My Thoughts on Some Aspects of the Game Riot has Changed

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Bleazy

Junior Member

12-22-2010

I remember the "AOE-Combo" metagame before Riot ended it. I didn't really see any problem with it, it was actually kind of fun and it's not like it was completely impossible to counter. You wanna counter an AOE team? All you needed was a Gragas or Janna ult, both of whom were extremely powerful champions at the time of this "metagame"..

No offense intended to Riot but it's almost as if you're having so much fun in your offices you don't put that much time into balancing the game. It seems like you just take what people say on the forums and a month later implement it into a patch. For example, when Urgot first came out right from the start people complained he was UP yet it took you what, 7 patches to give him any form of buff?

Now it seems as if you're just nerfing anything and everything that noobs complain about on the forum. You're taking the skill component out of League of Legends by doing this. In all honesty, all these "ridiculously" OP things people complain about never seemed that bad to me with the exception of a couple such as the "run away from xin zhao" phase of the game and the Leblanc release (good hotfix though I must say).

Basically what I'm trying to say is this.. Rather than nerfing every single thing that some noob on the forum says is OP because they don't take the game seriously enough to read the situation and counter it, simply implement different things into the game to counter them. Give champions their own uniqueness back.

For example, nowadays in ranked gameplay many people find Cho'Gath to be a poor choice just because many tanks have more to offer than he does and are more reliable. In beta Cho'Gath used to have his own unique quality where his ult could kill enemy Tryndameres in ult and bypass Chronoshift and Guardian Angel. If this were left in the game it would give people a reason to play Cho'Gath, because he has his own unique quality to counter Zilean and Tryndamere.

Rather than nerfing everyone to the point where the game is balanced to an extreme where all things will simply do a set amount of damage, slow, stun, or things of that nature give people a way to counter other champions through their champion choice so when people get fed up by getting owned by too many Insert Champion Name Here they can just counter them with a different champion next game.


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Shaella

Senior Member

12-22-2010

AOE team bans Janna and Gragas
??????????
Profit.

And besides, making Cho'Gath like that makes him OVERSPECIALIZED
and that means games are lost at champ select, which is lame.


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Bleazy

Junior Member

12-22-2010

Quote:
Originally Posted by Shaella View Post
AOE team bans Janna and Gragas
??????????
Profit.

And besides, making Cho'Gath like that makes him OVERSPECIALIZED
and that means games are lost at champ select, which is lame.
That's true but you can also ban the main AOE champions used in combo's when you put it like that. Games wouldn't be lost at champ select because although your champion may be countered in one aspect by another you can still counter them through specific item choices. Many people don't put too much thought into this game because it's a free game. If Riot keeps making their game more and more simple and spoonfeed their players like this bad gamers are made, usually they are the ones who will rage at you etc.


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Kldran

Senior Member

12-22-2010

Having a dominant strategy turns the game into rock paper scissors. A team either plays the dominant strategy, the counter to the dominant strategy, or the counter to the counter. It's more fun when more strategies are viable than that.


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fooolishfool

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Senior Member

12-22-2010

When one strategy is so much easier/stronger than others, it isn't really fun. Ideally, all the strategies would be so-so, and that is more what we have now - aoe works, but isn't as super-easy as it used to be, tanky champions are similar, more balanced/rounded teamcomps are just as effective as everything else, etc.


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Bleazy

Junior Member

12-22-2010

I think what I mean came out wrong.. My main point is that I believe rather than making everyone weak and adding a lot more room for error they should have more than one strategy like the AOE-Combo one.. Keep the AOE one but have ways to counter that, have other strategies you can use but different strategies will counter that one.. Idk if that makes sense or not but its what I think would be best for the game.


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Kldran

Senior Member

12-22-2010

Quote:
Originally Posted by Bleazy View Post
I think what I mean came out wrong.. My main point is that I believe rather than making everyone weak and adding a lot more room for error they should have more than one strategy like the AOE-Combo one.. Keep the AOE one but have ways to counter that, have other strategies you can use but different strategies will counter that one.. Idk if that makes sense or not but its what I think would be best for the game.
I don't see how nerfing AoE is less effective than buffing everything else. Either choice results in more possible options being viable. The AoE strategy hasn't died, it's just less powerful. If you actually manage to get a team of good players using Amumu, Galio, Morgana, Sona, and Miss Fortune, they will still tear things up in team fights.