Hecarim nerfed. Thoughts.

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MugenNightmare

Senior Member

02-15-2013

Hecarim summons spectral riders and charges forward, dealing 50/100/150 (+0.4*AP) magic damage to anyone they strike.

Hecarim releases a shockwave when he finishes his charge dealing an additional 100/175/250 (+0.8*AP) magic damage and causing nearby enemies to flee from Hecarim for 1 seconds.

Hecarim himself will only move to the targeted location. The riders will always move the full distance.
Cost
100/100/100 Mana
Range
0
Cooldown
140/120/100 Seconds

================================================== ================

Hecarim deals 80/120/160/200/240 (+0.8*AP) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20 % of the damage these enemies take from any source.

Hecarim cannot heal more than 60/90/120/150/180 health from minions.
Cost
50/60/70/80/90 Mana
Range
0
Cooldown
22/21/20/19/18 Second

================================================== ================

Spirit of the Elder Lizard
Item Cost: 2300
Recipe Cost: 725
+50 Attack Damage
+10% Cooldown Reduction
+14 Health Regen per 5 seconds
+7 Mana Regen per 5 seconds

UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%.
UNIQUE Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level) bonus true damage over 3 seconds on hit.

(Unique Passives with the same name do not stack.)
Spirit of the Elder Lizard

Spirit Stone

Hunter's Machete

Faerie Charm

Rejuvenation Bead

Pickaxe


Re-purposed this thread! NEW NERFS WOW

1. Hecarim's Ultimate overall does less damage now, at level 1 the damage is the same but level 2 suffers a loss of: 50 magic damage, level 3 losses 100 so not much. Interesting enough: they also changed the AP Ratios on Hec's ultimate, switching (+0.8*AP) from his riders to his landing and his riders have the (+0.4*AP now).

2.So his W is now even HIGHER on CD a total increase of 4 seconds (I stopped leveling this up after the first batch of ****ing nerfs)

3. Lizard buff drops minimum true damage burn and maximum: 14-50 to 6-40.



"Oh it's PBE it won't make it into the game!"

You said this last time, look what happened, STOP NERFING HIM ALREADY FOR ****S SAKE.

How about you smack Akali in the face instead?

http://www.reignofgaming.net/news/23...5-zac-and-more

I demand your ****ing reasoning whoever is behind this, leave Hecarim ALONE.


Even madder <---


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Voidgolem

Senior Member

02-15-2013

On the other hand, early jungle is somewhat less ass now.

when your only weakpoint is early jungle that is an excellent change.

Secondly: 10% vamp is not that large a number. Not even with spirit visage. The only really noticable difference will be when you're running an AoE Hell Comp, and even then it's still more than enough healing to survive the fight.


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Blaxmith

Junior Member

02-15-2013

why wont the stronger earlier ranks allow you to build more tankiness in the late game? (if you need it, which isnt necessarily the case)


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MugenNightmare

Senior Member

02-15-2013

Quote:
Originally Posted by Voidgolem View Post
On the other hand, early jungle is somewhat less ass now.

when your only weakpoint is early jungle that is an excellent change.

Secondly: 10% vamp is not that large a number. Not even with spirit visage. The only really noticable difference will be when you're running an AoE Hell Comp, and even then it's still more than enough healing to survive the fight.
His early-game weakness was to offset the fact he could heal 1/3 of any damage source in a fight end-game.

This is (if I'm correct) 1/5 healing at all stages.


His only strength is mid-game instead of late-game, making him weaker over-all.


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lol I died again

Member

02-15-2013

Still Sleeper OP.
If you don't think he's absurdly strong with his ward immunity, you haven't seen a good one yet.


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Uther PD

Senior Member

02-15-2013

Boots, Iceborn Gauntlet, Lizard Elder, Warmogs, Spirit Visage, whateveryouwant = GG as hec.

It's 10% less heals, and now you don't have to max it second, giving you more damage on your initial E burst.

IMO it's not that bad of a change, and I don't mind.


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Kirballs1

Senior Member

02-15-2013

Nobody asked for a "better" early game for Hecarim,it was already fine.At this point they should just nerf him to trash tier so we can move on to the next champ that needs nerfs.


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MugenNightmare

Senior Member

02-15-2013

Quote:
Originally Posted by Blaxmith View Post
why wont the stronger earlier ranks allow you to build more tankiness in the late game? (if you need it, which isnt necessarily the case)
He is a LATE GAME champion.


This is his ONLY tank steroid and will destroy him.


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Quadrakill Amumu

Senior Member

02-15-2013

His W is super OP and frustrating to play against.

Great nerfs! Kick Hecarim where it hurts, his W.


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Rockman

Senior Member

02-15-2013

Its a result of HP stacking. People do more damage, thus Hecarim heals more. They keep trying to change the effects and not the cause. :/


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