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*Real sorry for the repost, I forgot to add in the [guide] part in the title.
Hi all! I've made a guide for tank blitz due to the low amount of guides for him. Lets now get down to business.
D. Summoner Spells
E. Skill Order
I. Early Game
2. Mid Game
3. End Game
H. Additional Comments
Rocket Grab - Blitzcrank fires his right hand to grab an opponent on it's path, dealing damage and dragging it back to him.Blitzcrank fires his right hand, if it encounters an enemy unit it will stun them and deal 60/120/180/240/300 (+0.8) magic damage while he pulls them to himself.
-This is the best initiator of a team fight plus easy kills all the way when grabs are practiced. Basically draws in one enemy champ into a whole team which is a certain death.
Overdrive -Blitzcrank super charges himself to get dramatically increased movement and attack speed.Blitzcrank supercharges himself to increase Movement Speed by 16/20/24/28/32% and attack speed by 30/38/46/54/62% for 8 seconds.
-A useful skill, but the least demanding with tank blitz and any type of blitz at all. Mainly used to only gain upon an opponent or escape quickly.
Power Fist - Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.
-Superb skill for combo, grab>fist, and great damage for knocking towers down fast. And with a extremely low cd of 5 seconds at level 1, stuns will be popping everywhere.
Static Field - Passively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silences for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again.Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100/200/300 (+0.25) magic damage every 2.5 seconds.
Active: Deals 250/375/500 (+) magic damage and silences surrounding enemy units for 0.5 seconds. The passive is not in effect during the cooldown.
- Probably the best if not equal to the grab out of all his skills. Passive damage that will do quite a lot over time when going vs. champions and then a huge silence when in team fights. With such a low cd, the enemy will be annoyed like heck by how their whole team is silenced in a team fight.
Mana Barrier - When Blitzcrank life is brought below 20% health he activates Mana Barrier. This creates a mana shield equal to 50% of his mana for 10 seconds. Mana Barrier can only occur once per minute.
- Last but not least, his PASSIVE. Given the shield, after tanking the whole team's attacks, you even have an extra 400-1300 health to tank before losing your last 20% of health.
There can be different variations of runes but I usually go for:
Reds: Magic Pen Runes
Yellows: Health/lvl runes (OR Health regen/lvl)
Quints: Health (OR cd)
NO MANA REGEN IS NEEDED.
I usually go 0/21/9 with blitz for a more tanky blitz. Not as great, but you can go 9/0/21 if you want to forgo being a tanky in beginning for damage ( though since u're only blitz and your skills own already, u probably don't need this)
Masteries for 0/21/9( It is adjustable, just your choice)
Pretty much normal for defense
3 Hardiness, 3 resistance, 3 Strength of Spirit(Must have), 2 Harden Skin, 4 Evasion, 1 Nimbleness, 4 veteren scars(must have), and 1 Tenacity
3 perseverence, 1 haste/good hands, 4 awareness, 1 greed/meditation
D. SUMMONER SPELLS
Recommended: Exhaust - Easy grab for you or fist
Flash - Escape or flash in to ult
Cleanse - a good choice especially if you will be tanking a lot
Ghost - debatable since blitz has overdrive, but nonetheless, extra speed never hurts to escape
Others: Fortify - Save some towers, get kills from grabs to towers
Teleport - Save some towers, push lanes
Basically one point in each but max q and e first. Or, switch between maxing q and e.
This depends, if you already have health regen runes, take up a sapphire crystal and pots or meki pendent and pots. If you have health runes, take up dorans shield and a mana pot. After that, build up to a tear of goddess and get boots. Depending on the other team, get armor (Frozen Heart) or MR ( Banshees). I do not care if they're part of the recommended build. They work. GA is also good for a mix and if you're having trouble with a dps, get a thornmail. It is all situational and the order can be built differntly after tear of goddess and boots. Basic core items are
Tear of Goddess( THIS WILL HELP YOUR PASSIVE SUPERBLY PLUS your masteries of health regen) > build up to mamanuke(however u spell it)
Frozen Heart(for cd and armor, do not necessarily have to get it after boots)
Other items are up to you depending on their team.
G. Game Play
I. Early Game
Your mana regen will not be as high so conserve your mana as much as possible. Use your grab sparingly and they MUST be able to grab someone or else do not even bother trying. This point you won't be able to do much yet unless u have a strong carry in your lane that can burst them when you grab a champ. Use your fist to farm up and last hit minions. When you get back, you should get boots and at least part of tear of goddess. You should not be going back early because of your health regen so you'll probalby have enough for both boots AND a tear of goddess. At level 5, you should be pulling in more people. If they hide behind minions, Overdrive right in and power fist them up. Your ally can go down on him and if he tries to run, grab him back in and KILL.
2. Mid Game
From here, your team should be getting in some teamfights already, start going to lanes who can easily shut a champion down once in range. Pull them in a grab a couple of kills. You should be using your E (fist) to still last hit to proc your tear of goddess. You should already have Ionian boots( for cd and only if u're doing well) or mercs(if other team has a lot of disables). If you miss a grab, chill down, go back to your lane or go to another to push that lane or grab another champion. When in teamfights, YOU initiate. Try to aim for their carry/disabler and pull him right into your team. If he is strong/fed, quickly ult before he can do anything and your whole team will diminish him in a second before the other team can go in. If squishy, save your ult until their whole team goes in silence with your ult when they get near. Fist any other carries or disablers for your team to kill. This is important or else your team will be focusing the wrong people.
3. Late Game
You were already feared since the game had started, now you're just deadly. Provided with the tanky items, the other team will run away in fear at the huge tank coming at them who, at any moment can grab one of them into their doom. Have your whole team standing by and grab just one, if they're too scared push all the way in, your tankiness and strong pushing skills can take down towers easily. Basically, u're a charaging machine that can charge in and silence everyone while your team kills them off one by one as they run off in their own directions. And guess what, right now, u're 21% below health, tahts only about 400 health left and their team sees this as a way to kill u while you have your whole team behind u. Once they charge in, u silence them and your passive kicks in giving u an extra 1000 health by this time and TANK EVERYONE.
H. ADDITIONAL COMMENTS
- When grabbing people, try hiding in bushes or behind walls that you can pull champions into easily. Some spots could be hiding at the wraiths spot and waiting someone to come by from mid to pull them in.
- When in doubt, always use your ult, at lvl 18 your ult will only have a 25 second cd so if you use it on one person, go ahead, it'll get right back up in the next team fight.
- Never go in by yourself, always have someone besides you to do the damage.
- Though you are a tank, u might not be a killer yourself at champions, but u're a destroyer of towers by yourself, push when you can.
I hope you learned a lot and will have fun playing with him! If there are any comments or suggestions, it is always welcomed. Thanks!