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Laning with Kha'Zix?

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pornstarq

Senior Member

03-24-2013

I didn't give an indepth information?
How so? I gave him what to build and why he should including things like mana issue, jungle ganks
Common sense dictates that a top pro player considered the best mid players who has played that champion probably more than his total games played will know more than him
Yet he completely discounts building tear first
"Listen to that guy and lose lane"
I just don't like it when people give bad advise so confidently
If he had said, don't build tear against matchups you dominate then ok but
Building tear gives you every strong late game along with easy farming time mid
I think its worth the extra gold you get from better farming
Especially if you play normal, its easy to get countered when you blindly pick kha zix mid


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Zenophoric

Junior Member

03-24-2013

Ranged stun/snare.

That's why I said to play semi-passively against a Lux, champions that save the snare for you are super hard to play against.

Panth/Rene/Irelia/Jax.

Jayce/Lux/Syndra/Ryze

most of all Rengar.
His ult > My ult

-----------------------
About above post:
Kha has really good ability to be an early AND late game dominater.
Don't just hold out for late.


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Saffronspider

Junior Member

03-24-2013

That's a lot more in-depth then what you posted before which pretty much boiled down to insulting and telling people to not listen to Zeno because he was unranked, which is pretty shallow of a reason.

But! That's some good stuff right there, and you do have a point about him perhaps being a bit too overconfident in the statement of 'rushing tear loses you lane'. It is just his opinion which you have now argued against in a pretty solid manner for why you think it should be rushed, pro players do it reasons aside.

I just got a bit mad because of the whole 'just cause unranked means his argument is invalid', but that is a rant not for this thread.

Edit: In the times I've typed my replies, you always manage to sneak in a post before me Zenos. Darn you!

I'm not too familiar with Kha'zix play myself, tried him a few times on free weeks, but I've never been comfertable with the role of assassin and divers, I feel it is much more difficult gauge a successful kill with them mid/late game. What targets do you usually aim for when you go Kha? The squishies in team fights, or do you try and skirmish with them and take out a champ that is out of position on the map, regardless of their role?


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Zenophoric

Junior Member

03-24-2013

Quote:
Saffronspider:
That's a lot more in-depth then what you posted before which pretty much boiled down to insulting and telling people to not listen to Zeno because he was unranked, which is pretty shallow of a reason.

But! That's some good stuff right there, and you do have a point about him perhaps being a bit too overconfident in the statement of 'rushing tear loses you lane'. It is just his opinion which you have now argued against in a pretty solid manner for why you think it should be rushed, pro players do it reasons aside.

I just got a bit mad because of the whole 'just cause unranked means his argument is invalid', but that is a rant not for this thread.

Edit: In the times I've typed my replies, you always manage to sneak in a post before me Zenos. Darn you!

I'm not too familiar with Kha'zix play myself, tried him a few times on free weeks, but I've never been comfertable with the role of assassin and divers, I feel it is much more difficult gauge a successful kill with them mid/late game. What targets do you usually aim for when you go Kha? The squishies in team fights, or do you try and skirmish with them and take out a champ that is out of position on the map, regardless of their role?


Both, as an assassin you are an opportunity seeker. Buy a sightstone if you must, ward their jungle up and take the 1v1's you find. If all they do is huddle up and teamfight just aim for the AP carry first then the AD in most situations.

If you're fed go straight for the AD, but otherwise the enemy peel + escapes might keep you from getting the kill. So in that situation I'd say go for the AP first and then use the leap reset on the ADC whose probably already used up an escape/friends peel on someone else.

If the enemy support is a sona and the enemy team doesn't have vision of you use the chance to delete her before she even knows whats happening then leap reset out.

If you're fast enough it'll be a 5v4 afterwards without any sona ult, which is a big deal. This applies to other team-wide threats also. Kennen? Delete him before he ults. Zigs? Delete. Katarina/Akali? Delete.


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Saffronspider

Junior Member

03-24-2013

Quote:
Zenophoric:
Both, as an assassin you are an opportunity seeker. Buy a sightstone if you must, ward their jungle up and take the 1v1's you find. If all they do is huddle up and teamfight just aim for the AP carry first then the AD in most situations.

If you're fed go straight for the AD, but otherwise the enemy peel + escapes might keep you from getting the kill. So in that situation I'd say go for the AP first and then use the leap reset on the ADC whose probably already used up an escape/friends peel on someone else.

If the enemy support is a sona and the enemy team doesn't have vision of you use the chance to delete her before she even knows whats happening then leap reset out.

If you're fast enough it'll be a 5v4 afterwards without any sona ult, which is a big deal. This applies to other team-wide threats also. Kennen? Delete him before he ults. Zigs? Delete. Katarina/Akali? Delete.


What kind of items do you build core on him, and what are good icing on the cake items? I've always had trouble gauging whether or not to buy a little bit of survivability somewhere, whether it be armor/mr, striaght up health or just more damage with life steal to try and survive through things as you murder someone.

Edit: Thanks for the great insights Zeno. I'll be heading off for a bit. I might try picking up Kha at some point and giving these things a try, it sounds like the assassin role is just another mindset to get used to and learning your limits, like most other roles. Just a bit different.


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Zenophoric

Junior Member

03-24-2013

Quote:
Saffronspider:
What kind of items do you build core on him, and what are good icing on the cake items? I've always had trouble gauging whether or not to buy a little bit of survivability somewhere, whether it be armor/mr, striaght up health or just more damage with life steal to try and survive through things as you murder someone.

Depends how good you are doing.
Normal: Brutalizer,Vamp scepter,bloodthirster,blackcleaver,FrozenMallet/BoTRK
Fed: BF,Bloodthirster,FrozenMallet/BoTRK,
That would be core for damage most of the time. Only get BoTRK if there's not much high damage threats to worry about, just lots of tank. When you don't get BoTRK get FM.
The 700 health along with 200 from black cleaver becomes pretty important.
From there its purely situational. Need damage? Consider another BT. Need help with AD's? Randuin's is OP on Kha. AP shutting you down? Mercurial Scimitar got your back.


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Z The Slayer

Senior Member

03-24-2013

I have a lot of trouble against Kha'Zix starting crystal waters; any damage you deal against him is instantly healed up. Against harassment champs, they end up just wasting all of their mana. Really rough lane in the right matchup.


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Meluk0

Member

03-24-2013

Returning player after a year hiatus. I picked up the bug today and I love him. Crystaline Flask (120 Health and 60 Mana) for 375 gold is pretty handy early game, but it's usefulness drops off by mid game. That being the case you are better off buying standard health and mana pots at 35 gold a piece.

I'd grab a Rejuvenation Bead (+5 health regen) for 180 gold and as many pots that you think you'll need. You could buy 4 health and 4 mana pots.

Rejuvenation Bead rolls over in to Spirit Stone (+14 health regen and +7 mana regen, plus extra damage to monsters) which eventually becomes Spirit of the Elder Lizard. SotEL adds 50 attack, 10% cool down and a passive true damage bonus. What's not to like?

Will it solve all your mana problems? No, but at least it becomes some thing more useful later in the game. Teardrop will add 250 mana which is very nice but after that it can only become Manamue which isn't nearly as useful for this champ.


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Madraac

Senior Member

03-25-2013

Stay away from the Spirit Stone if you are in lane, as it is not really worth the gold.... for a Jungle Kha, different story, but I would recomend the Golem Spirit I believe as it will provide armor, health, and tenacity, but only if you jungle.

I have found with Kha that he is a bit squishy, so going for some sustain items early is a huge help. BT is far superior early game than BotRK, and I actually like FM as Kha is an assassin, during all phases of the game and FM can ensure that your 1 v 1 does not get away, but it is situational pending the other teams build and tankiness.

If you are Jungle or Mid, you may not need to build for mana if you can keep your blue or begin getting it starting lvl 6 when the jungle goes through the second pass of the jungle. Talk it up and find out, but I can and do see the pro's and con's. I personally have used it when I needed the sustain to bully an opponent or counter pick as you will need the lifesteal spamming of your W to survive.

My normal builds for Kha are either boots of mobility or mercury, (pending if I jungle or not and need tenacity,) BT, Randuins or at least start with Giants Belt, Cleaver, and from there I start to get situational and see how I am dying or what is forcing me to back off. Need some MR, mercurial, Wits, or Malmortis pending the need. If you are laning aginast an AP, an early Hexdrinker can be game changing.
A non-item note about laning or jungling.... Make sure you pay attention to evolving your skills properly. I believe that you have to evolve your W first, but be careful as you quickly clear your lane and possibly over extend easily as one shot and the wave will disappear. Next, I strongly suggest you evolve your E. I used to evolve my Q for the extra damage, but your E is like a free flash every 15 - 20 seconds and the range is huge once evolved. This increases your tower diving ability during the mid game as you can jump into or away from the tower to finish the kill and get out with limited tower hits. last, Evolve your R. An evolved R makes you tanky as hell due to the damage reduction. You will be amazed at how much damage you absorb and your W will mitigate it further through the passive lifesteal if within the burst radius.


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