Ok, so I've been playing this game for about three years. I enjoy the game when I'm doing well, but due to the champion choices that I make, I tend to choose champions that are either incomplete, just broken, or only become strong if fed. On top of that it seems like all these champs that I do play end up being nerffed for random reasons.
Personally the first champion that I fell in love with was AP Sion, now I understand that he was strong 3 years ago, but from what I've noticed the nerfs he got were a little much or just kind of stupid. The .5 second off his stun... I feel that was pointless, if it was OP for his stun to be 2 seconds then why wasn't every champion with a 2 second stun nerffed down to 1.5? Lets get away from the nerfs, Sion just seems incomplete and not really thought out. He is godly early game when he is AP but late game he is still good but ya, whereas AD kind of sucks early game and kind of sucks late game unless no one focuses you. Now here is my question about Sion, it seems like either path I go I lose 2 abilities. If I go AD my shield and stun pretty much become **** because Sion's mana bar is so small and all of his abilities cost 70+ mana at level 1 with his stun being 100. I don't really lose them its just they become absolute ****. Whereas if I go AP, ya I have burst with only 2 attacks. My ult becomes useless and Enrage is still good but just not nearly as good as it could be. Which brings me to his passive, seriously? 40% chance to reduce incoming physical damage by 30/40/50. Like really? That was your best effort as a passive for Sion? I don't even notice his passive doing anything 97.345% of the time(fake number). For someone that is a dead zombie, a meat shield and has a huge axe all you could think of was that? Ok let's see, that is probably the worst and I literally mean the worst passive in the game. Just looked through all the champions and not one passive remotely compares to the ****tyness that is Sion's passive. I feel you could improve it by I dont know, making it like Shyvana's passive which just makes all of her abilities better. Or you could keep the same but add on to make it 40% chance to reduce incoming abilities by 100/110/120. Or something along those lines because in its current state it is ****. Alright done with Sion I guess.
Kayle, the only thing I could really change about her is her ult. It should be able to break initial CC, it is kind of ridiculous that my ult doesn't already do that. I mean it makes me immune to freaking everything damage wise and well its a golden bubble. If it can stop damage then why can't it break CC?
Master Yi, ya I like to play him as AP, ya I'm that guy. I don't see why you guys nerffed his heal other than to get the whiners to stop whining. Seriously how hard is it to really stop his heal? Oh one CC, ignite, oh or just attacking him and most likely it won't out heal your damage unless he has 400 to 700 AP.
Oh and here is my list of perfect champions, and by perfect I mean they were completely well thought out as in all of their abilities kind of go off one another. And if the champion can go either AP or AD then the champion's abilities work well both ways to make both paths viable.
Oh and I might as well say it, CD champions need to be removed. By CD champions I mean champions that don't rely on mana/energy/rage/etc. It's a little unfair that these champions don't need to think about their mana and how much they have left and they can just spam with them. On top of that they seem to be on the same timers as champions with mana and such. So if you're going to have champions like that then their CDs should be doubled.
Anyway that's how I feel about this game, that's how I would improve upon some champions. If they seem like changes that would make said champion OP, well they are just initial ideas that can be adjusted. Frankly LoL developers, you need to balance this game more and not make every new champion OP for the first 2 weeks. And im done.
First off Morde doesnt need a buff, his shield is better at level 7 than Sion's is at rank 5. As for Kayle you obviously didn't read all of it, I didnt say make her COMPLETELY immune I said make the application of the shield break the initial CC, as in the CC that is currently already on you. So the CC immunity would only last for .2 seconds just to break anything that is already on you. Oh and as for your comment about their fantastic balancing. How can you keep a game balanced when you bring a new champion in every couple of weeks?
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