A little laning guide

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Aldy

Member

12-09-2009

Laning refers to the beginning stage of the game in which heroes enter the 3 lanes and gain gold and XP through killing creeps and occasionally each other. This is a vital time, as your team's performance during the laning stage sets the conditions for the ganks, fights, and pushes to come.



This is copied from the official HoN forum and all credit goes to Nome. Some things might be different in LoL (make sure to mention those in your answers so i can change them) but overall it gives a good example (at least so it was for me) of how to lane.

Starting Items

Your starting item selection can both work for or against you. In general,if you are a new player, you should aim for survivability.


Laning is when you'll be gaining most of your XP. Even leaving your lane for a minute will allow your opponent to get a level or two advantage on you. Therefore, design your item build to allow yourself to have maximum staying power.

Anticipate your enemies. If you're going bottom, you shouldn't expect to fight a Teemo, who will surely be going mid solo. Instead, you should expect to fight a caster/tank combo that maximizes their own survivability. Likewise, if you go Legion top, your dangerous lane, expect to fight defensie heroes. Select your items carefully according to their lineup.
Last-hitting

Last-hitting is the most basic maneuver of laning. It's how you will be making the majority of your income as well as the most effective way to keep your opponent behind in gold and XP.
To perform a last-hit, time your attack such that you kill the low-HP creep in one blow. Attempting to do it in multiple hits leaves the creep open to being killed by another player.

]To effectively last-hit, you must understand your hero's damage, factoring in any random damage spread, applied status effects, and projectile or swing speed. You must also understand these components for the opposing heroes.

Harassment

Harassing a hero, depending on your role, can be the primary or secondary role in laning. If you have an ranged or nuker, it is (most of the time) your primary. If you are a late-game carry, allow your lanemate to harass.
To effectively harass, you should minimize damage to yourself. Spells and orb/arrow effects will not draw creep aggro. Use them to put pressure on your opponent.

You don't have an infinite supply of mana, however. If you right-click an enemy hero, you will inevitably draw creep aggro. Therefore, move into range first, then right-click to harass, then quickly pull back to avoid damage.

Keep an eye on your health. Regeneration items are great for harassment, because damage taken from creeps while you're harassing can be healed. You should always try to maintain high health when harassing, because harassing places you at a positional disadvantage.
Staying Alive

If you find yourself in a difficult lane, your utmost priority is to stay alive.
Stay outside of attack and spell range, but stay within XP range. If you see that your XP meter isn't increasing with each creep death, try to move closer. If they continue to play aggressively, tower hug until the creeps come close.

If you have a lot of idle mana, or are desperate for XP and gold, you can use nukes to last-hit.

Ask for a gank or a lane change. If you are in a dual-lane, and both heroes are getting suppressed, then you can also go ganking yourself. You will help the team out, and your lanemate will reap the benefits of single-hero XP gain.
Static Farming

Static farming is a defensive method of gaining XP and gold. It relies on the player having strong last-hitting in order to maintain a static position between the two clashing creep waves. Preferably, this position is close to an allied tower, providing for easy escape and defense. On the other hand, if you do not static farm, the wave will inevitably push out, making you vulnerable to ganks.
To static-farm, only attack enemy creeps you can last-hit. However, if there are no enemy heroes near, you should attack allied creeps the second they are vulnerable to denial until they are dead. Do not worry about getting the deny here.

If enemy heroes approach you, send out a ping to your allies, then dodge into the bushes or towers. If possible, teleport out.

]You can avoid the lane being pushed out by never allowing the creepwaves to reach a tower. If you find that the enemy creeps are approaching tower range, tank them by dancing in circles until your own creeps arrive. While you will take some damage, this prevents the creeps from being wiped out by a tower, and the lane being pushed.

Clash Management (not sure about that in LoL!)

Clash management is an overarching term that refers to controlling the position at which allied and enemy creep waves collide.
You can alter clash position by entering creep range, then right-clicking (issuing an attack order) on an enemy hero. This will force enemy creep aggro onto you. Now move back--they will follow you for a short bit before re-engaging allied creeps. You have now moved the creeps closer to you

You can use clash management in order to level faster than your opponent. If you solo-mid Thunderbringer, it may be wise to pull enemy creeps repeatedly towards you until they are in tower range. This will kill the creeps faster, allowing you to have a temporary level advantage for faster nuking power.

Clash management can be performed by all heroes. A good opponent will drag the creeps towards himself and his tower. If he does this, you should harass him as he does it, to pull the creeps back to you. It's a big tug-of-war!

When to AoE Nuke

Damage spells, especially AoE nukes, should be used with caution and only under the correct circumstances. Understanding how your spell works is paramount to using it correctly.
]AoE nuking (ie, Teemos little traps) of creeps should generally be avoided, as it pushes the lane. When AoE nuking, position yourself and your nuke such that it will not only hit the targeted creeps, but will hit your enemy too. This way, you get the most out of it.

The fact that an AoE nuke is AoE does not imply that you should hit as many creeps as you can with it. If there is a low-HP Warlock in the back, don't just nuke the entire wave. Move into position so that it only hits the Warlock and if possible, enemy heroes.

If you are using a farm-centric build, such as rushing Frozen Heart, under the correct circumstances it may be wise to keep your AoE nuke at LVL1. [/COLOR]

Map Awareness


Most players, understandably, only pay attention to the one or two heroes they're fighting in their lane. Most players are also understandably upset when a third hero comes out of nowhere and kills them. Don't be that guy who dies--or that guy who gets blamed for not calling the lane.

Always call your lane. If you don't see a hero, type "bot mia/top mia/mid mia" right away. If they reappear in 2 seconds, type "nm".

If you KNOW a hero is going somewhere, specify it. If you're mid, and you see your opponent start moving into the river for a rune, type "mid to bot rune".

Ping multiple times if you know the projected path of a hero. This can catch attention much better--if I'm mid, and see my opponent start heading bottom, I take a quick glance at my team's health. If my ally is low, I'll ping a path from the opponent's last known position straight to my ally so he knows exactly what's going on. This takes 2 seconds max.


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Space Buddha

Junior Member

12-09-2009

hi i am a new to this kind of game.. and i see ppl yell out mia and b all the time , can you tell me what does it mean?


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nicosharp

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Senior Member

12-09-2009

mia = missing in action
This means to be aware of where you are on the map, cause a enemy champion may be coming to gank you. Safest thing to do is tower hug a bit until you have support, or until that person is revealed on the map.

b = back
This means get back, you are in bad position (or someone else is), and its not good to engage, or you need to get to a tower/behind a tower so you arent killed.


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Space Buddha

Junior Member

12-09-2009

thank you nico. any other terms that we should know for new players?


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nicosharp

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Senior Member

12-09-2009

the html/bbcode tags are all screwed up, but here you go:
http://www.leagueoflegends.com/board...ighlight=terms


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Fiver

Member

12-09-2009

Usually mia and b are the biggest ones. brb/buying are pretty self evident (teleporting to base, will be right back) Those are the important ones. In reality though, if you have questions and whatnot, ask teammates, because even if it is a simple question, finding the answer is worth it.


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ColdBlooded

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Senior Member

12-10-2009

Good guide. I like the strat for tanking minions outside of tower range. It's something I knew, but never really focused on in practice...