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"focus the squishies"

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ChesuWafu

Senior Member

03-19-2013

How to do efficiently? Every time before we teamfight, all I see is'"focus the squishies!" So our carry ends up diving face-first into the fray and gets cced to death by Garens and Chos, and we lose a main damage source. How do pro players do that efficiently? Do they wait until someone has out themselves into a bad position? Or are there other tips? Many thanks, and sorry for flooding this section with threads.


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KiWiCop

Junior Member

03-20-2013

If your ADC is diving in face-first, they are not playing their role properly. In team fights, there are 3 lines. Your front line is your tank, typically where you wanna stick your Jungler and your Top laner, because they're normally the ones who have built some resistance in the form of armour and/or magic resist. Their up front because they have the ability to soak up the damage, while still being able to come out of the fight alive. They also offer good CC which allows you to initiate better - because of this, you typically want to stick them in front.

The mid is your support. By being in the middle, the support is able to be right in the thick of things. They can buff up the carries from behind, heal up the tanky bruisers up front, and also act as another shield for your squishier carries.

The back line is - like you guessed it - composed of the two carries. This is because staying behind your teams tanks as well as the support means that your Carries will not be able to be focused or targeted by the enemy team. This will allow them to unleash the full brunt of their force without having to worry about dying.

At lower levels, most players have no clue about positioning (Any many other key concepts to the game - e.g Warding, Laning phase, Objectives). This is a common problem from level 1-15ish. Many people don't know where to be in a teamfight, and many people don't understand their roles. Don't worry, you'll start to jump into a place where people will actually start to know what their doing.

At around level 20ish, nearly everyone that plays will have a solid idea of what their role is and what they need to do. To answer your question, your tank or jungler should typically be the one to initiate, because like I said earlier, they can soak up most of the damage. Most of the times, initiates mean burning your ult, so champs like Jarvan IV's Cataclysm, Malphite's Unstoppable Force, and Amumu's Curse of the Sad Mummy are huge in team fights if done properly. Occasionally, Support champions can even be the ones to initiate - Sona, for example, has an incredible initiation tool with her ultimate, Crescendo, which has a 2 second stun that can grab a hold of the entire team.

Carries should NEVER initiate. Seriously. NEVER.

Like I said earlier, if you see that your carry is diving in, it's probably because you're playing with some lower level people who don't understand positioning and only want to jump in and get as many kills as possible - Rambo style.

Positioning is so key in team fights, especially in higher levels.

So, a quick summary:
Initiation should come from Tank/Jungler 9 out of 10 times. IF your support has a nasty CC that can lock up key members of the team (Sona's Crescendo, Lux's Light Binding), then the support can be the one to initiate AS LONG as they are far enough to NOT be the first one to get murdered.

Carries should NEVER EVER EVER initiate. Hell should freeze over before a carry jumps in to initiate.

Once a team fight gets into full swing, DO NOT break your position. Tank/Jungler in front, Support mid, Carries in the back. If they have someone that tries to leap into your carries, Support becomes a human shield, Tank/Jungler try to pick them off, Carries either a) get the hell out or b) blow them the hell up.

Long read, but hope it helps!


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mightycanada

Senior Member

03-20-2013

Yep. Just played a game with Chogath as tank. In several instances, they focused all of their attacks on me (I died of course) and when they finally gotten to the AD carry and support, they all died like flies . It was glorious to watch.


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ThatONeillGuy

Senior Member

03-20-2013

Shurelia has a quick video (http://www.youtube.com/watch?v=Fl0LswRbLbY) on teamfight positioning.

Edit: Actually, it is possible for a carry to initiate in specific scenarios. For example, Ashe's arrow is both a stun and an AoE slow. That said, KiWiCop is right in that a carry is never meant to be in the front line. Also, I wouldn't recommend using Sona's ult to initiate. I think it's better used as a follow-up to keep the enemy team locked down after a successful initiation, or as a disengagement tool after an unsuccessful one. It can sort of work if your team has no other form of initiation, but the range is short enough that she'll be in danger of getting instagibbed.


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Gus Plus

Senior Member

03-20-2013

Quote:
mightycanada:
Yep. Just played a game with Chogath as tank. In several instances, they focused all of their attacks on me (I died of course) and when they finally gotten to the AD carry and support, they all died like flies . It was glorious to watch.


Sounds to me like you did your job!


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Golden Dawn Mage

Senior Member

03-20-2013

Protecting your own squishies is just as important as killing the enemy squishies.


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Rompemann

Senior Member

03-20-2013

It's really hard to focus the right target in endgame teamfights but it gets easier. I prefer to be tanky and I like to use champs people hate, like Blitzcrank, and watch them focus me out of hatred for both my champ and myself (I go "/all lol" when I land a nice grab to make them hate me more) while my carries burst them down.

Whatever you do though make sure you are focusing a single target. The other day my team lost a 4v2 because they were split focusing and the 2 were not. (I was dead and watching


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mightycanada

Senior Member

03-20-2013

Quote:
Gus Plus:
Sounds to me like you did your job!


It was a pleasure watching the AD carry wipe out 3 low health champions with no problem at all . Of course, the health lost dying is a pain but in the late game, where team fights were happening every other minute, rebuilding those stacks was next to impossible.


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Crimmatic

Member

03-20-2013

It's better to focus the person on the enemy team who does the most damage to your team or is disabling your team from doing damage (which are not always the squishiest champ on the team). If it's early game shutting down the champion that has the most potential to do tons of damage later is always good.

It's nice when someone puts themselves in a bad position, but it doesn't always happen and even then a champ with good initiation skill should be going in first (aka, not your AD Carry and not your whole team at once..)(See KiWiCop's post).


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federaly

Senior Member

03-20-2013

as an ADC you're job is to auto attack whatever is closest. Stay at max AA range and just attack whatever you can while keeping out of danger.

The only people who should ever dive to go after their carries are assassins, super bursty champs who have some means of escape.


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