Tanky Sivir

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Lollama

Senior Member

01-12-2011

Well, this is my build I use as Sivir, it is kind of tanky.

Regrowth Pendant, 1 mana potion

Get Warmogs ASAP, but before you do get regular boots

Upgrade to Zerk greaves

Swipe a phage

Get atma's and a vampiric sceptre

Grab another phage

Build Frozen mallet and get sheen

Get Trinity Force

Get a Bloodthirster

Get a banshee's.

__________________________________________
End game should look like

Warmog's|Berzerker Greaves|Atma's Impair|The Bloodthirster|Trinity Force| Banshee's Veil

I take Ghost and Ignite for the Twisted treeline, and Teleport and Ghost for Summoner's rift.

If you have a question, just let me know! If you are a troll, get a life and don't take the time to make the comment just to rate this down. Tell me what you think guys! I am open to suggestions!

EDIT: When I typed open I spelled "Porn" on accident.

EDIT X2: Also Riot, there is a spelling error on Jax.

Empower: Jax's charges his weapon... please fix that.


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Ace Push Win

Senior Member

01-12-2011

I think sivir should just stack bloodthirsters and Hide behind a cho. shen, and amumu.


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SHREK lS LlFE

Senior Member

01-12-2011

yu need to skip the stupid phage/triforce, grab lizard buff and stack Bloodthirsters after Atmas/warmogs/banshees


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ShadowLight2143

Junior Member

01-12-2011

Why do you need Banshee's Veil? With extreme pro skills, you can block spells with just Spell Shield

However, why are you tanking with Ghost/Ignite/Teleport? Wouldn't a tank want something like Exhaust/Heal/Fortify?

Oh wait, is this a semi-tank (like tough)?


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Subdue

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Senior Member

01-12-2011

I do a variant of this one which I've found seems to make you a stronger participant in team fights all game long. Rather than rushing Warmogs then Atmas, Rush a B.F. Sword first. That way you'll have additional damage output while you're farming for your Warmogs/Atmas.

Also, judging from your build, you must either max Ricochet before Boomerang Blade, which is suboptimal, or you run into massive mana problems. My typical progression is:

Chalice, Boots 1, B.F. Sword, Berserker Greaves, Warmogs, Blood Thirster, Atmas, Last Whisper

or

Chalice, Boots 1, B.F. Sword, Berserker Greaves, Blood Thirster, Last Whisper, Blood Thirster

Of course if the team is really CC heavy I'll grab Banshee's Veil somewhere in there, but that's the typical progression.

Oh, and for summoner skills, Teleport + Flash is almost a must.


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Jin32

Senior Member

01-12-2011

I've always started out with a regrowth pendant + 1 hp potion as well, except I build that into a philosopher's stone and then into a sherelia's reverie which gives me a bit of hp and mana regen along with a free 3 second ghost every 60 seconds.


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bylobog44

Senior Member

01-12-2011

I've been using the Warmog's - Atma's built that seems to be all the rage. There is very good end game synergy with Warmog's and Atma's but it is a much slower build than I had been using before. If I get an aggressive harasser that disrupts farming, I have to adjust. I usually start off with a Meki Pendant and 2 HPs.

  • - Mercury Treads
  • - Manamune
  • - Atma's Impaler
  • - Warmog's Armor
-- situational --
  • - Sword of the Devine - attack speed OR
  • - HexDrinker - magic resist OR
  • - B.F. Sword or Brutalizer - more punch.

The last item slot is usually a vision ward.

I'd love to run Infinity Edge, but with Warmog's that's a lot of gold and takes too long. For the same reasons, I could go Phantom Dancer instead of Sword of the Devine and provide better team support, but it just takes too long. HexDrinker is a must if you have a lot of CC or a strong caster.


Also - Dominatius. You are probably more experienced than I, but why chalice? It seems to be a dead end item. Tear of the Goddess is cheaper, provides almost the same mana regen, plus a max mana boost of 350 AND builds into Manmune? If you really need more MR than Merc Treads, run HexDrinker and get bonus AD + a passive shield.


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Zyrxil

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Senior Member

01-12-2011

Trinity? Wtf? Sivir doesn't have any spammable skills to get Trinity procs every 2 seconds. It's a terrible item for Sivir. Frozen Mallet too. Sivir's attack range is practically melee. You're not going to be reaching many people with it, plus you still only get 15% slow because it's a ranged attack.


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Subdue

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Senior Member

01-12-2011

Quote:
Originally Posted by bylobog44 View Post
Also - Dominatius. You are probably more experienced than I, but why chalice? It seems to be a dead end item. Tear of the Goddess is cheaper, provides almost the same mana regen, plus a max mana boost of 350 AND builds into Manmune? If you really need more MR than Merc Treads, run HexDrinker and get bonus AD + a passive shield.
There are a lot of reasons why it's better.

1. Chalice is cheaper by about 100 gold.

2. Assuming you are running Mana Regen Glyphs and Dodge Seals, which I've found to be the most efficient on Sivir, Chalice means from the moment you buy it (which can be as early as level 4 or 5 if you are good at last hitting), you can throw Boomerang Blade as soon as it's off it's cooldown. In contrast, Tear's mana regen isn't any better than the Meki Pendant that you started with, so until you get your mana up with Tear's unique effect, it won't solve your mana problems. But then you run into another problem: Sivir doesn't really have any spammable skills, so stacking up Tears will take you a long time.

3. Because you can't really stack Tears with Sivir's spell choice, to gain the mana independence that you get instantly with Chalice, you actually have to grab Manamune, another 1000 gold. Even then, you'll have to stack it. That part doesn't take long however, in comparison to Chalice, you're already behind.

4. You can sell the Chalice later when you need that item spot and your Clarity Runes are enough to sustain your maina for a mere 400 gold loss. It hurts a lot more to sell off your Manamune.

A little while ago I did a little per gold structure to show when Chalice and when Manamune has the advantage. I'll post it here for you.

Quote:
If you look at the game progression in terms of gold and assume that with either build you open with Meki pendant, here's how the game progresses.

At 1000 Gold: Advantage Chalice
Chalice + Boots (1) --> Boomerang is now Spammable, Early Magic Resist)
Tears + Boots (1)

At 2000 Gold: Advantage Manamune
Chalice + Boots (1) --> Saving for B.F. Sword
Manamune + Boots (1) --> Even at a low level, Manamune still adds about 30 damage, giving it a slight edge over Chalice at the moment you complete it

At 3000 Gold: Advantage Chalice
Chalice + Boots (1) + B.F. Sword --> B.F. Means you now do more damage than the Manamune build, having magic resist, and have likely farmed faster since your Boomerang and Ricochet have been spammable longer
Manamune + boots (1) --> Saving for B.F. Sword

At 4000 Gold: Advantage Chalice
Chalice + Boots (1) + Blood Thirster --> Even though Manamune build will complete B.F. Sword right now, you'll be stacking your Blood Thirster much sooner
Manamune + Boots(1) + B.F. Sword --> For a few minutes you get a slight damage lead, but only until that Blood Thirster gets stacked for the Chalice Build

At 5000 Gold: Advantage Chalice
Chalice + Berserker Greaves + Blood Thirster --> Attack Speed and by now your Blood Thirster is fully stacked, faster move speed
Manamune + Boots (1) + Blood Thirster --> You've completed your first big ticket item though it's unstacked. Manamune probably adds about 50 damage right now. You have a small damage lead over the other build, at the cost of MR, Move speed, Attack Speed.

The pattern continues in this fashion regardless of what you build after that Blood Thirster. After that 1000 gold or so advantage that Manamune has at 2000 gold, Chalice surpasses it at every stage in the game, regardless of what you're building afterwards.
As a side note, I'm not a big fan of Mercury Treads on Sivir. Attack speed benefits you so much that giving up Berserker Greaves really hurts, since you likely won't have time to grab other attack speed items.


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Jin32

Senior Member

01-12-2011

I agree with Maxim alot. While Chalice isn't my item of choice now for mana regen, I find it's still a very useful item for early game. And it is very cheap for what it does. Berzerker greaves are the way to go on Sivir, that early game attack speed is very important with your ricochet, but it takes a back seat to building your Bloodthirter or IE first. Also, Sivir's spell shield is all you'll really need against CC. If you were gonna get caught by more than 1 CC spell, chances are that reduction on Mercury Treads wouldn't save you anyway.


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