Hecarim nerfed. Thoughts.

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Proelium

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Voidgolem

Senior Member

02-15-2013

Quote:
Originally Posted by MugenNightmare View Post
You aren't seeing the full change of this, it doesn't matter what you build on him.



That 10% decrease was from 30%, he drains 1/5 Damage compared to his other 1/3.

His healing is what MADE HIM A TANK.
you heal 20 damage instead of 30 when someone gets shot for 100.

there are very few circumstances where that 10 health makes or breaks a fight. Though it is true that it adds up.


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killa pizza

Senior Member

02-15-2013

Quote:
Originally Posted by requium View Post
PBE is not the ****ing patch notes >.>
Most of the time PBE stuff goes through


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MugenNightmare

Senior Member

02-15-2013

Quote:
Originally Posted by RockMan EXE View Post
Its a result of HP stacking. People do more damage, thus Hecarim heals more. They keep trying to change the effects and not the cause. :/
The reason there is now HP stacking is because how useless armor is.


If you build armor you will die against them still because of Pen. changes and any they built against you, while MR is useless because you didn't build for it.


Health is the only way to tank nowadays.


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JurisDictum

Senior Member

02-15-2013

The tradeoff is a net nerf to hec. That is the mistake here. He doesn't need nerfs. If you wanted to make his late game weaker, he would need significant early game buffs to offset it. That's not what is going on here, some 10% healing which you won't even notice in jungle, traded off for 10% of when that healing is actually big. Also other nerfs....its not like there aren't jungles just as strong as hec.


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Walxs

Senior Member

02-15-2013

His jungling speed won't improve as much if not at all. Remember the Q cleave only do 2/3 it's full damage

So they only effectively give it +6dmg while lowering down W dmg about 5 or so early game

So there is no buff to his early jungle. It only a huge nerf to his tf capability which he desperately need when he has to be jumping in the middle of everything.


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MugenNightmare

Senior Member

02-15-2013

Quote:
Originally Posted by Voidgolem View Post
you heal 20 damage instead of 30 when someone gets shot for 100.

there are very few circumstances where that 10 health makes or breaks a fight. Though it is true that it adds up.
It's a heal burst, that adding up makes or breaks Hecarim.


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Voidgolem

Senior Member

02-15-2013

Quote:
Originally Posted by JurisDictum View Post
The tradeoff is a net nerf to hec. That is the mistake here. He doesn't need nerfs. If you wanted to make his late game weaker, he would need significant early game buffs to offset it. That's not what is going on here, some 10% healing which you won't even notice in jungle, traded off for 10% of when that healing is actually big. Also other nerfs....its not like there aren't jungles just as strong as hec.
and 10 more damage to his Q's across the board.

people keep glossing over that part. Nevermind that you can crank out like six of those before W even comes off cooldown.


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Alumenlux

Member

02-15-2013

Hec's late game needed a nerf


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Voidgolem

Senior Member

02-15-2013

Quote:
Originally Posted by MugenNightmare View Post
It's a heal burst, that adding up makes or breaks Hecarim.
as a hecarim player: Nah.

Maybe if you aren't building tank gear.