@Xypherous: How to fix Warmog's without nerfing the regen to 1% because of laning...

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Shadowmere

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Senior Member

02-17-2013

Quote:
Originally Posted by Danage View Post
Hello all,

Xypherous recently stated...



In short, it's too powerful early game because of the large amount of health and the sustain given. There is an easy and simple solution...



What does this mean?
  • At level 1, the champion will have 660 health from Warmog's. (640 + 20x1 = 640 + 20 = 660 health)
  • At level 10, the champion will have 840 health from Warmog's. (640 + 20x10 = 640 + 200 = 840 health)
  • At level 18, the champion will have 1000 health from Warmog's (640 + 20x18 = 640 + 360 = 1000 health)

Why do this?
1. If bought early, it still gives a HUGE chunk of health, but not as much as the LIVE version.
2. Early game, there are probably more efficient items in terms of total price paid. Late game, still very efficient and cost effective
3. It still keeps the 1.5% regen passive.
4. There is little to no late game sacrifice in terms of maximum health or regen.
5. It solves the laning phase problem of being stubborn or ungankable because champion health and regen will be lower.
6. It is still possible to buy multiple Warmog's for HUGE health pools because the health gain is not UNIQUE. (Regen stays unique)

What are your thoughts??

Cheers,
Danage

EDIT: Another possible change adapted from Cronovey. Change the regen such that it isn't as strong early game as well, but slightly stronger than live late game.
Unique Passive: You gain health regeneration equal to (0.1% * Level) of your maximum health every 5 seconds.

At level 1, you get 0.1% regen
At level 10, you get 1.0% regen
At level 18, you get 1.8% regen (live is currently 1.5%)
I'm not against the idea, but the numbers are really too intense. Switch it to 10xcurrent lvl and it might be a good idea. But seriously, I think nerfing the regen is all right, it'll prevent a warmog's owner from being able to push/siege and tank turret hits without any problem too early in the game.


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kreepoto

Senior Member

02-17-2013

Mundo loves idea!
+1


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IS1a420802574b139f7409f

Senior Member

02-17-2013

Hmm, warmoggs broken because its too strong early... possible solution making it a scaling item... maybe we could make it so you gain health and health regen stacks when you kill minions?

...oh wait.


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ProfDrDeath

Senior Member

02-17-2013

Has any red seen this yet?

If yes, can you pitch this thread in Xypherous' general direction?


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Danage

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Senior Member

02-18-2013

bump?


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MrGrimm999

The Council

02-18-2013

... Well done.


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antikatze

Senior Member

02-18-2013

Riot hire this mang


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Doctor Zoidberg

Senior Member

02-18-2013

Closet Rioter


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Alureen

Member

02-18-2013

We NEED a red in here!


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ShenWolf

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Senior Member

02-18-2013

This really does need a red.