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Hey! So I've been working with Zac allot lately, and doing pretty well! Been fiddling with his runes though, and was looking for some advice.
I've been running him in the jungle and using, ability power quints, glyphs of magic resist, and seals of armor.
I'm wondering, for Marks, should I run ability power, health, or cool down reduction? Health and ability power obviously fit his play style well, but I feel like the cool down reduction gives him more survivability as it will let me spam his W constantly, and constantly activate his passive, dropping more blobs for health. Any advice?