplicative movement speed slow rather than additive.
  • Rewind Cooldown changed to 30/28/26/24/22 from 38/34/30/26/22
  • Time Bomb Damage increased to 100/155/210/270/330 from 90/145/200/260/320
  • Time Bomb Mana Cost decreased to 60/75/90/105/120 from 70/85/100/115/130
  • Time Warp Mana Cost decreased to 100 from 110 at all ranks
minor increments; not bad I guess

Summoner Spells:

  • Ignite now also reduces the target’s healing and regeneration by 50%
I love this cause I use ignite; and I hate it cause I play nid and heal myself while ignited

  • Cooldown increased to 195 from 180

Boots of Swiftness
  • Reduced upgrade price to 650 from 700

Doran’s Blade
  • Doran’s Blade reworked: it now gives 120 Health, +6 Attack Damage and +4% Lifesteal

  • Elixirs are no longer lost upon pseudo-death (Guardian Angel, Chronoshift, etc.)

Madred’s Bloodrazor
  • Proc damage cap against monsters reduced to 120, from 180
  • Proc damage cap against champions removed (used to be 180)

Zhonya’s Ring
  • Fixed a bug where the +25% Ability Power effect would persist after selling the item

  • The Elder Lizard and Ancient Golem (Sigil-holding) monster camps now spawn at 1:55 on the Summer and Winter versions of Summoner’s Rift
  • The Dragon monster camp now spawns at 2:30 on the Summer and Winter versions of Summoner’s Rift
  • The Elder Lizard camp now spawns at 2:30 on Twisted Treeline
  • The Dragon monster camp on Twisted Treeline now spawns significantly later in the game
  • Fixed a game client crash that occurred after champion select related to particles
  • Fixed several localization related issues
  • Fixed an error that would cause the game client to disconnect from PVP.net Chat and cause friend list presence update issues
  • Fixed a game client crash related to Scaleform GFX creation
  • Fixed a game client crash related to Scaleform drawing the in game chat
  • Fixed a game client crash related to the particle manager
  • Fixed a bug where Morgana’s Soul Shackle doesn’t work when applied to a champion with Mercury’s Treads equipped
  • Added an option in the Game Client Options Menu to enable additional movement smoothing. This option should smooth only be enabled if you are have low latency.

Healing Reduction
  • Healing reduction reduced across all abilities to 50% from 65%

  • Global Experience for the first Turret in a lane dropped to 140 from 240
  • Global Experience for the second Turret in a lane dropped to 190 from 240


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Senior Member


Thank god you seem to have gotten a fix to the problem where it crashes after each game. That's been bugging me for ages!

They've been fixing crashes before and after games for many months now... i'm not going to hold my breath thinking we've seen the last of them.

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No fix for Heimer rocket exploits eh?


Yea ive been curious, are these no-talent, spam-rockets intended to hit stealth targets?

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Senior Member


"Ignite now also reduces the target’s healing and regeneration by 50%"

Goodbye Mundo. I will now be playing you never.

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Max Pita

Master Recruiter


good changes

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i like the healing reduction nerf...and so will the people i heal

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no fix?

*coughs up IP to play heim*

you would be stupid not to exploit him now, free wins

There are so many people that complain about the Heim exploit yet still no fix on him... How many players must abuse him till he gets fixxed?

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Razzle Dazzle



Cool patch. Was expecting more... but still a nice patch. Poppy will be lots of fun

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Junior Member


so how long is the server down for?