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* Problems: Can't figure out if she's support or offense.
** Solution: Give her a versatile skill that can do both.
* Riccochet is filler
* Passive is just sort of lame.
* Spellshield is lacking.
* Few options for close combat encounters.
With that in mind:
Sivir the Battle Mistress Role: Support/Ranged DPS
Q: Boomerang Blade
Sivir hurls her crossblade like a boomerang, dealing damage each way.
Sivir hurls her Crossblade like a boomerang, dealing 60/115/170/225/280 (+0.75 per ability power) Magic Damage to the first target it hits and deals 10% reduced damage with each additional target hit (40% maximum).
80 / 90 / 100 / 110 / 120 Mana
Intent: Same as now.
W: Battle Cry
Sivir lets out a piercing battle cry that inspires her allies and shocks her enemies around her.
Instantly restore 25 / 50 / 75 / 100 / 125 (+.4 per ability power) health to all nearby allied units and damages nearby enemy units for 50 / 75 / 100 / 125 / 150 (+.4 per ability power) magic damage.
Intent: No Champion in the game has a heal/damage combo ability, which was one of the cooler things about DoTA. This fits Sivir perfectly, with her role as a pusher/support/ranged DPS and gives her a close-range battle option. It also gives her a farming skill since Riccochet is being nerfed into a passive.
Sivir uses a combination of whirling blades and magic to defend herself.
Passive: Sivir's dodge chance is increased by 5/10/15/20/25%.
Active: - Creates a magical barrier which blocks a single enemy spell cast on Sivir. Lasts 3 seconds. Restores 100 mana on successful spellblock,
Cooldown: 28/24/20/16/12 Seconds
Cost: 75 Mana
Intent: Her old passivei s now rolled into this, to make it a good defensive ability for either magic or physical attacks.
R: On the Hunt
Grants Sivir and nearby allies faster movement and attack speeds for a short period.
Grants Sivir and nearby allies 30% movement speed and 25/45/65% attack speed (half for allies) for 15 seconds.
Intent: Same as now.
Each of Sivir's attacks will bounce between targets, dealing reduced damage with each successive hit. Sivir's basic attacks will bounce to 1 / 2 / 3 additional targets, dealing 22% less damage with each bounce (only the first hit procs item effects). Does not proc on buildings.