A solution to caster's weakness in pushing towers

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Lightstriker

Adjudicator

01-04-2010

or just keep it the way it is, with AP increasing damage you do to towers, and buff the percent a bit, rather than dealing with it in all sorts of complex/ way too strong with certain characters formulas/ items nobody really wants to take.


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CageHN

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Recruiter

01-04-2010

I have a solution, have a balanced team, with physical carries, casters, tanks.


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ShneakySquirrel

Senior Member

01-04-2010

Because of these limitations placed on casters, it forces you to have a balanced team with some form of physical carry in the mix. I think the way it is, is fine. Promotes healthy gameplay.


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TiV3

Senior Member

01-04-2010

Looks like a nice item for evelynn!


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SlyGoat

Member

01-04-2010

worthless item TBH even with the absurd 5% of mana thing. unless your team has 0 physical dps you're better off just leaving the tower killing to them. this would pretty much be a ryze-only item.


Quote:
Originally Posted by Lightstriker View Post
or just keep it the way it is, with AP increasing damage you do to towers, and buff the percent a bit, rather than dealing with it in all sorts of complex/ way too strong with certain characters formulas/ items nobody really wants to take.

the AP to damage thing just further screws tanks and support who are probably stacking CDR and survivability over AP.


What they REALLY need to do is bring promote back, make a single promote better and multiple promotes worse, so that a caster/support can take promote if they're going to be pushing towers without a physical dps.


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