Flash change: when flashing toward enemy, give it long range, otherwise? short range

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Lord Bro

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Senior Member

10-24-2010

Flash change: when flashing toward enemy, give it long range, otherwise? short range

Ghost could be modified the same way as well.

These changes would promote aggressive play, and make the spells far more useful to engage and fight rather than flee.


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Niserox

Junior Member

10-24-2010

Get off the forums immediately.


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The Reaver

Senior Member

10-24-2010

This really wouldn't be intuitive at all for players.


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Phoxly

Senior Member

10-24-2010

Worst idea ever, Flash is just as much a problem with people flashing into turrets or over walls in ganks as it is getting away from ganks... This would just make MORE ganks happen and make Flash furthermore a MUST HAVE spell.


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Lord Bro

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Senior Member

10-24-2010

Quote:
Originally Posted by Phoxly View Post
Worst idea ever, Flash is just as much a problem with people flashing into turrets or over walls in ganks as it is getting away from ganks... This would just make MORE ganks happen and make Flash furthermore a MUST HAVE spell.
Good -- it would be being used offensively and no longer to escape like a baby.


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Lord Bro

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Senior Member

10-24-2010

Quote:
Originally Posted by The Reaver View Post
This really wouldn't be intuitive at all for players.
How? When you click the skill, it could bring up an arrow that shows the distance you'd flash, and the arrow could grow or shrink in size depending what you're pointing at.

All of Riot's engine coding could handle this already --- because they already have to do stuff like hitbox detection for skillshots, etc.

Anyway, looks like too many crybabies can't handle a thoughtful application of the skill, and would rather see it deleted altogether.

Enjoy dumbing down the game to the point where it'll be PONG.


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Syncopat

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Senior Member

10-24-2010

if that happens i can alrdy now see so many bugs and whiners..


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Goonswarm

Senior Member

10-24-2010

No way BRO


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Light Air

Senior Member

10-24-2010

Quote:
How? When you click the skill, it could bring up an arrow that shows the distance you'd flash, and the arrow could grow or shrink in size depending what you're pointing at.

All of Riot's engine coding could handle this already --- because they already have to do stuff like hitbox detection for skillshots, etc.

Anyway, looks like too many crybabies can't handle a thoughtful application of the skill, and would rather see it deleted altogether.

Enjoy dumbing down the game to the point where it'll be PONG.

The summoner spell isn't called E-peen. Its called Flash. Theres no shrinking or growth involved.


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EpicHippo

Senior Member

10-24-2010

KK, not a horrible idea, but good luck implementing it. The amount of work that would havta be done to make this possible would be ridiculous. The coding for is COMPLETELY hitboxes different. Don't start suggesting things like this/Attacking people when they say its a bad idea when you have obviously have no idea what is involved in coding games like this.

And let me get this straight. Just because people are saying they like flash as it is, they're making the game into pong? Be more mature in your responses and you eventually end up with a more mature response to yours. Plus, the idea of flash is like ghost, can be used offensively and defensively. Flash can be used to flash into battle, and also to flash out. All your suggesting is that they increase the range for the offensive bit. In otherwords, your suggesting a buff to flash. Think about that for a second.


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