So you first pick Tryndamere top

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Tricit

Member

02-22-2013

So you first pick Tryndamere top, and the enemy tries to counter you with something like.... Teemo or Kayle. What do you do?

What would AP Tryndamere do, if he spun right in your face?
We'll he'd crit on you and heal for a few, and spin away for some space.

So you really love sustained hard carries by enraged tryndameres? That's no problem. With the massive 40% cool-down reduction hybrid Tryndamere solution, you will soon realize Tryndamere's magnificence with this build. AD Melee's are kind of in a different boat when it comes to stacking auto attacking-style items. Ranged champions benefit from the multiplicative effect because they can do so from safer ranges. Tryndamere's rage isn't a free carry card if the match is going pretty evenly. Rather, in such situations, it's more of a get out of jail free card, or can help you carry a little if your team manages to land some chain crowd control.

So even Tryndamere is not exempt from the rule that relying on only auto-attack enhancing items practically brings the next item a fall-off in effectiveness. That said, beyond 2 items, you begin to realize you weren't really carrying harder than before. However, you could be carrying just as hard with other items that effect other things about your champion, and carry for longer!

We start to analyze this strategy with the rune page setup. It lends itself to jungling due to the fact that AP Tryndamere gives no craps about neutral monster damage from his massive Q heal. Seals, Marks, and Quints are used for Crit damage, totalling up to +41% crit damage. Glyphs go into scaling AP, so that after gaining 3-5 levels, he will be farming mad and healing mad while he ganks.

The mastery setup goes entirely into offense, to play on Tryndamere's insane healing abilities while maintaining insane damage. His melee critical strike style benefits from the 10% additional critical damage modifier, which, with along with an Infinity Edge and his Runes, combines for a whopping +301% critical damage multiplier. Scaling AP, flat AD, flat AP, cooldown reduction, %damage modifiers, crit related boosts, % and flat armor penentration, and even the spell blade mastery, are a must have on AP heavy Tryndamere.

The beginning item is an Amplifying Tome and 1 Health Potion. In top or mid lane, the potion usually ends up getting sold back, but you farm so hardcore, don't worry. Just take that one potion and use it in the emergency you may have one day!

Your beginner goals are Fiendish Codex and Boots of Lucidity. At a crazy 24% CDr, you will surprise the enemy team with freakishly strong and frequent heals, and scary spin damages.

Your goal before completing the laning phase is to finish the Nashor's Tooth, have your Boots of Lucidity, and obtain along with them a Cloak of Agility. Your passive's critical chance combined with your critical damage runes and cloak of Agility will begin to show off your easy to boost melee damage as Tryndamere.

your mid game aim is to obtain first a Needlessly Large Rod and then a BF Sword. By now, due to your awesomeness, the enemy team will begin focusing you, especially after you have already burned your ult (LOL 39% COOLDOWNreduction hoes, my ult is already back). But not only will Needlessly Large rod add 80 damage to your Spin, but it will also add 120 health returned from your heal. The BFsword will then compliment this with help to your melee initiations and add 66 damage to your spinning slash.

Late game goals are to complete the Rabadons Death cap first, and then the Infinity Edge. With: Nashor's Tooth, Boots of Lucidity, Rabadons Deathcap, and Infinity Edge, you are owning so hard, it's difficult to realize what to build next. Sometimes you will have 3k+ gold from this build and not even notice it because of how much fun you are having smashing enemy faces in. Ganked? Spin heaaaaaaaaaallllll trololololol. You are a backdoor master.

In the Endgame, you should be shooting for Trinity force. it will provide utility in the way of slows. The Attack speed compliments the Nashors well. The Critical chance tops off all the critical chance you really need given your tendency at this point to nearly max your fury on a single spin into a minion wave (for initiations to follow). you'll be sitting at a comfortable 70% critical chance on your 301% critical damage and +135 to +170 attack damage. while this may seem kinda lower than AD Tryndamere, you're still going to smash faces in equally well, and kinda better so with super low CD spins, and for longer times with super low CD massive heals (due to massive AP Ratio). The Trinity force will also add 66 damage to your spin and 45 health to your heal. The added health and movement speed are a welcome addition... and truly the thing that makes this worth its cost is the SpellBlade which will be easy to proc frequently from two spells with near 4s cooldowns; not to mention one will cool itself down faster with your critical hits.

So now you have: Nashor's Tooth, Boots of Lucidity, Rabadon's Death Cap, Infinity Edge, and Trinity Force. You havn't won? What do you build next?

The answer to this question when you have a champion that either has it's own massive static HP boost or heals itself for massive amounts of health frequently is: Guardian Angel. But if you're feeling frisky, you can always just throw in a gunblade instead.


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Sereg Anfaug

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Senior Member

02-22-2013

If you're first pick, pick a support, jungle, or adc. If you're first pick and you want top, have someone else pick your champion for you, and pick for them instead.

If you play AP tryndamere, you should be banned - hopefully you get reported and I find you in the Tribunal stacking deathcaps like a level 15.


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SXD Justified

Senior Member

03-03-2013

Quote:
Originally Posted by Sereg Anfaug View Post
If you're first pick, pick a support, jungle, or adc. If you're first pick and you want top, have someone else pick your champion for you, and pick for them instead.

If you play AP tryndamere, you should be banned - hopefully you get reported and I find you in the Tribunal stacking deathcaps like a level 15.
1.You can't be banned for your build.
2.AP Tryndamere is trending.


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Alonse

Member

03-04-2013

Quote:
Originally Posted by Sereg Anfaug View Post
If you're first pick, pick a support, jungle, or adc. If you're first pick and you want top, have someone else pick your champion for you, and pick for them instead.

If you play AP tryndamere, you should be banned - hopefully you get reported and I find you in the Tribunal stacking deathcaps like a level 15.
I believe AP Tryndamere is trending ever since Crs Voyboy played him in one of his streamed ranked matches. Since it is trending, I assume the game went well. So, the original poster isn't trolling...


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Minos157

Senior Member

03-04-2013

Voyboy played it IN THE LCS and crushed with it.

The LCS dictates what the public of LoL sees as generally acceptable so no longer will people call you troll for AP trynd or jungle Nasus.

Here is to hoping they jungle Garen in the LCS so I can use it more without people thinking I am trolling.