gg liandrys nerf. league of warmogs wins.

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Felaedor

Senior Member

02-04-2013

Quote:
Originally Posted by Smellis View Post
Did you fail 1st grade or something?

Read through the change verrrry carefully, all they did was nerf the ap, and lower the % current hp ratio.
IRONY!

You too are an idiot.


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IS11d6327cb35cafc124891

Senior Member

02-04-2013

you must be 2100 elo


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Holy Malevolence

Senior Member

02-04-2013

Quote:
Originally Posted by Noobgrenade View Post
Those *******s! Giving extra % health damage and full value on AOEs and DOTs.
THlS **** WILL NOT STAND.
AoE's and DoT's no longer reduce it by half, yes?
Was the overall percentage not lowered from five to two?


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Felaedor

Senior Member

02-04-2013

Quote:
Originally Posted by holy malevolence View Post
aoe's and dot's no longer reduce it by half, yes?
Was the overall percentage not lowered from five to two?
YOU'RE ALMOST THERE!

YOU CAN DO IT!

I think.

Maybe.


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Lollipoppy

Senior Member

02-04-2013

It was changed from "5% of their current health over 3 seconds" to "2% of their current health each second for 3 seconds."

5 = 5
2 x 3 = 6
6 > 5

Liandry's was buffed.


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Dulzara

Senior Member

02-04-2013

PBE:
Magic damage equal to 2% of the target's current Health per second.

Live:
5% of their current health as magic damage over 3 seconds.

And let's not forget FULL value damage from DoT and AoE effects.


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Alyran

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Senior Member

02-04-2013

It was changed from 5% over 3 seconds to 2% per second for 3 seconds. That's a buff to 6% over 3 seconds.

Edit: Shen'd...twice.


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Lvl 8 Psyduck

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Senior Member

02-04-2013

it got buffed to 6% over the duration

it says 2% per second

it was 5% over the duration


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Kenshin Akira

Senior Member

02-04-2013

Old: UNIQUE Passive: Dealing spell damage deals bonus magic damage over 3 seconds (1.5 seconds for multi-target or damage-over-time effects)equal to 5% of the target's current Health (max 300 damage to monsters). If the target is slowed, stunned, taunted, feared, or immobilized, bonus damage is doubled.

New: UNIQUE Passive: Dealing spell damage applies a damage-over-time effect for 3 seconds that deals bonus magic damage equal to 2% of the target's current Health per second.This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs.monsters.

What changes? DoT and Multi-Target spells do the full damage, and it's 6% current HP burn rather than 5%. Ultimately, a buff. Yes, you do lose 10 AP for it, but now the burn damage is constant and reliable.


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YoungWeedCaillou

Senior Member

02-04-2013

Quote:
Originally Posted by Felaedor View Post
League of You Can't Do Math Worth ****.

Try having reading comprehension above that of a 6 year old before you post.
i can post whenever i want to, you mad?


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