IMPORTANT: Arcade Hecarim needs his “Game Over” sign!

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Voice of Cthulhu

Member

08-15-2013

Quote:
Originally Posted by Xelnath View Post
... we need an Arcade Skin whose game-over sign is a laughing dog.

Arcade Caitlyn and Arcade Warwick interaction confirmed


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Vilyra

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Senior Member

08-15-2013

Quote:
Originally Posted by Xelnath View Post
... we need an Arcade Skin whose game-over sign is a laughing dog.

Should be for Arcade Urf, when he dies.... 8-Bit WW pops up and starts laughing.


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Duke of Devlin

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Junior Member

08-15-2013

I think a game over sign or him exploding into pixel bits (like the robot unicorn from Robot Unicorn Attack)

I know this is off topic, but I also feel that the recall song is a bit too quiet, anyone else?


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Natsume Takashi

Senior Member

08-15-2013

Quote:
Originally Posted by Xelnath View Post
... we need an Arcade Skin whose game-over sign is a laughing dog.
Arcade Nasus? Turns into a cute puppy upon death.


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Glumduk

Senior Member

08-15-2013

Quote:
Originally Posted by Xelnath View Post
... we need an Arcade Skin whose game-over sign is a laughing dog.
I hate that dog...


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Davidt1234

Senior Member

08-15-2013

Quote:
Originally Posted by the flail View Post
A "FOR YOU"

should appear over the person who kills him too.
"BONUS LIFE!"


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CynicalGiant

Senior Member

08-15-2013

You should make +500 points pop up whenever Hecarim kills a jungle monster. Perhaps have some arbitrary score at the top of the screen.

When he dies it should say "CONTINUE?" with a number countdown based on his actual respawn countdown. If Hecarim revives it just says "+1 credit"


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DogFoodCookie

Senior Member

08-15-2013

Quote:
Originally Posted by Xelnath View Post
... we need an Arcade Skin whose game-over sign is a laughing dog.
Arcade Nasus?
A pixel cartoon version of him could pop up and laugh...?


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Serkaidemor

Senior Member

08-15-2013

Quote:
Originally Posted by Bitsplosion View Post
It's a reference to when a boss monster dies and freeze-frames, exploding gratuitously as it holds the pose. Obviously the process has to be abridged in our game for readability's sake, but that is the intent here :]
I think it would have much more awesome if you dragged out that animation more and made Hecarim slowly turn red as these bosses did in older games. Then his body would just appear in the ground as it is in the normal animation.

The way it currently is, it's very hard to get that reference.


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thebloodySmurf

Senior Member

08-15-2013

How can you call this important ?!