Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

GO TO BOARDS


The history of replays and observer mode

12
Comment below rating threshold, click here to show it.

Lyov

Member

12-26-2010

Quote:
Tuberculosis:
that's not completely true. S2 games have made games before HoN.

Also replay is very very difficult to do. WC3 replays were broken after every patch so people need to stop pointing to that as an example of a game having a replay function. It's very difficult to do.

Now that being said, it should have been done by now.

S2Games was 10 people working out of a house when they made Savage (good games though)...
So I wouldn't say that they are much different from Riot.


Comment below rating threshold, click here to show it.

Lyov

Member

12-26-2010

The problem is that replays are necessary for this game to shine competitively, and for the playerbase to grow in terms of skill. When I watch my HoN replays, I can identify what I did wrong, go to a new game, and think actively on how to be better.
I have nothing to look at besides my KDA and my CS and some other scores telling damage dealt/received (arbitrary at best...).


12