My thought process is screwed, but: Sona.

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Holy Malevolence

Senior Member

11-01-2010

Ditch E and R, and split Q and W in half.
Q: Power cord
Active: Sona's next attack deals an extra (X) damage.
Passive: Sona plays, granting allied champions bonus attack damage.
W: Hymn of Valor:
Active: Sona sends out bolts of sound, dealing magic damage to the nearest two enemy champions or monsters.
Passive: Sona plays the Hymn of Valor, granting nearby allied champions bonus ability power.
E:
Active: Sona sends out healing melodies, healing herself and a nearby wounded ally.
Passive: Sona plays , granting nearby allied champions bonus magic resistance.
R: Aria of perseverance
Active: Something tells me it should shield.....
Passive: Sona plays the Aria of Perseverance, granting nearby allied champions bonus armor.

Passive: Celerity:
Sona's grants nearby allies extra movespeed for five seconds every time she switches songs. This effect can stack up to 3 times. Additionally, Sona's Auras persist for over 3 seconds after deactivating and set off a 2 second global cooldown.