Heimerdinger, I want answers.

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kefkac

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Senior Member

11-17-2010

Quote:
Originally Posted by Greyford Godlike View Post
Well the AI which was in leaked patch notes would be a good way to go, turrets focus enemy champions when Heimerdinger is under attack, popping R does this also then.
their working on making turrets attack the champion who attacks you,pretty much like minion aggro on auto attacks,they're having troubles with it afaik,we just gotta wait


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Uccisore

Senior Member

11-17-2010

Champ gets buffed, champ gets used, champ gets noticed by the Tier list, champ gets nerfed worse than when he started.

No thanks. I'll just suffer with buggy turrets.


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Tinara

Senior Member

11-17-2010

Quote:
Originally Posted by brokbaklgnd View Post
i agree, i like heimerdinger i think he's a fun champion, and i do think his turrets need one more thing, Tinara if you dont mind or anybody... explain what the Engineers Steam Turret is?
Only last 5 seconds, but shoots 5 shots per second in an AoE cone doing 25/40/55/70 damage per shot. Max amount of shots a person can take is 5. Turret can be killed with 3 melee swings. Also stacks a slow per hit.

Adjust to fit LoL's damage ratios and gg.


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TheShortestPath

Senior Member

11-17-2010

I think they just need to be exactly like normal turrets. Prioritize creeps until an enemy champion damages an ally champion, at which point it targets them. It would work perfectly well, not be too powerful like alt-clicking could be, and keep Heim from dying to all the stupid stuff he is right now that he shouldn't be.


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Greyford Godlike

Senior Member

11-17-2010

Quote:
Originally Posted by kefkac View Post
their working on making turrets attack the champion who attacks you,pretty much like minion aggro on auto attacks,they're having troubles with it afaik,we just gotta wait
Hopefully a tank cannot easily hold aggro then.


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Greyford Godlike

Senior Member

11-17-2010

Quote:
Originally Posted by Tinara View Post
Only last 5 seconds, but shoots 5 shots per second in an AoE cone doing 25/40/55/70 damage per shot. Max amount of shots a person can take is 5. Turret can be killed with 3 melee swings. Also stacks a slow per hit.

Adjust to fit LoL's damage ratios and gg.
Sounds nice but would blast his farm.
Maybe this could be combined somehow, like they already have a special buff for a short duration after placing afaik.


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brokbaklgnd

Senior Member

11-17-2010

Quote:
Originally Posted by Tinara View Post
Only last 5 seconds, but shoots 5 shots per second in an AoE cone doing 25/40/55/70 damage per shot. Max amount of shots a person can take is 5. Turret can be killed with 3 melee swings. Also stacks a slow per hit.

Adjust to fit LoL's damage ratios and gg.
thank you, this would be an ok idea, something different, maybe they should try that :P
and good point greyford his farm would be pretty bad :/


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DriftingSmoke

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Senior Member

11-17-2010

How to very simply fix everything about Heimer and bring him back to tier 1 without making him OP:

1. Cause Micro Rockets to prioritize the targetting of champions within their range, hence, if Rockets have 8 minion targets and 1 champ to choose from, it will always choose 1 champ and 2 minions, not 3 minions.

2. Cause his ultimate to prioritize the targetting of champions by his turrets FOR THE DURATION OF THE ULTIMATE, this will make the current cocky ganks on Heimer into suicide runs if Heimer plays properly, currently, his only option is to run and hope his turrets aren't so ******ed at that moment that they refuse to target the enemy.


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Greyford Godlike

Senior Member

11-17-2010

Quote:
Originally Posted by SooperSmurph View Post
How to very simply fix everything about Heimer and bring him back to tier 1 without making him OP:

1. Cause Micro Rockets to prioritize the targetting of champions within their range, hence, if Rockets have 8 minion targets and 1 champ to choose from, it will always choose 1 champ and 2 minions, not 3 minions.

2. Cause his ultimate to prioritize the targetting of champions by his turrets FOR THE DURATION OF THE ULTIMATE, this will make the current cocky ganks on Heimer into suicide runs if Heimer plays properly, currently, his only option is to run and hope his turrets aren't so ******ed at that moment that they refuse to target the enemy.
1. We already had this, it's OP, it makes enemy towerhug in laning phase and forces him blue pill after a short duration. But something should be done about missiles in lane clashes, they mostly are useless there.

2. This was planned in the 104 patch already, afaik, hopefully it will come soon.


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DriftingSmoke

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11-17-2010

Quote:
Originally Posted by Greyford Godlike View Post
1. We already had this, it's OP, it makes enemy towerhug in laning phase and forces him blue pill after a short duration. But something should be done about missiles in lane clashes, they mostly are useless there.
lol, anyone who thinks Rockets hitting their targets is OP obviously wants nothing to do with Heimer ever being buffed ever again, lol.


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