Quote:

**Xirus**:

If you look at the original post I linked, the math is based on gold/hp and gold/armour or mr. If you break down warmogg's by cost, it gives almost exactly the same health as the red crystals. (3200 for 1350 health vs. 475 for 200) The Warmogg's "bonus" can be viewed as giving 90 health regen.

So you again come to the point, it's more efficient Effective HP per gold to get up to 150 armour/magic resist. The relevant factors to consider are penetration of your armour/mr, the bonuses on the item (warmogg's hp regen, guardian angel's resurrection, etc). It's also superior if you die as cho'gath, which is making me think I'll probably want to take it.

I apologize if my reply seemed to indicate I was taking some sort of stand on purchasing armor vs. hp items or how the opposing team will counter them. I merely wished to clarify the numbers I had produced in my analysis.

Therefore, I am not sure why you quoted me, because it doesn't seem as if what you quoted and what you posted are connected. Since you did however, I will make a few comments about what you wrote.

You make the point that, when maxed, Warmog's gives the same hp per gold for its total cost (including components). I would posit that the time required to max Warmog's should be taken into account. It takes 125 minion kills, minus 10 for each champion kill, to max Warmog's. This takes some time to do, and depending on when Warmog's is purchased, you may not max it at all. If we are trying to value Warmog's as if the hp5 as simply a bonus, then the numbers are quite different.

Before I get into the numbers, I should remind you that I do not value Warmog's in this fashion, but I am simply illustrating this is how one would. In my valuation post, I consider the value of all stats simultaneously.

Warmog's costs 3200 and grants 850 hp. If we consider all of its hp5 as a bonus, and merely wish to value Warmog's on hp alone, then at purchase it is worth 850*2.4 = 2040 gold. As you level the item it eventually reaches its purchase point at around 1333 hp, or 121 creep kills. Until then however, it is less efficient than stacking three Giant's Belts, which gives slighty more hp and is immediately of equal value in terms of hp/gold.

Thus, I think it is important to consider the hp5 and hp bonuses from Warmog's at the same time, and not viewing one as a bonus. hp5 is rather expensive, and the extra hp5 that Warmog's grants is extremely cost effective when combined with the hp bonus.

As to your discussion of effective hp, and buying armor vs hp items, this is not something I have worked the numbers on myself, and so I cannot comment on it.