You know what? I appreciate the relative simplicity of his abilities. Too often you'll see people create champions with monstrously complicated spells and abilities that all have to synergize exactly with each other in 234% to the 6th power ways that the average layman couldn't make head or tails from them.
I especially like the simple utility of Guerilla and Smoke Bomb. they're simple, but functional, and encourage the player to be creative with their usage rather than trying to decipher what the optimal usage is. This is an awesome design trait to have and I'm glad to see it in this champion. Utilizing the WALL is an especially interesting mechanic that seems to be both enjoyable to play with and to play against. I would love to see more mechanics like this and condemn in the game as it makes even the changing environment an active part of gameplay.
Now about my worries. Most specifically, it's the interaction between his Q, Blade of Sin and its reset. My issue is that this will make the lane extremely snowbally. Imagine he got an early gank, and is a little bit ahead. Then he builds up 5 ferocity, throws the enhanced smoke bomb on the enemy as both a gapcloser and a slow. Of course the enemy turns to run since they're at a disadvantage, which opens their back up to his Q. And then another Q. And then another Q. The problem is the reset, which fills his ferocity incredible quickly while putting out insane burst damage if they're running away, which inevitably leads to another enhanced ability, tpreferably another ice smoke bomb, and the cycle continues until the enemy drops dead. Building something like this, and Phage, will surely mean death by CC lock for anyone stepping out of turret range, with little option for the opponent to play against if behind.
My recommendation would be to a) reduce the slow on his passive and then b) rework his Q's ability to instead critcallly strike when their back is turned. This will encourage players to go for the backstab while not making the lane incredibly snowbally with that self-feeding reset the second they're faced with a slowed, fleeing opponent.
Now, about the ultimate... it really is something, huh. I'm going to be honest and say I'm not a big fan of it. It has a lot going for it, a 25% slow, a 2 second slow, a... frost for 1.5 seconds, and in a ... a ... maximum 1300 diameter circle. Just for reference, this is Trundle's Contaminate ability. It has a 1000 diameter area.
What we have here is basically Amumu's ultimate combined with Xin Zhao's ult's damage with 200 additional diameter added onto the area. And it's on a base of 70 second cooldown. ( Amumu's is 110 seconds)
Remember, Amumu is permanently banned almost solely because of his ultimate. You've added 100 range on the skill, reduced the cooldown by 40 seconds at all ranks, and thrown on a Xin Crescent Sweep's %hp damage for good measure.Needless to say, I highly recommend you rework the ultimate.
I would recommend you choose a focus of the ult. It just does too much right now. It slows, it enhances attack speed and basic attacks, it increases his resource generation, it deals massive AoE damage in an incredibly large area whilst also providing an AoE snare. Pick one and take it as far as you can. I'm sure if you polished these issue, Aamon would really come into his own as a really complete champion to play with and against.
Anyhow, thanks for listening to me ramble on. I would be obliged if you would take a look at my Yuela here:
Yuela, the Empty Blade
Thank you in advance for really digging deep into her details and helping me improve her to be the the best she can be.
Some changes made to Aamon's abilities.
A tanto and a wakizashi blade? I can see some pretty nifty looking attacks working for something like this. Not to mention a sword and dagger kind of style hasn't been used by anyone on the current roster.
Although, I can't say i'm a fan of the hooded jacket, if only because it's similar to Talon's Renegade skin. Then again, Zed's alternate skin makes him look almost exactly like Shen, so I don't see why this wouldn't be acceptable.
This story is pretty good. However, there is something that raises a few questions. If I am reading this right, Talon killed Aamon's wife and son using his own family heirloom. Killing them in this manner would implicate Aamon himself as the murderer, so Aamon needed to flee to escape the source of the hoofbeats, which I can only assume was a Noxian constable or something similar.
The question is, why would Talon do this? Pre-league Talon seemed to "reside" primarily within Noxus' underground slums, Post-league Talon appears to be on a quest to find out what happened to General Du Couteau. At neither point would Talon have cause or reason to murder the family of some random farmer on the outskirts of Noxus. Such an act just seems to conflict with Talon's established character.
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