Release Notes 08/07

First Riot Post
Comment below rating threshold, click here to show it.

Bianary

Senior Member

08-07-2009

Quote:
Originally Posted by Krom View Post
First time being in a Beta eh?
I'm actually just concerned that release is rapidly approaching and there's so many planned things that the bandaids are all there will be -- even though they've outlined far nicer solutions that just didn't show up.

Once the game is released it gets harder to do sweeping changes to champions and mechanics.


Comment below rating threshold, click here to show it.

Darklord

Adjudicator

08-07-2009

Im shocked that people are happy with this CM nerf; it barely touches the cards. They will do 350 damage instead of 400 at level 10/11 and stop 300 units earlier? The horror! Things are going to be the exact same.


Comment below rating threshold, click here to show it.

Bianary

Senior Member

08-07-2009

Quote:
Originally Posted by Darklord View Post
Im shocked that people are happy with this CM nerf; it barely touches the cards. They will do 350 damage instead of 400 at level 10/11 and stop 300 units earlier? The horror! Things are going to be the exact same.
The real nerf is they introduced a hero even more OP than him.


Comment below rating threshold, click here to show it.

Ponies Gonna Pwn

This user has referred a friend to League of Legends, click for more information

Adjudicator

08-07-2009

He's not THAT overpowered. Kassidan is pretty fragile, especially for melee DPS/MDPS. The blink is nice for running away, though.
On second thought, holy ****. He rapes Cardmaster. Hmm...


Comment below rating threshold, click here to show it.

Khristophoros

The Council

08-07-2009

Ryze nerf? I never see him being used by high level teams. -_- Otherwise pretty nice.


Comment below rating threshold, click here to show it.

Kudos

Adjudicator

08-07-2009

Quote:
Originally Posted by Darklord View Post
Im shocked that people are happy with this CM nerf; it barely touches the cards. They will do 350 damage instead of 400 at level 10/11 and stop 300 units earlier? The horror! Things are going to be the exact same.
It wasn't just the damage, it was the stupid range on his cards, allowing him often to be off to the side, way out of harms range while spamming away. This at least will ensure he needs to be closer to the action.


Comment below rating threshold, click here to show it.

Darklord

Adjudicator

08-07-2009

its under 20% closer, that really isnt much at all. Its still easily over double the range of virtually all abilities.


Comment below rating threshold, click here to show it.

Blindrage

Junior Member

08-07-2009

Quote:
Originally Posted by Kudos View Post
It wasn't just the damage, it was the stupid range on his cards, allowing him often to be off to the side, way out of harms range while spamming away. This at least will ensure he needs to be closer to the action.
Everyone seems to forget the cooldown change as well. That is a 20% damage nerf by going from 4 seconds to 5 seconds. It may not make a huge difference in a short fight, but it is big for a 40 minute match.


Comment below rating threshold, click here to show it.

KuraM

Senior Member

08-07-2009

Is there no fix for leavers? They stand afk at the spot they left at, and their items rot in their characters.....

wouldnt a teleport to base (after 5-10 secs) and a teamsell of all items (and maybe turn the champion invuln or into a statue or something) be much better? If not, at the very least, stop making them stand out in the middle of nowhere, just waiting to feed the other team.


Comment below rating threshold, click here to show it.

Asfastasican

Senior Member

08-07-2009

Excellent patch!