Show us the damn tower range.

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D00B00

Senior Member

02-08-2013

Was a lot worse when it didn't alert you before nuking. Look at the terrain.


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Getbrekterino

Senior Member

02-08-2013

Quote:
Originally Posted by visceralsimplex View Post
doesn't the turret light up when you start getting into its range?
by the time it lights up its already shooting you


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Dyuan

Member

02-08-2013

Do you need a range indicator for enemy skill shots too?
Mistakes wouldn't exist to separate the stronger players if there was such thing.


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Killjoyfuly

Member

02-08-2013

Quote:
Originally Posted by jimmybeamer View Post
by the time it lights up its already shooting you
Not true you have a split second to gtfo before the first shot


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Roydez

Senior Member

02-08-2013

There is an animation cast, and by the time it lights it's already hitting you. I wasn't diving lvl one. I stood on the last bit of turret range and fired a Q, and I got hit by the tower. My q did kill the enemy it was just first blood for them and a kill for me which is the difference between Doran's and Long sword.


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D00B00

Senior Member

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ZeroKuno

Senior Member

02-08-2013

You can actually tell what is targeting you in this game. It's something not a lot of people know. It's sad actually.

It's an outline and it's visible.


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CawkBeefSandwich

Senior Member

02-08-2013

Thread is full of people gettin trolled


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The Bushmaster

Senior Member

02-08-2013

I wish this was worded a lot better, because despite OP's intellectual shortcomings, he makes a valid point.

For something that is that pivotal, something that does that much damage and has that much of an effect on the game, I don't really understand why there isn't some kind of range indicator for towers.

Make the range outward of the tower a different terrain or something, I dunno. I'd like to see it implemented, but don't really care if nothing happens, which is the more likely scenario.


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Strawberrycocoa

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Senior Member

02-08-2013

Quote:
Originally Posted by Squeezy102 View Post
Make the range outward of the tower a different terrain or something, I dunno. I'd like to see it implemented, but don't really care if nothing happens, which is the more likely scenario.
What you've described is already in place. The stones and grass on the ground change texture at the border of tower range.


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