Something I have noticed is I like making fighter/assassins with magic weapons. They can be built attack damage, hybrid or full ability power and Aamon is no exception. Wielding the power of ice Aamon makes heavy use of slows like most Freljordians (though he's Noxian) with a little bit of a Noxus/Talon-like feel.
unfortunately my review is going to be lack luster more than normal, I don't know what it is but I am finding this a rather hard read. I want to suggest simplifying things because my head is spinning a tad haha. Ok just from looking at the theme and the concept I really like this I have always been a fan of martial arts, and any kind of old era fighting, also I love elementz! I got several in the works right now, but won't be for League I am thinking about making a little game. anyways back to the review, his abilities seem sound and work well together but like i said, i am very confused on how these work probably just missed something but idk. NVM just re read for some reason my mind blank so I understand now lol. okay then anyways. okay few things number wise q has way to low of a cd for it being a free cost and does way to much damage for how short it is, i know u need 5 things, but with it being this low that is rather not hard to do. w needs cd increased way to low for the sustainability it provides, even if its semi situational with terrain. e seems rather strong and op, this is why its a large area silence, yes we can walk out of it but at what cost so please conciser this. i really like your spells and enjoyed them smoke bombs and guerrilla fighter very fun and unique just think more about the numbers. not much for lore or anything else my specialty is kit and numbers, thanks for the opportunity hopefully this review wasn't to bad =( if you want you can still review one of mine but its okay if you don't
Thanks I was actually looking at [Q] while making him thinking...damn this is gonna do a lot. lol but my thinking was he doesn't have much for reliable damage since some is situational such as his [W].
What about a blind instead of a silence on [E]?
I will definitely look over the cooldowns and scaling if you'd like to take a look at it when your feeling better. =)
Side Note: I looked at Rengar obviously for stat gauging and I'm not sure if the [W] cooldown is that bad. I'll reduce the time untargetable to 1s. How's that?
I like the MS AS reduction. I was just concerned on being too bland and having so many slows on him. I suppose I could drop it from the ulti basic attack modifier but I dont know, I like it.
As for the way he builds ferocity, [Q] is his only reliable ferocity builder, building 1 on hit and 2 if he critically hits with it. Which is why I wanted to keep it's cooldown low/refresh on back stabs. Aamon's ultimate further increases [Q]'s ferocity building power while active to 2 on hit and 4 if he critically hits with it while also building 1 ferocity when he critically hits with his basic attacks during [R].
So Aamon is like an assassin tryndamere. Build critical chance and attack speed to tear through foes. I suppose I can lower the damage on [Q] while maintaining it's spammability for ferocity gain.
I just had a few ideas, Please take a look over him to see what you think. Check change log if you miss something.
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