Health, why it's completely OP.

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Crashbolt

Member

12-05-2010

Play this game longer and you'll understand why HP stacking is an awful idea.


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Chiptune

Senior Member

12-05-2010

Quote:
Originally Posted by Analu View Post
Lifesteal/spellvamp is a counter to some extent. You'll steal way more against an HP stacker than an armor stacker.
I think he mans the fact that WW steals 20% no matter what.


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Temlam

Senior Member

12-05-2010

Quote:
Originally Posted by Macroz View Post
He has to be. Health stacking is probably the worst idea to stack except for like...2 classes. Everyone knows stacking armor/MR is better. And there are tons of health counters.

Bloodrazor
Deathfire Grasp
WW
Kog'maw
and many others I can't think of right now.
how could you mention warwick and not poppy O.O


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Babarr

Member

12-05-2010

Quote:
Originally Posted by Slev View Post
I'm not raging at all here, I'm presenting why health stacking in lol is completely op.

I was playing as MF, and I had a bloodrazor, so I had the counter to health. Doesn't matter. We'll start with olaf. Olaf can easily do double the dps of a MF and have 3.5K health. Then there was ammumu. His armor and magic reduction are so high that bloodrazor doesn't make a difference. Then there was vlad. I mean come on, vlad just gets health and then nukes. 2 seconds to deal 300 damage+ and regen 100+. Bloodrazor is the hard counter to health. It doesn't work. Even if you're attack speed capped and at 300 damage. Against an enemy with 3K health it takes 5 seconds of sustained fire to theoretically kill them. Most high health chars have 3500+ and have 50% or more reduction on armor and magic. This means you need 7ish seconds to kill an enemy with 3500+ hp. This is if you're capped on attack speed and doing 300 damage per shot and they aren't dodging. Now, assume you have two of these enemies. That means 14-15 seconds to kill them. To get the stats needed to average this kill time your health is most likely 2500 tops. Now if there's 3 you're at 21-23 seconds. They also have dpser/casters with them. Even if your whole team is there it means you need over 25 seconds of sustained fire to kill all 3 tanks and start hitting the dps. This is impossible. Even if you have 3 dpsers on your team with these stats, you're still needing close to 10 seconds of sustained fire. You're not going to get that.

TL;DR Health is op in its current state because it's too easy to get and the counters aren't good enough.
olaf does more cause he has to in melee range, mf sits back across the map and shoots u


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Ninjapocalypse

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Senior Member

12-05-2010

Quote:
Originally Posted by Slev View Post
Yeah I came from HoN. HoN actually works. You're telling me in the middle of a game I'm supposed to summon a WW or Kogmaw to help me?
Why are you letting games go one long enough for someone to get that much health? Stop crying and get better.


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Kagetenshi

Senior Member

12-05-2010

Malzahar.

Drop a nullzone on those health stackers and let the QQ begin.


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Macroz

Senior Member

12-05-2010

Quote:
Originally Posted by Slev View Post
Yeah I came from HoN. HoN actually works. You're telling me in the middle of a game I'm supposed to summon a WW or Kogmaw to help me?
I said those champs as an example. Theres a list somewhere on the forums about champs/abilities and items that do % based damage and it was a decently sized list. So if you have a problem with someone stacking HP then maybe your other team mates need to realize it's whoever has it easiest vs High hp/low defense champs and it asign it that persons job to kill said high hp champ.


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Empire Ants

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Senior Member

12-05-2010

Easy to answer question,

Health stackers have **** damage and armor, 1 stun or other CC, and you can attack them while they stand there and do nothing with there health stacked poop


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Evilpigeon

Adjudicator

12-05-2010

We're telling you that there aren't hard counters to the same extent in this game and that you no longer have access to super carries that auto win after a period of time, if you are so late into a game that your opposition has 3500 hp and plenty of magic resist then it's your fault for playing badly. Defensive item stacking has a higher peak than offensive item stacking in LoL, you have to push harder and make better use of the moments of advantage you do get.

Other bits of advice: versus low CC tanky dps like Olaf or Garen speed if your friend and grabbing zeals or boots of switness will allow you to kite and deal damage without recieving any.


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Ravel

Senior Member

12-05-2010

Funny thing is - if they don't have a person on their team who either innately has a "% total health" damaging ability (WW, Mundo, Kog), and nobody's bothering to build a Maldred's or DFG, HP stacking works fine.

I don't know how many times i've lost to a tanky high-hp team as tank/support b/c whoever was our carry didn't think to get a maldred's.


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