Anyone wanna explain the various roles?

Comment below rating threshold, click here to show it.

JMadFour

Junior Member

04-04-2013

What's a Jungler, Pusher, Carry, etc.?

and what makes a particular character good/bad at a particular role?


Comment below rating threshold, click here to show it.

Jamaree

This user has referred a friend to League of Legends, click for more information

Senior Member

04-04-2013

I want to start off saying those roles, we call them tags, mean absolutely nothing, and should be taken with a grain of salt.

Assassins are mainly squishy champions whose jobs is best served at diving through the team to get to the squishy targets in the back. They are the most likely to have gap closers and can normally do a lot of damage in a short time before running away.

Akali, Talon, and Ahri are some examples.

Carries is short for champions that rely mainly on their AAs to do the brunt of their damage. There are two types, Melee and Ranged. Ranged carries normally have the lowest defenses in the game, but in turn, can offer the highest DPS end game because of how they function. Melee carries more so AD and AS built into their kits, but normally aren't as tanky as other champions, and are considered UP right now because they rely purely on AAing to do damage for the most part which means they won't do as much damage because they have to buy tankiness to even get in.

Vanye, Ashe, and Graves are examples of RADCs and Gangplank, Fiora, and Master Yi are considered Melee ADCs.

Fighters/Bruiser/Tanky DPS whatever you want to call them have a spread across the board of girth, tankiness, and DPS. They are jack of trade, but master of none. Normally, if they have high damage, either their early game is bad, or some other flaw they have to struggle to get past. Their skills can normally do more damage then their basics and thus don't have to rely purely on AAing. They can, but not so much as persay Melee ADCs. They are also meant to dive into five champions, but unlike assassins, they normally have hard CC which allows them to keep the squishys from running away or make them easier to fight.

Examples are Irelia, Garen, and Darius

Mages or APCs are generally sent mid and do AP based damage. They are the ones with the most CC packed into their kit, and are more used for their general utility. Luckily, they can also do damage with their various amounts of damage. Depending on how much CC they get, their damages, range and general mechanics are tweaked as such. Case in point, Anivia, a top tier APC has an AoE stun as a basic move, because of that, she is slow, squishy, and has high mana cost.

Examples of APCs are Anivia, Orianna, and Mordekaiser

Supports are champions that normally have the lowest damage, but in turn have CC that can help the team succeed. Their kits are made so that they might not do the most damage on their own, they can apply helpful effects such as auras or moves that boost damage on your opponent. Normally, their CC is heavier then other champions because of their low damage and at times, can be quite squishy. They are also the person who normally buys the brunt of the wards to give your team vision and stop ganks.

Examples of supports are Sona, Thresh, and Soraka.

Tanks are champions that have the best defenses and health normally, but can't really do that much damage at times. They also generally have enough CC to help single out champions and normally survive the job of soaking up damage for the squishies or leading them to easy kills. Their damages and ratios are generally low, but normally have some kind of sustain in their kit to keep them going on.

Examples of tanks are Shen, Alistar, and Maokai.

Junglers are champions that can thrive in the jungle, killing jungle mobs for gold and experience then come out to help lanes. Junglers are likely the most open ended tag, with how the jungle works, ANY champion CAN jungle, but some far out jungle champions then others and serve certain team comps better. Junglers are dived into three general categories, farmer junglers, ganking junglers, and counter jungle junglers. Farmer junglers are ones with high and fast jungle clears that allow them to find ganks quicker as well as level up quicker, they can also counter jungle well but normally don't have the CC for easy ganks.

Examples include Shyvana and Mundo.

Ganking junglers normally have lesser clear times then ganking junglers or counter jungle junglers but in turn, normally have the best ganks because of the CC they can throw out and how often they can.

Examples include Lee Sin and Jarvan

Finally, counterjungle junglers are junglers whose jobs are to mess with the opponent jungler and rob him of the large minion and thus, taking away his large amounts of exp. They are meant for either killing him while low, or sneaking through their jungle, taking their camps and leaving them denied of farm, gold, and general cs.

Examples are Nunu and Shaco

Pusher are champions who are very good at killing minions quickly at all times. They normally have the most AoE, or have pets that allow them to clear the lane, get to tower and take it quickly. Normally, pushers lack escapes however, putting them in a danger zone if they push too hard and overextend.

Examples are Mordekaiser, Heimerdinger, and Cho Gath

Recommended champions are champions with easy to grasp concepts and are great for learning the basics of the game. They are normally not see in higher elo because while they are generally easy to learn, they are also easy to counter.

Recommended champions include Master Yi, Ashe, and Garen.

Finally, Stealth champions are rather self explanatory. If a champion has anyway to go stealth, they fall into this.

Examples are Teemo, Twitch, and Eve.

Once again, most tags mean absolutely nothing. At times, people will take champions to other roles, such as taking Twitch, a champion most consider an ADC and put him in the jungle. Teemo who has the support tag is normally played mid or top. Blitzcrank, a champion that should be taken top because of his tags, is normally played as a support. There are a million and different ways to play every champion, find the one that suits you best. See you on the rift.


Comment below rating threshold, click here to show it.

Sozja

Senior Member

04-04-2013

Wow, great response. This should go up as a sticky or a quick guide!


Comment below rating threshold, click here to show it.

TehomCD

Senior Member

04-04-2013

Champions are selected for a given role based on their kit - just how well their abilities will compliment it, such as how good their damage scaling might be based on ability power or attack damage, their autoattack range, whether they have attack speed or attack damage steroids, and so on.

For example, pretty much any ranged autoattack champion could be built as an AD Carry - but most will lack the steroids or autoattack range that makes the standard ones more effective. Tanks shouldn't be built as burst assassins/mages, generally, since their damage scaling with items tends to be poor. There's exceptions to these - like someone might play something like Kennen as an AD carry because of how difficult he is to lock down in a teamfight, but these are usually either someone screwing around or making a very careful consideration of tradeoffs against an enemy team's composition for why they're picking something that would normally be weak.


Comment below rating threshold, click here to show it.

Jamaree

This user has referred a friend to League of Legends, click for more information

Senior Member

04-04-2013

Oh, if there is anything else you wish to know, feel free to ask.