Lux be a Lady... Tonight

Comment below rating threshold, click here to show it.

SpiderEternal

This user has referred a friend to League of Legends, click for more information

Senior Member

11-19-2010

Quote:
Originally Posted by Addison16 View Post
I can't believe no one has said Nashor's yet.
I've been toying with the idea of introducing it into my build, just haven't had the chance. Definitely seems like something up Lux's alley.


Comment below rating threshold, click here to show it.

uncle anime

Senior Member

11-19-2010

Quote:
Originally Posted by SpiderEternal View Post
I've been toying with the idea of introducing it into my build, just haven't had the chance. Definitely seems like something up Lux's alley.
it's a good item and i'd consider it core on her, honestly. if you can snowball well enough with mejai's then it's not necessary, but the CDR helps immensely otherwise


Comment below rating threshold, click here to show it.

Ardeaf

Senior Member

11-19-2010

Nice thread title. I love that song.


Comment below rating threshold, click here to show it.

mailleman

Member

11-19-2010

the name of this thread, amazing


Comment below rating threshold, click here to show it.

MBirk

Senior Member

11-20-2010

Quote:
Originally Posted by Addison16 View Post
I build lux a lot different than yall. I start with

Doran's Ring + health pot
Nashor's Tooth
Boots (Sorcerer's Shoes or Boots of Swiftness)
Haunting Guise
Zhoyna's Ring
Ryai's Crystal Scepter



I can't believe no one has said Nashor's yet. It gives AP, mana regain, CDR, and attack speed. It just so happens that luxs likes all of those. Illumination does about 1/3 to 4/5 of the base damage of her skills, so it is helpful to have some attack speed so you can illuminate them...and this is the best item to do that (edit: it is extreamly helpful when farming). Also, once I have Doran's Ring with the Meki Pendant from Nashor's, I don't have to worry about mana for the most part.

At the end of this build I have 800 health, 40 magic pen, 25% CDR, 356 AP (plus runes), 15/5 mana regain, 40% attack speed, slow, and zhonya's active. Considering that the build is rather inexpensive I would say that those are decent stats. I play her as support and do just fine (an 800 damage nuke is enough for me). Oh, and I use teleport and ghost so I can ult a weak champ if needed (happens a decent bit).

I still play her support. She can kill people, but I would not rely on her to be a team's nuke since other champs do such a better job at it. With this build you can still deal a nice amount of damage to their carries (flat damage if they don't get magic resist) while being able to stop their tanks from pushing. I use her when I need to focus on zoning and she does a great job at it.
No, its not.
Nashers is 2885. Thats not cheap. granted fiendish codex is a great building item.
She has about .6a/s base, and .9a/s with nashers.
The flaw in your idea is that you chain your skills most likely.
Binding. AA. Singularity.Ult. AA maybe. Attack speed doesn't matter here. Its not like janna where every hit is getting damage buff. only 1 hit is, and the proc is burned until you recast. Recasting allows your aa to come up, even at base.
Or of you singularity, and last hit minions.
Duration is 6s.
At .6 you get 3.7 attacks, or 3.
At .9, you get 5.4 attacks, or 5 full.
Now, two extra attacks does sound nice. But buying nashers to kill 2 minions 1 second faster then normal is not remotely worth it.

Nashers also gives no defensive boost. And builds on the idea of standing in 550 aa range for extended periods. Vs the typical, poke. Lux with no defense and standing in AA range is a dead lux.

Your build is not cheap. its 12000 gold. And some of the core hp and dps items are built last. That is a ridiculously expensive, late game build.


Comment below rating threshold, click here to show it.

uncle anime

Senior Member

11-20-2010

the point of nashor's isn't to build her with attack speed, the point is to max and relax her CDR so that your typically long cooldown spells can be used more than once a teamfight.

even if you won't ever use the attack speed, it still comes with MP5 (important for lux) and a solid 50 AP. you really cannot afford to build survivability on lux as it is because she's pretty much dead if her positional awareness is poor and she allows someone to get within range of her


Comment below rating threshold, click here to show it.

gom99

Senior Member

11-20-2010

Quote:
Originally Posted by GIANT DOG View Post
perhaps my wording was confusing but what i meant was that people have finally realized that she's not a support hero and have thus started to just build pure AP builds rather than trying out hybrid stuff
Think that's somewhat of an incorrect statement or our definitions of Support differs. Lux isn't the main event, she's a nice enhancement to who she is with though. She's good at locking down enemies, giving allies more hp, and does quite a bit of burst damage -- after your burst damage, you're food.

I think what's nice about Lux is that she's a decent support hero that can unload respectable damage at a rather long range. She's really good at pecking away at groups of opponents. And it's not that hard to send a carry running back to base on Lux.

When the team fight engages she adds quite a bit of effective HP to the team with her shield, while having the ability to lock down people that charging or fleeing. I also find her extremely effective at escorting wouned people back to the base that are being chased.

To sum it up, Lux is just annoying, she's always in the back so it's hard to make her a 1st target. But she has the powerset to really just pick apart a team at range.

Items I tend to try to go for, a mix of survivalibility and AP (not a build just items I frequently use, in order of frequency):
  • One of 4 boots (merc/ninja/swift/sorc)
  • Death Fire Grasp/Glacial Shroud
  • Void Staff
  • Banshee Veil
  • Lichbane
  • Mejai
  • Rod of Ages
  • Rylai

Usually, I do Doran -> Kage's -> Speed -> Kage's -> Fiendish Codex -> Boots -> Whatever

I don't really agree with trying to go for 300+ AP every game. I find the sweet spot is around 150-300.


Comment below rating threshold, click here to show it.

atsmith893

Senior Member

11-20-2010

Quote:
Originally Posted by gom99 View Post
To sum it up, Lux is just annoying, she's always in the back so it's hard to make her a 1st target. But she has the powerset to really just pick apart a team at range.
This really couldn't have been said any better. I often find my opponents very frustrated with being unable to do much of anything in team fights or being forced back to base just before one starts because of Lux. She brings a variety moves to a team fight with great range.

Starting health is defintely a problem. I always opted for meki just for the mana regen -> build to tear faster, but dorans ring may help early on.


Comment below rating threshold, click here to show it.

Addison16

Senior Member

11-21-2010

Quote:
Originally Posted by MBirk View Post
No, its not.
Nashers is 2885. Thats not cheap. granted fiendish codex is a great building item.
She has about .6a/s base, and .9a/s with nashers.
The flaw in your idea is that you chain your skills most likely.
Binding. AA. Singularity.Ult. AA maybe. Attack speed doesn't matter here. Its not like janna where every hit is getting damage buff. only 1 hit is, and the proc is burned until you recast. Recasting allows your aa to come up, even at base.
Or of you singularity, and last hit minions.
Duration is 6s.
At .6 you get 3.7 attacks, or 3.
At .9, you get 5.4 attacks, or 5 full.
Now, two extra attacks does sound nice. But buying nashers to kill 2 minions 1 second faster then normal is not remotely worth it.

Nashers also gives no defensive boost. And builds on the idea of standing in 550 aa range for extended periods. Vs the typical, poke. Lux with no defense and standing in AA range is a dead lux.

Your build is not cheap. its 12000 gold. And some of the core hp and dps items are built last. That is a ridiculously expensive, late game build.



lmao, ok, let me respond. I stated Nashor's Tooth because it helps her in every aspect that she needs it (besides health) so the price isn't bad cause all the items that build into it help her along the way. Besides the attack speed there's also 25% CDR, mana regain, and AP. Now, to counter your arguement of

"Nashers also gives no defensive boost. And builds on the idea of standing in 550 aa range for extended periods."

Well, I'm not sure where you got the "extended periods" point from, but let me expand on what I said. Why the attack speed helps is because I like to cast Light Binding, LC, proc illumination, activate LC, then proc illumination again, so the extra attack speed helps a lot so I can finish that combo by the time they get unbound instead of a second after. If I want to play safer and just Bind them, proc illumination, and run, then it helps me do that faster so I will not be anywhere near their attack range by the time binding wares off instead of just leaving. Also, another flaw in your counter logic is that you don't use all three of her skills in a single combo very often since her ult has a decent cooldown until level 2-3 so you simply can't use it in every combo (but with the bonus attack speed you could proc the first illumination then use your ult to proc the second). Anyways, being able to proc illumination is the least expensive way to increase your damage output. Being able to proc most of a wave instead of just half helps you farm faster and is a bonus, not the main reason. Oh, and when you said that it gives no defensive boost, how about the 25% CDR? Being able to Bind people 25% faster is not considered a surivability boost?


My early game items are Doran's Ring, Nashor's Tooth, Sorcerer's Shoes, and Haunting Guise. That's the basic items she needs to be able to do everything that her support role demands of her.....the others are just padding. The last two items make up about half the cost of the build. Zhonya's is active in invaluable late game, but with how expensive it is it would make you be pure ap if you got it first, so I put it more towards the end cause things like CDR and mana regain are more important to me when i'm a support. Rylai's is high in ap plus nice survivability through health and slow, but again it's expensive so I put it more towards the end. And you are right, the last two items are for late game, that is why they are last in the build. Oh, and at the end of your post you stated "and some of the core hp and dps items are build last". Well, the early game build actually does increase these to aspects, but on a smaller scale than the expensive items. Haunting Guise and Doran's Ring combined give 300 hp and Nashor's Tooth gives 25% CDR which I think would help her "dps" (why use the term "dps" on a burst damage mage?). Anyways, I think the difference in "dps" between getting Nashor's or Zhonya's first is small enough that it doesn't counter all the other things you get from getting Nashor's first.

Message back if you want to focus on only one aspect of one item of what I said...like you just did.


Comment below rating threshold, click here to show it.

atsmith893

Senior Member

11-22-2010

I found rylais so be less than steller on Lux. It does give health and ap which is nice, but you are also paying for the slow on it, which really doesn't signficantly affect a lot of her spells.

- Her Q only procs at the start of it, and its duration outlasts the items slow.
- Her W, obviously isn't affected by it
- Her E already slows, yes when you explode it on someone the item will slow again, so its 'meh' here
- Does affect her ult, but usually you are looking for the kill with the ult and are using it for its range, so slowing isn't as much of a concern.