Quote:

Originally Posted by

**Milskidasith**
Actually, you did the math wrong... rune prison hits six times, not five (first mistake), and you lowered the AP ratio of 200 (with a bonus of 100 AP, you gave it 30 extra damage, and not 33).

And while the AP ratio is always the same at .33 per tick, it's effectively an AP ratio of two because you get six ticks, so your AP causes that much more damage. It's not really a complex idea; if you use a 1:1 AP spell, you get 1 damage per AP. If you use rune prison, you get .33 damage per AP six times, for a total of two damage per AP, which is actually amazing as far as AP to damage goes.

The example used Spell Flux as Smulert pointed out.

Second, I think you're still confusing AP ratio with damage. When your Ability Power is increased by 100, you still multiply your new AP, in the example that's 200, by the same AP ratio, because that never changes. So with 200 AP, you still have 200*.33 = 66 damage.

You're correct in that I actually did the first part wrong, the 100 AP example should be 163 damage for a final damage of 815. So the 200 AP portion does at 33 damage appropriately.

The part that you're talking about with the idea of effective AP ratios, doesn't change y our AP ratio but rather takes into account all the damage of the spell and is covered with the final multiplication (in the example 5 bounces of Spell Flux, or as you mentioned the 6 ticks of rune prison)

with 100 AP you get 130+(100*.33) = 166 *

__Five__ = 830 total damage