Should this champion be in the game?

Yes of Course! 2 33.33%
Maybe with a little bit of tweaking 3 50.00%
Indifferent 0 0%
No 1 16.67%
Voters: 6. You may not vote on this poll

Meredith, the Time Sorceress (WITH PICTURES)

Comment below rating threshold, click here to show it.

PandaWhistle

Senior Member

03-06-2013

Disclaimer: This character is not meant for damage output, but for damage amplification. It would be wise if sending her in lane to always send someone with her, because none of her skills do any actual damage. Though she does no damage, she is an extreme buff/debuff caster and can bend the tide of battle to whoever's favor she wants.

Name: Meredith, the Time Sorceress


Overview: Meredith is meant to be there but be protected by others (YOU CANNOT LEAVE HER ALONE) , at first it may seem like a hassle, but when her buffs cause you to kill 3 out of 5 champions in a 2v5 gank, she can keep enemies off of you or allow you to escape before they know what hit them. By Getting her in close she will most likely die, but if you keep her at a range she will survive for a very long while. Because she has extremely low damage output, focus on getting her debuffs and buffs as lethal as possible for putting her into team fights.

Tips for fighting with Meredith:
+ Keep her away from tanks and heavy damage dealers so she can keep a constant choke hold on them with debuffs.

+ Though she can be squishy by casting Time Acceleration at the right time she can easily get allied champions in and out of bad situations.

+ Because Time Strain has a low CD spam this on enemy targets that would more or less give extreme issues.


Tips for fighting against Meredith:
+ Stun and Silence her before she has the chance to save herself.

+ Killing her quickly can win you the advantage in a team battle.

+ Constantly check her items to see what she's got and how to fight against her.



Champion Play Type:
ON A SCALE OF 1-10
Health/Defense- 8
Attack-1
Ability Power (effect of the abilities)- 9
Difficulty- 15 (xD)


BEFORE READING THESE PLEASE LOOK AT PAGE 3 OF COMMENTS FOR CLARIFICATION ON SOME THINGS!
Skills:

Passive- Flow of Time- Every 15 seconds of not being attacked Meredith spawns a time shield, upon being attacked by any enemy unit, that unit is then slowed by 12% for 3 seconds. Meredith gains 5% Movement speed for 3 seconds.

Q- Time Acceleration: Meredith summons the Ability of Time Acceleration in an aoe of 400 infront of her and it stays there for 3.5 seconds. Enemies that pass through take damage of 2% of their max health (+3% of Meredith's Ability Power). Allies that pass through it gain 25% Movement Speed and 10% Attack Speed for 3 seconds. If Meredith passes through she gets a small percentage of her mana back.
Mana- 50/80/100/150/200
CD- 20/18/16/14/12

W- Time Strain: Meredith selects an enemy champion or turret.
On selecting a champion- The champion is slowed by 25% for 4 seconds and is silenced for (1/1.5/2/2.5/3) seconds.
On selecting a turret- Turret is silenced for 1.5 seconds.
If Meredith uses this skill inside of Time Acceleration AOE the enemy takes damage equal to 60% of their max speed.
Mana- 90/130/160/190/210
CD- 15/14/13/12/11

E- Reverse Time: Meredith summons a reverse time portal that heals allies over a period of 3 seconds. Healing is 2% of HP every second.
If this is used inside of Time Acceleration Healing speed is doubled capping at 12% max.
If this skill is used on an enemy they are knocked back 300 and and are slowed by 15% for 3 seconds.
Mana- 85/100/130/170/200
CD- 27/24/21/18/15

R- Void Time: Meredith slows everything around her in an aoe of 1200 and she gains 30% movement speed and has a 20% CD Buff.
Enemies that wonder into the area are slowed by 35%

If attacks are cast in this area:

Time Acceleration- Adds an extra 5% to movement and 5% attack speed, enemies are damaged for 1.2% of their health as long as they remain inside.

Time Strain- Enemies are slowed for 40% and are silenced for 3 seconds, and take 10% more damage if used inside the Time Acceleration aoe.

Reverse Time- Healing is brought up to 5% a second, Enemies hit by this are flung back 400 and are slowed by 25% for 3.5 seconds. If used inside of Time Acceleration healing is increased to 6% a second and enemies hit are flung back 500 and are slowed by 30% for 4 seconds.

Duration- 10 seconds.
Cost- (180/230/280)
CD- (140/125/110)



Champion Statistics:
HP: 425 (+80) Lvl 18= 1785
HP Regen: 3
Attack Damage: 35
Armor Penetration: 0 | 10%
Lifesteal: 0%
Attack Speed: 0.600 aps (+0.03)
Crit Chance: 4%

Range: 650
Movement Speed: 355
Mana: 650 (+100) Lvl 18= 2350)
MP Regen: 12
Ability Power: 25
Spell Penetration: 0 | 23%
Spell Vamp: 0%
Armor: 15
Magic Resist: 25




Appearance:
Height: 5'6''
Physical: Picture
Hair: Silver
Eyes: Dark Grey
Weapon: Clock Gauntlet (There is also a picture of her weapon and the skill castings.)
Attire: Picture


Skins:
Casino Lady Meredith- Picture


Dialogue:

Selection- We will stop them in their tracks
Movement- Let's hurry things along.
Movement (2)- Time always catches up.
Normal Attack- I wish i was stronger
Q- Accelerate!
W- Dont' Move
E- I will heal your wounds!
R- See my true power!
Death- Need....to be...careful.....


Comment below rating threshold, click here to show it.

MilkusWolfus

Senior Member

03-06-2013

Lovely drawings! I will have to knock out a review for her some time soon. =)


Comment below rating threshold, click here to show it.

PandaWhistle

Senior Member

03-06-2013

thanks so much ^^! i really appreciate it


Comment below rating threshold, click here to show it.

MilkusWolfus

Senior Member

03-06-2013

Quote:
Originally Posted by PandaWhistle View Post
Passive- Time Slip: Every 20 seconds or so Meredith teleports 300 in the direction of the mouse.
While nifty and unique, a passive ability that randomly throws the champion (and a support for that matter) is never a well received ability. I'm sorry but this has to change.

Quote:
Originally Posted by PandaWhistle View Post
Q- Time Acceleration: Meredith summons the Ability of Time Acceleration in a big aoe of 800 infront of her and it stays there for 6 seconds. Enemies that pass through are stunned for 0.5 seconds. Allies that pass through it gain 45% Movement Speed and 30% Attack Speed for 5 seconds. If Meredith passes through she gets a small percentage of her health back.
Mana- 100/150/200/250/300
CD- 20/18/16/14/12
Huge, 6s persistent AoE that stuns (once? more if they stay in it?), huge boost to allies for 5s and a self heal. By far a massive skill. Too, too much. Nothing scales but mana cost and cooldown. Suggest smaller radius, less bonuses to allies for less time, clarify how it effects enemies/ more to enemies. Remove random heal. 300 mana on [Q]? O.o She'll never have mana...
Side note: I saw she deals no damage. Utter fail. even Soraka has her [Q] to clear minions at higher levels with a magic resistance debuff for more team fight presence. [Q] is generally a core spam ability or core utility ability such as Nautilus' hook.

Quote:
Originally Posted by PandaWhistle View Post
W- Time Strain: Meredith selects an enemy champion or turret.
On selecting a champion- The champion is slowed by 65% for 3 seconds and is silenced for 5 seconds.
On selecting a turret- Turret is silenced for 4 seconds.
If Meredith uses this skill inside of Time Acceleration AOE the enemy takes damage equal to one half of the slow.
Mana- 90/140/190/240/290
CD- 15/14/13/12/11
On Champion: Hard slow, okay but and a 5s silence...no...just no...too long of a silence.
On Turret: Turrets can't be silence since they only basic attack but I know what you meant. Like the Ohmwrecker item but for 4s which is a little long I fear. Again too much mana cost.

Quote:
Originally Posted by PandaWhistle View Post
E- Reverse Time: Meredith summons a reverse time portal that heals allies over a period of 5 seconds. Healing is 4% of HP every second.
If this is used inside of Time Acceleration Healing speed is doubled.
If this skill is used on an enemy they are blinked back 500 and and are slowed by 20% for 3 seconds.
Mana- 120/170/220/270/320
CD- 27/24/21/18/15
Max 20% health heal. Okay that's doable as long as it's not too big.
Healing speed is doubled? Is that 4% every .5s for a total of 40% health? Not sure my feelings on that.
Blinked back? What's back? and 500r is bit much I feel.

Quote:
Originally Posted by PandaWhistle View Post
R- Void Time: Meredith slows everything around her in an aoe of 1200 and she gains 60% movement speed and has a 40% CD Buff.
Enemies that wonder into the area are slowed by 55%

If attacks are cast in this area:

Time Acceleration- Adds an extra 10% to movement and attack speed, enemies are stunned for 1.5 seconds and are slowed by 20% as long as they are in the TA AOE.

Time Strain- Enemies are slowed for 75% and are silenced for 7 seconds, and take 20% more damage if used inside the Time Acceleration aoe.

Reverse Time- Healing Speed is Tripled, Enemies hit by this are flung back 800 and are slowed by 45% for 5 seconds. If used inside of Time Acceleration healing speed is quadrupled and enemies hit are flung back 900 and are slowed by 50% for 5.5 seconds.
Huge movement speed and maxed cooldown reduction for abilities you won't be able to cast because you are out of mana...oh and huge slow around her for...a random time...
TA: More buffs for your already too strong ally buff. At least it does some more to the enemies.
TS: More of too much...
RT:...what? why?

Overview
There is so much needed but the main thing is having 1 damage ability. Zilean even has his bombs. I would strongly consider greatly reducing stat buffs/reduction.


Comment below rating threshold, click here to show it.

PandaWhistle

Senior Member

03-06-2013

hmmm thanks! ill work on it at a later date when i dont have to travel in the morning but thanks for the opinion ^^


Comment below rating threshold, click here to show it.

Wolf O Donnel

Senior Member

03-06-2013

omg i love her! to bad zilean is already a time master </3 NOOOOOOO i want her to rerplace him if anything xD


Comment below rating threshold, click here to show it.

CordsOfThought

This user has referred a friend to League of Legends, click for more information

Senior Member

03-06-2013

Pretty sweet concept, but a lot of things need to change, or things need to be taken into consideration.

Simple things first:
Mana:
Mana consumption is at a tremendous high. Think of your base level 1 starting mana then work from there. If you make your base mana too high you would just have people rushing Archangels, and you would have ridiculous heals.

Passive:
I would have to agree with MilkusWolfus on this. It has to go.

Attack Range:
Needs to go down. Highest attack range right now is Caitlyn which is 650

Statistics:
No one starts with any of the following (Unless passives or abilities say otherwise):
Armor pen
Lifesteal
Crit chance
AP
Spell pen

Magic Resist's base start for every character (again, unless stated by an ability) is 30

Major things:

Time Acceleration(Q):
- 800 is a HUGE AoE I would make this a 200 minimum or a 325 max. (ex. Trundle's Containment is 1000 units estimated)
- In my opinion you should make it to when allies stay in the circle they gain benefits, but when they exit it decays over 2.5-3 seconds.
- Take out the stun and replace it with a slightly bigger AoE, or slightly higher benefits. The stun holds no regards to the ability name

Making these changes will allow you to target specific allies to gain benefits, and not the entire team, and will give you and your allies a choice on how to use said benefits.

Time Strain(W):
- Instead of dealing damage to the enemy when used in Time Acceleration you could make it where that's when the silence triggers while taking the main silence out, and lowering the silence time. This will give the player to make their own judgement calls.
- Instead of selecting a turret try instead of target champion. If you made it to what you have now siege teams would too strong as well as tower diving. This will also allow you to make more judgement calls, and add a more diverse skill set to the champion.

Reverse Time(E):
I actually really like this heal, but instead of doubling the heal when used with Acceleration you should make the heal either be instant or lower the healing time. I too like the knockback idea. However Lower the blink to about 100-125 (about melee range)

Void Time(R):
I too like this ability, but again the AoE is too big. That radius is bigger than mid lane and probably wider than river. Maybe a little smaller than Janna's ult (725) so around 600-675 would be cool.

For the "If attacks are cast in this area":
In my honest opinion you should scrap it. If you play with play with and tinker with other people's suggestions including my own, you wont have any need of these, and would just make your character overpowered.

All in all I love the idea of another time champion, and I love the art. +1 for you.

If you would like to take the time read my champion concept just ask and I'll post it as an edit.
http://na.leagueoflegends.com/board/...9#post35142419


Comment below rating threshold, click here to show it.

PandaWhistle

Senior Member

03-07-2013

Thanks guys on the feedback again traveling today so I cant tweak it yet but ill fix her and cords id luv to review your champion! And thanks Kymara


Comment below rating threshold, click here to show it.

KoutaNage

This user has referred a friend to League of Legends, click for more information

Member

04-03-2013

Hey, Thank you for reviewing my concept, time to return the favor.

Overall:
-As others have mentioned, the mana costs are outrageous, even if that was your idea to make the effects seem more balanced. Even worse is that you made her base mana so high that even if you wanted the mana costs to balance out the effects it would mean nothing.
-1000 Attack Range is scary, and if you apply all the attack speed and movement speed boost with your cc and passive, people will just build AD on your champion and win with that! You need to think of every crack and corner in your build!

Quote:
Passive- Time Slip: Every 20 seconds or so Meredith teleports 300 in the direction of the mouse.
This is a Ability that I've always wanted to apply to a champion, in fact my next one will have something similar. To make it work better for yourself, it shouldn't be so random and out of control. Try making it so that if she gets hit for X damage, she warps away. ( That's if you wanted to use it to escape/kite) or simply make it apply every X number of casts and in the direction that you cast you next spell.

Quote:
Q- Time Acceleration: Meredith summons the Ability of Time Acceleration in a big aoe of 800 infront of her and it stays there for 6 seconds. Enemies that pass through are stunned for 0.5 seconds. Allies that pass through it gain 45% Movement Speed and 30% Attack Speed for 5 seconds. If Meredith passes through she gets a small percentage of her health back.
Mana- 100/150/200/250/300
CD- 20/18/16/14/12
Reduce the effectiveness of this spell by say, 50%? leaving you with a 400 AoE Range, which is a bit more then what others suggested. 3 seconds, which is all you need for it to be present, especially if the buff is going to last 5 seconds. In my honest opinion, the stun does make sense with the spell name, Time Acceleration. But no need to be picky about what others say...

The buff is strong, but it's the same as a Nunu blood boil just more available, and since that's the case you should look at his CD and Duration for it. Think, Well this applies to two people, while mine applies to 5 people, how can i make it so that they are the same CD to Duration Ratio if they both only applied to one person, and then work from that. Yay math!

Quote:
W- Time Strain: Meredith selects an enemy champion or turret.
On selecting a champion- The champion is slowed by 65% for 3 seconds and is silenced for 5 seconds.
On selecting a turret- Turret is silenced for 4 seconds.
If Meredith uses this skill inside of Time Acceleration AOE the enemy takes damage equal to one half of the slow.
Mana- 90/140/190/240/290
CD- 15/14/13/12/11
This is a weird spell, and why is that? Well for one you are silencing a tower, but we understand. FEAR NOT! However that's far to long a "silence" for a turret, let along a person. The Max duration of i believe all forms of CC is 3 seconds, including Ults. So if anything reduce the silence by once again 50%. ( Such a nice number). As for the damage you have on it, i don't understand 1/2 the slow? You mean 32.5 damage? D: That's less then a minion! But sure you don't want to do damage, however you have too! At least one skill should. If you want the damage to be casted on movement speed then do that. Make it do say 125% of their current slowed movement speed as damage.

Quote:
E- Reverse Time: Meredith summons a reverse time portal that heals allies over a period of 5 seconds. Healing is 4% of HP every second.
If this is used inside of Time Acceleration Healing speed is doubled.
If this skill is used on an enemy they are blinked back 500 and and are slowed by 20% for 3 seconds.
Mana- 120/170/220/270/320
CD- 27/24/21/18/15
As far as i understand, the heal speed is increased and not the heal amount? If that's the case then Woot! Great. Now the Jump sounds awesome, other then the fact that it's like a "Garented!" blitz pull, and we all know what happens when you get pulled! So if anything do what the others said, reduce it. A 125 pull is more effective then you think if you add it together with all your speed boosts, and the slow applied after pulling. Maybe if you feel like it's not enough make the Slow scale with levels.

Quote:
R- Void Time: Meredith slows everything around her in an aoe of 1200 and she gains 60% movement speed and has a 40% CD Buff.
Enemies that wonder into the area are slowed by 55%

If attacks are cast in this area:

Time Acceleration- Adds an extra 10% to movement and attack speed, enemies are stunned for 1.5 seconds and are slowed by 20% as long as they are in the TA AOE.

Time Strain- Enemies are slowed for 75% and are silenced for 7 seconds, and take 20% more damage if used inside the Time Acceleration aoe.

Reverse Time- Healing Speed is Tripled, Enemies hit by this are flung back 800 and are slowed by 45% for 5 seconds. If used inside of Time Acceleration healing speed is quadrupled and enemies hit are flung back 900 and are slowed by 50% for 5.5 seconds.
  • So this spell is like Sivir's Ult, but on a fixed location? Well if that's the case then the range can be justified, see Sivir's ult range is 1000 and she can move with it, so a range of 1200 is the same as that, no?
  • However the 40% CD buff is a little to rewarding, I'd much rather see it as a passive for (once again) 50% of the current effect.
  • Now I'd say you remove the 60% movement speed increase for you're self, and keep the +10% to TA, making it fair in that sense.
  • Make the Slow to enemies in the zone more like 25%, and then keep the increase slow to 75% and 20% more damage,BUT NO 7s SILENCE, Please!~ D:
  • Once again for RT make that pull back range less, if it's 125 as base now, then make it 250 now. The slow can stay, just make it for 2-3 seconds. Lastly Only make you heal instant in TA.


Ok, I'll stop there, I wrote a ton, and feel if i write anymore it's to much. So if you have any questions or comments on what i said, I'd love to chat to help you out. After all you helped me with mine!

Edit:
Dang looking at it posted, it's not as much as i thought, Pfff. Oh well.


Comment below rating threshold, click here to show it.

Deleven

Senior Member

04-03-2013

your mana costs are outrageous, i understand you want the costs to reflect the skill's power, but you went way overboard. i would suggest the following costs:

Q: 110/120/130/140/150 mana
W: 90 mana
E: 120 mana
R: 125/150/175 mana

as others have said the random teleporting is problematic. the suggestion to teleport when you take damage is good. another idea for the passive could look like this: time distortions spawn around meredith, meredith can right click one of these distortions to teleport to it, this has a 20 second cooldown reducible by cdr.