### Dodge runes, addative? or multiplicative?

Moot

Junior Member

i'v been searching for the answer, but i just haven't been able to find it.

can anyone tell me how the dodge runes are taken into account. i would be very greatful

Gaeb

Senior Member

I believe every single form of dodge is multiplicative (ie: diminishing returns)

It's champ attack speed that is getting shifted from multiplicative (yi's ult, blitz's powerboost, etc) to additive.

Born Slippy

Member

Quote:
Originally Posted by Gaeb
I believe every single form of dodge is multiplicative (ie: diminishing returns)

It's champ attack speed that is getting shifted from multiplicative (yi's ult, blitz's powerboost, etc) to additive.

For instance, having +5% dodge from runes and buying the Ninja Tabi(+11%dodge) would net you +16% dodge.

Aralox

Member

Nah im pretty sure theyre multiplicative - http://leagueoflegends.com/board/showthread.php?t=3287

Gaeb

Senior Member

Quote:
Originally Posted by Born Slippy

For instance, having +5% dodge from runes and buying the Ninja Tabi(+11%dodge) would net you +16% dodge.
Right from the guide in the sticky:

Quote:
Q: How does dodge work?

A: The best way to show how dodge works is an example, let's say you have 10% dodge in your runes.

10% dodge.

You grab Ninja Tabi, which gives 11% dodge.

11% dodge +
(89 * .1) = 8.9% dodge

For a total of 19.9% dodge. (Note that the 89 comes from the percent remaining from the previous dodge percentages have been calculated.)

You then get Phantom Dancer, which gives 20% dodge.

20% dodge +
(80 * .11) = 8.8% dodge +
(71.2 * .1) = 7.12% dodge

For a total of 35.92% dodge.

Fbsunny

Senior Member

So that means dodge runes are additive (I.E. you add up all the individual runes) and then this dodge chance is factored in multiplicatively with any other dodge you get from items or characters base dodge.