Comparing the Liandry's (math inside)

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SLRMercedes

Senior Member

02-04-2013

Assume someone has 3000 hp

Old Liandry deals 5% of current hp over 3 sec

.05(3000) = 150 (so it's 150 damage over 3 sec)

New Liandry deals 2% of current health per second for 3 sec

.02(3000) = 60 (3000 - 60 = 2940) (2940 is the current health after the first sec)
.02(2940) = 58.8 (2940 - 58.8 = 2881.2) (2881 is the current health after the 2nd sec)
.02(2881) = 57.6 (2881 - 57.6 = 2823.4)
New Liandry deals 177 damage over 3 sec

EDIT : Ok . . . let's use Singed's Poison Trail as an example to demonstrate better

assume Singed only have Liandry (and enemy have 3000 hp)

Old Liandry
+ 60 AP
deals 5% current hp as magic damage over 3 sec

Singed's Poison Trail deals 70 (+30% AP) per sec for 3 sec

0.05(3000) = 150
70 + .3(60) = 88
88(3) = 264
total damage over 3 sec = 414 magic damage

New Liandry
+ 50 AP
deals 2% current hp per sec for 3 sec

damage from Q per sec : 70 + .3(50) = 85
0.02(3000) = 60 ; (3000 - 85 - 60 = 2855) , hp after 1 sec = 2855
0.02(2855) = 57 ; (2855 - 85 - 57 = 2713) , hp after 2 sec = 2713
0.02(2713) = 54 ; (2713 - 85 - 54 = 2574) , hp after 3 sec = 2574

total damage of new Liandry over 3 sec = 3000 - 2574 = 426 magic damage

EDIT : After adding in the spell damage, the damage gap between the Old Liandry and the New Liandry decreased from 27 to 12 (with only 50 AP). This is a sign that the more AP you have, the less damage the new Liandry will deal compare to the Old Liandry.


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relevantex

Senior Member

02-04-2013

Umm...what about the AP?


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Admiral Will

Senior Member

02-04-2013

You couldn't just say it's 1% better and leave it at that?


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SLRMercedes

Senior Member

02-04-2013

Quote:
Originally Posted by relevantex View Post
Umm...what about the AP?
10 AP for a 27 damage increase (assuming enemy has 3000 hp)

worth it or not?


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iamt3n

Senior Member

02-04-2013

Quote:
Originally Posted by Alphonse E1ric View Post
You couldn't just say it's 1% better and leave it at that?
Not quite 1% cause technically it does less and less damage per tick since they have less current health xD

But yeah close enough


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Renicade

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Senior Member

02-04-2013

the spell you use to apply it has to be factored in as well


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SLRMercedes

Senior Member

02-04-2013

Quote:
Originally Posted by Alphonse E1ric View Post
You couldn't just say it's 1% better and leave it at that?
It's not actually a 1% increase although it looks like a 1% increase

at 6% , the total damage over 3 sec would be 180 (assuming enemy has 3000 hp)

but in reality, the total damage over 3 sec is 177 (assuming enemy has 3000 hp)

It's 3 damage off

Let's assume the enemy has 2000 hp

at 6%, the total damage over 3 sec would be 120

in reality . . .

0.02(2000) = 40 (2000 - 40 = 1960)
0.02(1960) = 39 (1940 - 39 = 1901)
0.02(1901) = 38 (1901 - 38 = 1863)

the total damage over 3 sec would be 117
it's again 3 damage off


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SLRMercedes

Senior Member

02-04-2013

Quote:
Originally Posted by Renicade View Post
the spell you use to apply it has to be factored in as well
yeah, I couldnt come up with a champion though


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IS11d6327cb35cafc124891

Senior Member

02-04-2013

Quote:
Originally Posted by SLRMercedes View Post
10 AP for a 27 damage increase (assuming enemy has 3000 hp)

worth it or not?
Not worth it imo.
10 ap with rabadon is 13ap.

annie combo with 3sec aoe tibbers, has like 3.2ap ratio, which is like 3.2*13=41damage.
not mentioning, it's current health, so the 27damage increase easily become 20 or even 15damage at mid life.

41 damage or 15damage, pick your choice.


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Krimson62

Senior Member

02-04-2013

For any champ with high AP ratios this is a nerf.

For champs with low ap ratios it is a very slight buff


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