Things i noticed about ap items

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Semei

Senior Member

12-11-2009

Every mage item is built like starter item so you have 4 starter items in your inventory in the time when game is being decided

Also everyone just keeps ignoring, keeps ignoring that forced magic resists


As far as i know - this is like that because of simple reasons that got into game in beta but this serious flaw is not fixed as the game is now open. Thing is - when creating some item, you usually need to think out some components of that item, and this is where it went very badly - well- you can stack lifesteal, crit chance, crit damage, pure damage, attackspeed in physical dps items. The probem with ap is that you got only one ap so it might seem that you were supposed to think out something to fill out that holes in high tier ap items thats not ap. This is how Lich bane got magic resist and this is how Abyssal Scepter got magic resist - just like that - a random stat that just fill the hole "Magic resist" got word "magic" into it? Why dont we add this to magic damage item?. Well, this DOES NOT WORK.

Also this is how Zhonya's Ring got that mana - just to fill out the hole, it was not obvious that in late game you wont need that mana...

Also there are for example no other uses for mana item Sages ring :P Unless you wantz som armor on mage Why dont we create new mana item from that and let people choose when and why they need that mana ?

This is what i came up with:

Zhonya's Ring - 3x blasting wand + 1000g = 150AP + 25% ap (Costs ~4k gold)

New Item - Sages wish - Sages ring + 500g = +600 mana ON CLICK : Restores XX% of your mana (costs ~1.5k)


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FABIOForever

Senior Member

12-11-2009

Quote:
Originally Posted by Shemsu Hor View Post
god im still pissed lol. u can get over 700 ap... u cant get over 700 attack damage. seroiusly every1 that thinks ap items need a buff fck off and find a new game if your going to complain
You cannot realistically expect to get 700+ AP in a game.

You are forgetting that there are 3 stats connected to attack dps. You can't get attack damage up to 700, but you can get attack speed and crit high enough that you effectively do 700 damage in the time it takes to pop off most spells.

It is going to cost MUCH less gold getting that 700 damage with attacks. You'll never get enough gold for 700 AP (which doesn't even translate into 700 extra damage for most spels) unless the game somehow lasts 90 minutes.


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Vaaz

Senior Member

12-11-2009

Quote:
Originally Posted by Shemsu Hor View Post
god im still pissed lol. u can get over 700 ap... u cant get over 700 attack damage. seroiusly every1 that thinks ap items need a buff fck off and find a new game if your going to complain

700 damage does not equal to 700 Ability Power.

You cant compare them 1:1

Spells dont scale Ability power 1:1 (some do, most dont), spells have cooldowns, spells cost mana, spells cant crit.

Attacks can crit, benifit 1:1 with Attack power, have crit damage mulipliers, cost nothing, attack speed reduction cap is harder to achieve than spell cooldown cap(ever see a master Yi with 2.5 atttacks a second...it hurts)

in the General forums thiers a post about a master Yi getting 3 blood Thirsters healing his life bar to full with every hit, dealing 600+ damage every attack.
How can caster reach ANYWHERE NEAR that with the current items.


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Semei

Senior Member

12-14-2009

So in the end all the opposing arguments have come to know that dps caster items are non-existent and we need moar variety! And less mana!

Also - this is seriously funny how you can get golem buff and all your mana items are rendered useless, but when you get lizzard buff on physical dps, its just adds more value :P Nice huh?


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ALCie

Senior Member

12-14-2009

I fully agree. Look at the AP items and tell yourself "I just need more damage." You wont be able to find good item that will help with ONLY that. Sure you can get Mejais or stack Blasting Wands, but that won't work reliably. Right now Deathfire Grasp is the closest, but not all the way there.

There are 3 stats for casters damage:
AP
Magic Penetration
Cooldown Reduction

As of now, no item will give 2 of these and none of the other stuff. Sure "other stuff" is great, but you have to pay for it when the need for it may not be there.

I think it's best to illustrate these frustrations with situations.

Ex. You are about 25 min in and you have overcome your early mana problems. You now rarely run out of mana and can stay out of base without dieing or running out of steam for a while. You now want something to contribute to your damage (read: the above 3 stats). What can you get? To get any tier 2/3 item with any of those stats you will need to load up on other stats that you may or may not need.


If you DO need MR or health or mana the current items work great. There is great versatility in these types of items. This is where the main issue is. With casters, you become the jack of all trades, master of none. If you want to be the master of just caster output the only option is Mejais. And we all know how that works out...