Patch 3.02 Notes

First Riot Post
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Sasori of Krieg

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Senior Member

02-13-2013

And Shaco's nerfs remain...that is pathetic.


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UnicornsRLethal

Senior Member

02-13-2013

Master Yi got fixed.

That's all I read.


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Toxic Spark

Senior Member

02-13-2013

Glad the Ziggs bug got fixed. So unsatisfying to use my E.


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PhoenixCaptain

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Senior Member

02-13-2013

That akali change makes me sad. It showed whether or not you were smart if you had double passives at lvl 1.. And they reduced the spell vamp. Man that kind of sucks because i dont know how many times ive been ganked by a jungler and had the last tick of ignite bring me down to around 10-20 health instead of killing me bc i got that last q hit on a minion while running away.


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Cognac Pete

Member

02-13-2013

Quote:
Originally Posted by xEpiikxSlayer View Post
Is Kayle considered melee or range? Or does actually change depending on whether her E is active or not? I was just wondering because of the change to Iceborn Gauntlet.
it does change whether her E is active


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RiotAether

Player Relations Specialist

02-13-2013
2 of 4 Riot Posts

Quote:
Originally Posted by fed flinstone View Post
@ Morello you know you typed Akali's discipline benefits backwards.
Thanks for pointing this out. I've switched the effects around. Do you think this little mistake indicates that Morello needs a small buff? I'll talk to Statikk about this.

(In general, I apologize for the various little linguistic oddities that found their way into the notes.)


Quote:
Originally Posted by Prince Kassad View Post
What's so bad about 15% CDR items? lol
As it was described to me, 15% is basically a contamination of our itemization. If something should have a little bit of CDR, then 10%. If it should have a ton of CDR, then 20%. 15% isn't either, so it absolves you of the decision because it sort of fills both spaces. CDR-agnostic builds are injected with more power than they set out for, while CDR-focused builds don't have to sacrifice as much as they should to hit 40% because a lot of items just happen to have a barely-acceptable amount of CDR.

Apologies if this next part comes across as incredibly obvious, but this change should increase the number of builds you see. A lot of champions are sort of assumed to have high CDR by the endgame right now, somewhat regardless of what they buy. How does gameplay change when this isn't the case?

**Ionian Boots are an exception to this 15% thing because there's no other CDR item in the same space (boot upgrades). You're not choosing 15%; you're choosing CDR or not.


Quote:
Originally Posted by xSnowie View Post
Where's Phreak!?
Doing tons of Shoutcasting damage.


Quote:
Originally Posted by Loveshockk View Post
That buff to aoe on liandry's was a BAD idea... I'm going to have to abuse that sadly. {...} with sejs perma slow and this things passive DOUBLING dmg when target is slowed...
I might have to steal this.


Quote:
Originally Posted by Capital Galactic View Post
•Rebirth◦Chat messages from Anivia will now have a custom champion name while she’s in egg form

isn this already the case??
We launched the feature in the Preseason Balance Update 2 patch and pulled it soon after in the 3.01 (Season 3) patch for a facelift. It'll be re-shipping tonight with a new moniker


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Medeival

Junior Member

02-13-2013

The last two Riven nerfs...
There goes any damage potential.
Finding a new top main.


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507

Junior Member

02-13-2013

Fix bug where yi crits towers plz >.<


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Casey Gummiebear

Junior Member

02-13-2013

You need to nerf akali, not buff her :/


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noRoManx3

Junior Member

02-13-2013

Quote:
Originally Posted by CamaHa View Post
OMG and i just got runes for akali lol. oh well.

But now Akali might get too powerfull to handle. I will be expecting nerfs to her if this new passive stays.
was my first thought, too. Hopefully it won't happen.

ps: well i mean i often saw akalis without runes/masteries for her lvl1-passive. With this new patch she will be easier to play for beginners.