Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

GO TO BOARDS


@riot @ricklessabandon proposed Anivia QoL change

12
Comment below rating threshold, click here to show it.

Glork

Member

08-25-2013

...or anyone else on the live team who may be able to help...

Can you please give Anivia a halo indicating how close you must be to get ult in order to keep it active? I can't count the number of times I have just *barely* deactivated my ult by straying one step too far.

The change you made to Orianna's Command: Protect is awesome and super helpful, and I'd love to see something similar for Anivia.

Cheers!


Comment below rating threshold, click here to show it.

Austinodood

Recruiter

08-25-2013

As an Anivia player:

Yes.


Comment below rating threshold, click here to show it.

Glork

Member

08-25-2013

For great justice!


Comment below rating threshold, click here to show it.

Milkyway457

Senior Member

08-25-2013

Would be so awesome!


Comment below rating threshold, click here to show it.

ricklessabandon

qa analyst

08-25-2013

Quote:
Glork:
Can you please give Anivia a halo indicating how close you must be to get ult in order to keep it active?

i'll look into it, but no guarantees on making the change—i prefer to be a minimalist on things like that, which is why the indicators i added for orianna and urgot are rather conditional. it's definitely worth looking into though, so thanks for the suggestion!


Comment below rating threshold, click here to show it.

Eskimoƒo

Senior Member

08-25-2013

1st to upvote


Comment below rating threshold, click here to show it.

Nid is Cancer

Member

08-25-2013

Quote:
ricklessabandon:
i'll look into it, but no guarantees on making the change—i prefer to be a minimalist on things like that, which is why the indicators i added for orianna and urgot are rather conditional. it's definitely worth looking into though, so thanks for the suggestion!

I feel like there are a lot of champions in need of these.


Comment below rating threshold, click here to show it.

Glork

Member

08-25-2013

Quote:
ricklessabandon:
i'll look into it, but no guarantees on making the change—i prefer to be a minimalist on things like that, which is why the indicators i added for orianna and urgot are rather conditional. it's definitely worth looking into though, so thanks for the suggestion!

That's about all I can ask for, thanks!


Comment below rating threshold, click here to show it.

LastProtagonist

Senior Member

08-25-2013

I'd like a numerical timer on how long until her passive is up.


Comment below rating threshold, click here to show it.

Brann Orn

Junior Member

08-25-2013

This would be really really nice I admit.

On a side not a bit o0f a base movement speed buff would be nice. For how fragile anivia is she moves slow as sin, and it makes escape difficult even in the later stages of the game unless you set up a perfect wall...even then that doesn't stop many characters. Valor is the fastest bird in LoL and Anivia is by far the slowest hehe.


12