Mana, Energy, Cooldowns... Where's the Rage?

12
Comment below rating threshold, click here to show it.

Laoking

Senior Member

11-16-2010

gg


Comment below rating threshold, click here to show it.

Corbent

Senior Member

11-16-2010

I'm not a Tryndamere user but he uses life as far as I know. Not just cooldowns.


Comment below rating threshold, click here to show it.

Ahses

Senior Member

11-16-2010

Life, it's the new mana.


Comment below rating threshold, click here to show it.

Shapechanger

This user has referred a friend to League of Legends, click for more information

Senior Member

11-16-2010

By rage, you mean the champion would have to auto-attack to build resource, right?

Think about the implications of this. It means that prior to a teamfight, you'd have to go kill creeps in order to be able to have any abilities to open with. The only way to not give your position away would be to kill the jungle mobs. The alternative option is not being able to use any of your abilities at the beginning of a teamfight, and with how quickly teamfights are resolved these days, in those few seconds you'd need to build rage, the teamfight could already be lost.

I don't see this as a good idea.


Comment below rating threshold, click here to show it.

Necromonger

Senior Member

11-16-2010

It's really hard to balance abilities that require you to hit something beforehand... might be too OP.

Meanwhile, teamfights end before you get to use anything.


Comment below rating threshold, click here to show it.

Laoking

Senior Member

11-16-2010

But what if the champion is meant to be hard to play, but the benefit is that if you're good at playing that champion then you can dominate, basically making that champ strong if the person playing is good


Comment below rating threshold, click here to show it.

TheRealCheesy

Senior Member

11-16-2010

Quote:
Originally Posted by Buddhistlol View Post
But what if the champion is meant to be hard to play, but the benefit is that if you're good at playing that champion then you can dominate, basically making that champ strong if the person playing is good
Either it would be overpowered or not good at all. Can't balance around that.


Comment below rating threshold, click here to show it.

Carthias

Senior Member

11-16-2010

rage on abilities would be broken for the following reason.

1) You would have to get into range/get hit before you could even cast an ability(an obvious solution would be to have an ability that generates rage...but, oh hey, you're already down to 2 skills then(excluding ult obviously)).

2)Because of condition 1 odds are the aiblities would be disgustingly OP to make up for the fact that you managed to pool enough rage/used your abilities intelligently enough to have enough rage up for a fight.


P.S: Just because a champion is harder to play there is no reason he/she should have a greater damage out-put than the other easier to play champions. The harder champions are typically rewarded by being very flexible in ability combos and are not restricited to a "QWER" type of play-style regardless of encounter.


Comment below rating threshold, click here to show it.

Corbent

Senior Member

11-16-2010

Quote:
Originally Posted by Buddhistlol View Post
But what if the champion is meant to be hard to play, but the benefit is that if you're good at playing that champion then you can dominate, basically making that champ strong if the person playing is good
You would have the problem of skillshot champs. Where skill shots have to be stronger to compensate for difficulty but this causes that when someone is really good with them he owns a lot of people, QQ starts and the champ starts being nerfed and nerfed again, and again, and again, and again, and again, and again......... and again. I guess you get the point.

That kind of balance doesn't work well.


Comment below rating threshold, click here to show it.

Heliostorm

Senior Member

11-16-2010

It'd be somewhat like Jax's problem, only x10, since he has to build stacks before getting into a fight.


12