Herma, The Dashing Heart

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Mynx The Origin

Senior Member

02-11-2013

I thought of Herma under the idea "What if someone could have a speedy champion with a cost effective high speed?". The way she works is that she becomes increasingly powerful and effective the longer and faster she runs. This is reflected very well in all of her abilities minus her ult. I also feel she would make an effective top lane AD Carry, but could also act as a competent Jungler. Hope you like her, but please tell me where I can improve, since this my first time making a League character.


Tags:
Primary: Assassin


Ratings:
Attack Power: 9
Defense Power: 4
Ability Power: 5
Difficulty: 10


Passive: Runner's Spirit
Herma's love for running free causes her movement speed to increase by a flat amount every second she's moving and gives her some natural resistance to slows. The speed boost has a scaled cap and the bonus reverts to zero if she doesnít move for one second. The effect of Runnerís Spirit scales with her level.


Q: Long Jump
Herma leaps to the target location, dealing physical damage and knocking back enemies when she lands. She also deals bonus damage depending on her movement speed. Long Jumpís range is increased depending on how fast Herma is moving upon activation.


Damage - 80/130/180/230/280
Plus .8 per AD and .2 per MS

Range - 250 when standing. Plus .7 range for every point of movement speed while moving.

Radius - 300.

Mana Cost - 90/85/80/75/70 mana

Cooldown - 16/14/12/10/8 seconds
You won't lose your passive ability's bonus during Long Jump. It can be used to escape and surprise attack by leaping through walls.


W: Break Time
Herma takes a short breather and recovers a small percentage of her max health and mana. If this ability is used after running for a bit of time, the percentage restored is increased.

Health Restored - 2%/3%/4%/5%/6% Max health

Mana Restored - 3.5%/4%/4.5%/5%/5.5% Max mana

Channel Time - .5 seconds

Cooldown - 30/28/26/24/22 seconds

The recovery for both health and mana is increased by .5% for every 3.5 seconds Herma was running beforehand. The running bonus caps at 5% and is reset upon use or remaining stationary for 6 seconds.


E: "What a Rush!"
Herma gets an adrenaline rush from her high speed, boosting her movement speed and attack speed for a short time while also giving her a small boost to armor.


Move Speed - 25%/35%/45%/55%/65%

Attack Speed - 15%/20%/25%/30%/35%

Armor Buff - 10/15/20/25/30

Duration - 3/4/5/6/7 seconds

Mana Cost - 70/85/100/115/130 mana

Cooldown - 24 seconds

"What a Rush!" can be used effectively before, during and after a battle for various reasons such as powerful initiations and ganks, enhancing Long Jump, increasing survivability and damage output, or helping you escape from your pursuers.


Ult: Final Sprint
Herma briefly prepares an all out dash and charges forward at blinding speed, doing high physical damage to every enemy in her path and knocking them up briefly. After a short delay the ground she covered erupts, dealing additional magic damage to enemies over it.

Charge Physical Damage - 340/420/500
Plus .9 per MS

Eruption Magic Damage - 170/235/300
Plus 1.3 per AP

Knock Up Duration - 1 second

Range - 960 units

Width - 320 units

Charge Delay - 1.3 seconds

Eruption Delay (After she stops) - 1.4 seconds

Mana Cost - 120/135/150 mana

Cooldown - 180/135/90 seconds




Base Stats

Base Health
419 (+84)
1931 at level 18

Base Mana
206 (+42)
962 at level 18

Base Attack Damage
54 (+3.2)
111.6 at level 18

Base Attack Speed
.673 (+2.63%)

Attack Range
125

Base Armor
15.9 (+2.9)
68.1 at level 18

Magic Resist
30 (+1.25)
52.5 at level 18

Movement Speed
350



Appearance


Height
5'9"

Build
Appropriately slim

Hair
Light brown, mid length, gently curls back at the ends into soft points

Eye Color
Cyan

Weapon
Kicking

Attire
Form-fitting running suit comprised of a teal top with short, white sleeves and black shorts. On her hands are fingerless black gloves. Her shoes are made of a tan leather and black soles.

Secondary Skin(s)

Blue Blur Herma
It can be treated as a Legendary skin. It changes her suit to mostly blue, including her hair. Her gloves turn white and her shoes red with a white stripe. Two curls of hair now curve up on the crown of her head with a pinkish hue on the fronts. The suit is an obvious reference to Sonic the hedgehog. It does change some of her animations, like her Long Jump, high speed running animation, Final Sprint, and dance.

With Long Jump she does a few quick front flips before landing, in reference to Sonic's iconic spin jump.

When running at high speeds, instead of doing an Olympic sprint, she lets her arms hang straight back.

After activating Final Sprint she runs in place, akin to the Super peel-out from Sonic CD, instead of going into the pre-race stance from Olympic sprint events. After she stops, she turns around and points in the direction she came from as the eruption emerges, which is changed to a gust of wind.
Attachment 612944

For her dance, she begins doing break-dance moves, like head spins, hand stands/spins, and leg sweeps (or whatever it's called. The one where they hold themselves up with their hands and sweep their legs in a 360 degree manner.).



Lore

"Don't blink. You'll miss me kicking your butt."
- Herma

Even as a child growing up on her father's simple country-side home, Herma showed a love for running around free as the wind. It often caused problems for her father when she would run off when there work to do, but nothing he did seemed to keep her still. Her desire to get up on her feet and race about only grew as she did. Starting when she was seven, she had starting wandering from home to visit other children her age. She met a few kids, but found that playing with toys and dirt didn't interest her. She began challenging other children to races, only to win before they could pass the half way point. Later, when she was seventeen, she felt that home was too small and bid her father farewell. On her travels she stopped at number of places to see how the world was different from home. Eventually, rumors of the Institute of War and the League found their way to her ears. She didn't care at first, but it kept coming up. "Strong warriors", "Powerful mages", she was tired of hearing it. She found its whereabouts and headed off.

Once there, she immediately and unwittingly asked a summoner if she was at the League and where she could find the summoners. The summoner laughed lightly as he applauded her forwardness and helped her feel at home. Before she was allowed to become a champion, she was told all about why the League was founded, to prevent another war from destroying Valoran. While she was being shown about, she saw a young yordle run by at a speed even she found impressive.

She completely forgot about the tour and chased after him, surprising him when caught up and grabbed him. They soon hit it off and formed a friendly rivalry, always trying to out run one another.

The summoner showing her about caught up minutes later, exhausted and impressed, and informed her that she may join the League.

Finally a champion in the League, she's finally able to prove that speed can do just as much as power.



Quotes

Selected
Think you can keep up? Didn't think so.

Moving
Are we there yet?
Race ya.
*Yawns*
Catch me if you can!
Ten seconds flat.

Attacking
Think fast!
INCOMING!
Tiger claws! ... Psyche.

Added with Blue Blur Herma
Spin, spin, spin. There's a lot of spinning.

Q Use
*Grunts*
New record!

With Blue Blur Herma
Scrapped!

W Use
*She wipes her forehead*
Phew!
Refreshing.

E Use
I'm faster than a bullet!
Who needs ghost?

Added with Blue Blur Herma
Gotta go fast!

Ult Use
Ready?
*Talking very fast* Ready, set, go!

As Blue Blur Herma
*As she starts*
Ready...
*At the end of the charge*
Yes!

Taunts
*Shrugs while shaking her head*
I can WALK faster than you.
You crippled or something?

As Blue Blur Herma
*She jogs in place*
You're too slow!
Look at me, I'm a flippin' blur here!

Jokes
Gotta go fast.
Pro as heck.

Dance
*She performs the dance from Party Rock Anthem in the music video at 3:41-3:51*
http://www.youtube.com/watch?v=KQ6zr6kCPj8
Everyday!
Keep it on shuffle.

Added with Blue Blur Herma
You might want to step it up.

Recall
You know I could just run, right?

Taunting Near Hecarim
You're not the fastest pony I've ever seen.

Taunting Near Yi
You gonna dunk me?



Particle Effects

A dust cloud appears where you land with Long Jump.


Items I Recommend

1.Boots of Mobility or Boots of Swiftness, depending on how you want to take advantage of her passive.


Trivia

With Blue Blur Herma, whenever she gets killed, a ringing noise can be heard akin to the damage noise from the Sonic series.

Herma's name is based off of Hermes, The messenger of the gods in Greek Mythology, who's speed was supposedly unmatched.
(Please correct me on that if I'm wrong. I haven't done much of anything with Mythology in forever.)

Her move quote "Ten seconds flat." is the same phrase used by Rainbow Dash in the popular cartoon series My Little Pony: Friendship is Magic. Rainbow Dash is also a character known for her high speeds. Her taunt near Hecarim as also alludes to Rainbow Dash.

Her attack quote with Blue Blur Herma is two way reference to both the "Spin to win!" League phrase and the Sonic series' abundant use of spinning in various form.

Her joke "Pro as heck." is a reference to the troll build from The pro as heck guide to Master Yi, which focused on moving really fast, in relation to her high speeds. The same goes for her taunt near Yi.

Her other joke and her Blue Blur "What a Rush!" quote is the Sonic fan meme phrase.

Her taunts as Blue Blur Herma a reference to one of Sonic's taunts in Super Smash Bros. Brawl and one of Scout's taunts from the popular multiplayer game by Valve Team Fortress 2.

Her quote when she uses Long Jump with Blue Blur is a reference to most every enemy in the Sonic series being a robot.

Her Blue Blur dance quote is a reference to another one of Sonic's taunts in Super Smash Bros. Brawl.

Her abilities are mostly themed after the Olympics, namely events that require running.


Gameplay Tips

Her passive works by increasing over time, not distance.

Her natural speed bonus caps after twelve seconds.

Levels 1-5 her passive grants 3 speed per second, capping at 36 speed. and grants 10% slow resistance. Levels 6-10 it grants 9 speed per second and caps at 108 speed and grants 20% resistance to slows. Levels 11-15 it grants 15 speed per second and caps at 180 speed and gives 30% resistance to slows. Finally, from levels 16-18, it grants 21 speed per second, caps at 253 speed, and gives 40% resistance to slows.

She's fast and can be hard to slow, but remember that slows are all she's resistant to. Use any other form of crowd control and she's most likely going to lose all of the speed she gained.

Long Jump has poor range and its stun is less effective when used while standing still. Don't be afraid to move a bit to utilize it's speed based effectiveness.

She always signals when she starts her ult, which can be heard regardless if you can see her or not. If you catch her starting it, move appropriately to dodge it completely.

She can't change the direction she aimed her ult after activating it.

The delay of the eruption can be used to make enemies think twice about going a certain direction.


Final Note

Sorry if that was too long. I'm sorry about the sub par icons. I gotta find better images. If you have anything that you feel should be changed or nerfed or buffed, let me know. I know something that feel pretty over powered. *Cough* E! *Cough*. When it came to playstyle, I honestly had Hecarim and Yi in mind.
If you want me to check out something of yours, go ahead and let me know. Also, could someone tell me how edit text color and stuff like that? I would appreciate it. Especially on possible ways to make her lore and such better.


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Wulffe

Senior Member

02-17-2013

Looks like I've finally found a racing buddy for Rush, the Bandle Bullet. (No need to review him. He's going to go through an update in the near future.)

I'm not much of a numbers person so I can't really say if she's overpowered or underpowered but I do like the uses of the abilities and can visualize a few combinations with them that would make for great plays and/or just annoying the other team.

Now, for what I can actually be helpful in. With the exceptions of some pretty colors and icons there's really not much to the presentation. It's very plain, very basic. Which is not necessarily a bad thing! Somethings could be crunched down (like her stats and appearance) while other things could use a bit of expanding (i.e. her lore). From a personal opinion, I also think the order should be switched up a bit. If you're sticking to this layout it should read name, lore, description, statistics and then fun information.

Overall, you have a great champion here. One I thoroughly enjoyed reading. Admittedly, my favorite part about her would be the various references as I have references in just about everything I make. I'm not quite sure how her E could be considered OP besides its duration but it has a cooldown bordering that of your general ultimate so that's not too bad of a cut.

With that, I wish you God Speed and Cool Runnings with Herma! :]

C. Wulffe
CCF Council


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Mynx The Origin

Senior Member

02-25-2013

Quote:
Now, for what I can actually be helpful in. With the exceptions of some pretty colors and icons there's really not much to the presentation. It's very plain, very basic. Which is not necessarily a bad thing! Somethings could be crunched down (like her stats and appearance) while other things could use a bit of expanding (i.e. her lore). From a personal opinion, I also think the order should be switched up a bit. If you're sticking to this layout it should read name, lore, description, statistics and then fun information.
Thank you for the advice. I was trying to make her lore longer and more interesting, but I suddenly blanked out and couldn't think of ways to make it more interesting. Also, if you have any suggestions on how to make her general info more interesting, feel free to make a suggestion or two.
And yeah, I felt that way about her info too. Too much info in some areas, too little in others. Sorry about the slow reply, I didn't have a computer for a week.


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Mynx The Origin

Senior Member

12-12-2013

Edit:
Added tags.
Refined ability details.
Lowered cooldown on "What a Rush!".


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Dusk707

Senior Member

12-12-2013

Very interesting idea. I saw the name and Herma Mora (Hermaous mora from skyrim). I like the idea of a purely speed based champ. All in all a nice concept.

If you could please look my champion concept and give some feedback I would appreciate it:
http://forums.na.leagueoflegends.com...5#post43674595


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Mynx The Origin

Senior Member

12-12-2013

There we go. I hope what I said helps.


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RubMeGood

Member

12-12-2013

seems like the Flash for League of Legends o3o


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Mynx The Origin

Senior Member

12-12-2013

Quote:
Originally Posted by OOOKaiser View Post
seems like the Flash for League of Legends o3o
Well now that you say that I realize he's one of the few iconic media characters known for speed I didn't have her reference. XD


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Mynx The Origin

Senior Member

12-23-2013

Hm... I feel her ult does too much damage with how high its scaling is.


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Mynx The Origin

Senior Member

12-23-2013

Edit:
Remembered to remove stun from Q.


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